Unrest: Virtual Booster

Unrest: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel Rebel
Flying, vigilance
{y}{x}, {t}: Search your library for up to Y Rebel cards each with converted mana cost X or less and put them onto the battlefield. Then, shuffle your library.
5/5
 U 
Creature – Human Rogue
Infiltrate (You may have this enter the battlefield under an opponent's control.)
At the beginning of your upkeep, target opponent draws a card.
2/3
 U 
Creature – Wall
Defender (This creature can't attack.)
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
{2}{r}, remove X +1/+1 counters from Steam Gates: Steam Gates deals X damage to target creature or player.
3/3
 U 
Creature – Ooze
Lifecycle {7}{b} ({7}{b}, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
When Sludge Thrower enters the battlefield, target creature gets -4/-4 until end of turn.
4/4
 C 
Creature – Human Rebel
Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn.
2/2
 C 
Creature – Goblin Warrior
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Creature – Centaur Rebel
When Dawn Searcher enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
2/2
 C 
Creature – Beast
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it.
3/2
 C 
Creature – Human Rebel
{4}, {t}: Search your library for a Rebel card with converted mana cost three or less an put it onto the battlefield. Then, shuffle your library.
3/3
 C 
Creature – Insect Ooze
Lifecycle {2}{g} ({2}{g}, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
2/2
 C 
Creature – Drake
Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
2/1
 C 
Creature – Ogre Rebel
When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate.
• Discard a card, then draw a card.
3/3
 C 
Creature – Human Rebel
{3}, {t}: Search your library for a Rebel card with converted mana cost two or less and put it onto the battlefield. Then, shuffle your library.
2/3
 C 
Creature – Drake
Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
Swamp
 
 B 
Basic Land – Swamp

Savior of the Ninth (rare)
Information Leaker (uncommon)
Steam Gates (uncommon)
Sludge Thrower (uncommon)
Warden of the Ninth (common)
Tesla Piker (common)
Dawn Searcher (common)
Snapjaw Yearling (common)
Underworld Sympathizer (common)
Slime Beetle (common)
Drake Sample (common)
Ogre Anarchist (common)
Ninth Ward Patrol (common)
Trained Spellwing (common)
Swamp (basic)