Unrest: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
First strike
Whenever Latchkey deals combat damage to a player, gain control of target artifact that player controls. , sacrifice an artifact: Add to your mana pool. 2/1
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Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Mind Leech enters the battlefield, discard two cards. 3/3
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Defender (This creature can't attack.)
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay . If you do, put a +1/+1 counter on this.) , remove X +1/+1 counters from Steam Gates: Steam Gates deals X damage to target creature or player. 3/3
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Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Whenever Frost Slimer attacks, if it has a +1/+1 counter on it, tap target creature. It doesn't untap during its controller's next untap step. 3/2
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When New Dawn Orator enters the battlefield, Rebel creatures you control gain trample until end of turn.
, : Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library. 4/4
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Look at the top two cards of target opponent's library. Put one of them into that player's graveyard.
Draw a card. Gateless-sympathizing businesses quickly found themselves the victims of devastating clerical errors.
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Spellcharge (Whenever you cast an instant or sorcery spell, you may pay . If you do, put a +1/+1 counter on this.)
2/1
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When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate. • Discard a card, then draw a card. 3/3
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Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay . If you do, put a +1/+1 counter on this.) 2/1
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Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. ) 2/1
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When Rebel Lancer enters the battlefield, target Rebel creature gains first strike until end of turn.
2/1
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Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it. 3/2
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Lifecycle (, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
2/2
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Flying
Lifecycle (, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.) Marrow Imp can't block. 2/2
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Latchkey
(rare)
Mind Leech
(uncommon)
Steam Gates
(uncommon)
Frost Slimer
(uncommon)
New Dawn Orator
(common)
Filing Error
(common)
Tesla Piker
(common)
Ogre Anarchist
(common)
Trained Spellwing
(common)
Drake Sample
(common)
Rebel Lancer
(common)
Snapjaw Yearling
(common)
Slime Beetle
(common)
Marrow Imp
(common)
Swamp
(basic)