Unrest: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. ) 2/1
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Infiltrate (You may have this enter the battlefield under an opponent's control.)
Other creatures you control get -4/-0. 4/4
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Target player discards two cards. If you control a Rebel, that player discards three cards instead.
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Forge Flames deals 2 damage to target creature or player. If you control a Rebel, Forge Flames deals 3 damage to that creature or player instead.
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Infiltrate (You may have this enter the battlefield under an opponent's control.)
At the beginning of your upkeep, target opponent draws a card. 2/3
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When Rebel Lancer enters the battlefield, target Rebel creature gains first strike until end of turn.
2/1
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Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay . If you do, put a +1/+1 counter on this.)2/1
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When New Dawn Orator enters the battlefield, Rebel creatures you control gain trample until end of turn.
, : Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library.4/4
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Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. ) 2/1
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Flying
Lifecycle ![]() (![]() , sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
Marrow Imp can't block. 2/2
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Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it. 3/2
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When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate. • Discard a card, then draw a card. 3/3
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Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn. 2/2
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When Dawn Searcher enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
2/2
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Drake Sample
(common, foil)
Apathy Elemental
(rare)
Vraska's Machinations
(uncommon)
Forge Flames
(uncommon)
Information Leaker
(uncommon)
Rebel Lancer
(common)
Trained Spellwing
(common)
New Dawn Orator
(common)
Drake Sample
(common)
Marrow Imp
(common)
Snapjaw Yearling
(common)
Ogre Anarchist
(common)
Warden of the Ninth
(common)
Dawn Searcher
(common)
Swamp
(basic)



,
: Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library.