Unrest: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Drake
Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
2/1
 
 R 
Creature – Elemental
Infiltrate (You may have this enter the battlefield under an opponent's control.)
Other creatures you control get -4/-0.
4/4
 U 
Sorcery
Target player discards two cards. If you control a Rebel, that player discards three cards instead.
 U 
Instant
Forge Flames deals 2 damage to target creature or player. If you control a Rebel, Forge Flames deals 3 damage to that creature or player instead.
 U 
Creature – Human Rogue
Infiltrate (You may have this enter the battlefield under an opponent's control.)
At the beginning of your upkeep, target opponent draws a card.
2/3
 C 
Creature – Human Rebel
When Rebel Lancer enters the battlefield, target Rebel creature gains first strike until end of turn.
2/1
 C 
Creature – Drake
Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Creature – Dryad Rebel
When New Dawn Orator enters the battlefield, Rebel creatures you control gain trample until end of turn.
{5}, {t}: Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library.
4/4
 C 
Creature – Drake
Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
2/1
 C 
Creature – Zombie Imp
Flying
Lifecycle {2}{b} ({2}{b}, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
Marrow Imp can't block.
2/2
 C 
Creature – Beast
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it.
3/2
 C 
Creature – Ogre Rebel
When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate.
• Discard a card, then draw a card.
3/3
 C 
Creature – Human Rebel
Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn.
2/2
 C 
Creature – Centaur Rebel
When Dawn Searcher enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
2/2
Swamp
 
 B 
Basic Land – Swamp

Drake Sample (common, foil)
Apathy Elemental (rare)
Vraska's Machinations (uncommon)
Forge Flames (uncommon)
Information Leaker (uncommon)
Rebel Lancer (common)
Trained Spellwing (common)
New Dawn Orator (common)
Drake Sample (common)
Marrow Imp (common)
Snapjaw Yearling (common)
Ogre Anarchist (common)
Warden of the Ninth (common)
Dawn Searcher (common)
Swamp (basic)