Unrest: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Rogue
First strike
Whenever Latchkey deals combat damage to a player, gain control of target artifact that player controls.
{r}, sacrifice an artifact: Add {3} to your mana pool.
2/1
 U 
Creature – Wall
Defender (This creature can't attack.)
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
{2}{r}, remove X +1/+1 counters from Steam Gates: Steam Gates deals X damage to target creature or player.
3/3
 U 
Creature – Ooze
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Whenever Frost Slimer attacks, if it has a +1/+1 counter on it, tap target creature. It doesn't untap during its controller's next untap step.
3/2
 U 
Creature – Human Rebel
{2}, {t}: Search your library for a Rebel card with converted mana cost one or less and put it onto the battlefield. Then, shuffle your library.
{2}: Put target Rebel you control on the bottom of its owner's library.
2/2
 C 
Creature – Goblin Warrior
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Creature – Human Rebel
{4}, {t}: Search your library for a Rebel card with converted mana cost three or less an put it onto the battlefield. Then, shuffle your library.
3/3
 C 
Creature – Insect Ooze
Lifecycle {2}{g} ({2}{g}, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
2/2
 C 
Creature – Beast
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it.
3/2
 C 
Creature – Drake
Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
2/1
 C 
Creature – Drake
Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Creature – Human Rebel
Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn.
2/2
 C 
Creature – Human Rebel
{3}, {t}: Search your library for a Rebel card with converted mana cost two or less and put it onto the battlefield. Then, shuffle your library.
2/3
 C 
Creature – Centaur Rebel
When Dawn Searcher enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library.
2/2
 C 
Creature – Dryad Rebel
When New Dawn Orator enters the battlefield, Rebel creatures you control gain trample until end of turn.
{5}, {t}: Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library.
4/4
Swamp
 
 B 
Basic Land – Swamp

Latchkey (rare)
Steam Gates (uncommon)
Frost Slimer (uncommon)
Retrieval Squad (uncommon)
Tesla Piker (common)
Underworld Sympathizer (common)
Slime Beetle (common)
Snapjaw Yearling (common)
Drake Sample (common)
Trained Spellwing (common)
Warden of the Ninth (common)
Ninth Ward Patrol (common)
Dawn Searcher (common)
New Dawn Orator (common)
Swamp (basic)