Unrest: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Infiltrate (You may have this enter the battlefield under an opponent's control.)
Other creatures you control get -4/-0.
4/4
 U 
Instant
Forge Flames deals 2 damage to target creature or player. If you control a Rebel, Forge Flames deals 3 damage to that creature or player instead.
 U 
Creature – Human Rebel
Rebel creatures you control have first strike.
{3}, {t}: Search your library for a Rebel card with converted mana cost two or less and put it onto the battlefield. Then, shuffle your library.
2/1
 U 
Creature – Human Rebel
{2}, {t}: Search your library for a Rebel card with converted mana cost one or less and put it onto the battlefield. Then, shuffle your library.
{2}: Put target Rebel you control on the bottom of its owner's library.
2/2
 C 
Creature – Human Rebel
Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn.
2/2
 C 
Creature – Zombie Imp
Flying
Lifecycle {2}{b} ({2}{b}, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
Marrow Imp can't block.
2/2
 C 
Creature – Goblin Warrior
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Creature – Human Rebel
{3}, {t}: Search your library for a Rebel card with converted mana cost two or less and put it onto the battlefield. Then, shuffle your library.
2/3
 C 
Creature – Ogre Rebel
When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate.
• Discard a card, then draw a card.
3/3
 C 
Creature – Human Rebel
{4}, {t}: Search your library for a Rebel card with converted mana cost three or less an put it onto the battlefield. Then, shuffle your library.
3/3
 C 
Creature – Beast
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it.
3/2
 C 
Creature – Drake
Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
2/1
 C 
Creature – Drake
Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Creature – Dryad Rebel
When New Dawn Orator enters the battlefield, Rebel creatures you control gain trample until end of turn.
{5}, {t}: Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library.
4/4
Swamp
 
 B 
Basic Land – Swamp

Apathy Elemental (rare)
Forge Flames (uncommon)
Arms Dealer (uncommon)
Retrieval Squad (uncommon)
Warden of the Ninth (common)
Marrow Imp (common)
Tesla Piker (common)
Ninth Ward Patrol (common)
Ogre Anarchist (common)
Underworld Sympathizer (common)
Snapjaw Yearling (common)
Drake Sample (common)
Trained Spellwing (common)
New Dawn Orator (common)
Swamp (basic)