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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ninth Ward Patrol White Common 3{2}{w} Creature – Human Rebel 2 3 {3}, {t}: Search your library for a Rebel card with converted mana cost two or less and put it onto the battlefield. Then, shuffle your library. 0
2 Rebel Lancer White Common 2{1}{w} Creature – Human Rebel 2 1 When Rebel Lancer enters the battlefield, target Rebel creature gains first strike until end of turn. 0
3 Retrieval Squad White Uncommon 2{1}{w} Creature – Human Rebel 2 2 {2}, {t}: Search your library for a Rebel card with converted mana cost one or less and put it onto the battlefield. Then, shuffle your library.
{2}: Put target Rebel you control on the bottom of its owner's library.
1 1430987811 on 07 May 2015 by Alex
4 Savior of the Ninth White Rare 8{6}{w}{w} Creature – Angel Rebel 5 5 Flying, vigilance
{y}{x}, {t}: Search your library for up to Y Rebel cards each with converted mana cost X or less and put them onto the battlefield. Then, shuffle your library.
0
5 Warden of the Ninth White Common 3{2}{w} Creature – Human Rebel 2 2 Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn.
0
6 Drake Sample Blue Common 3{2}{u} Creature – Drake 2 1 Flying
Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
0
7 Frost Slimer Blue Uncommon 3{2}{u} Creature – Ooze 3 2 Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Whenever Frost Slimer attacks, if it has a +1/+1 counter on it, tap target creature. It doesn't untap during its controller's next untap step.
0
8 Gateless Informant Blue Uncommon 3{2}{u} Creature – Human Rebel Scout 2 3 Whenever Gateless Informant or another Rebel creature enters the battlefield under your control, draw a card. 0
9 Information Leaker Blue Uncommon 2{1}{u} Creature – Human Rogue 2 3 Infiltrate (You may have this enter the battlefield under an opponent's control.)
At the beginning of your upkeep, target opponent draws a card.
0
10 Lake Smuggler Blue Common 4{3}{u} Creature – Vedalken Rebel 2 4 Islandwalk
{4}, {t}: Search your library for a Rebel creature card with converted mana cost three or less and put it onto the battlefield. Then, shuffle your library.
2 1430987859 on 07 May 2015 by Alex
11 Steam Gates Blue Uncommon 2{1}{u} Creature – Wall 3 3 Defender (This creature can't attack.)
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
{2}{r}, remove X +1/+1 counters from Steam Gates: Steam Gates deals X damage to target creature or player.
0
12 Trained Spellwing Blue Common 3{2}{u} Creature – Drake 2 1 Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
0
13 Whirlpool Breacher Blue Rare 4{3}{u} Creature – Leviathan 5 5 Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Whirlpool Breacher enters the battlefield, return all other creatures you control to their owner's hand.
0
14 Bloodied Imposter Black Uncommon 1{b} Creature – Human Assassin 2 3 Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Bloodied Imposter enters the battlefield, sacrifice another creature you control. If you can't, sacrifice Bloodied Imposter.
0
15 Marrow Imp Black Common 3{2}{b} Creature – Zombie Imp 2 2 Flying
Lifecycle {2}{b} ({2}{b}, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
Marrow Imp can't block.
0
16 Mind Leech Black Uncommon 2{1}{b} Creature – Insect 3 3 Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Mind Leech enters the battlefield, discard two cards.
0
17 Sludge Thrower Black Uncommon 6{5}{b} Creature – Ooze 4 4 Lifecycle {7}{b} ({7}{b}, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
When Sludge Thrower enters the battlefield, target creature gets -4/-4 until end of turn.
0
18 Underworld Sympathizer Black Common 4{3}{b} Creature – Human Rebel 3 3 {4}, {t}: Search your library for a Rebel card with converted mana cost three or less an put it onto the battlefield. Then, shuffle your library. 0
19 Vraska's Machinations Black Uncommon 3{2}{b} Sorcery Target player discards two cards. If you control a Rebel, that player discards three cards instead. 0
20 Vraska, Scourge of the Pact Black Mythic 5{3}{b}{b} Planeswalker – Vraska 4 +1 Put a 1/1 black Assassin creature token with deathtouch onto the battlefield.
-X Destroy target creature with converted mana cost X.
-7 Target opponent gets an emblem with "Whenever you draw a card or cast a spell, you lose 2 life."
0
21 Arms Dealer Red Uncommon 3{1}{r}{r} Creature – Human Rebel 2 1 Rebel creatures you control have first strike.
{3}, {t}: Search your library for a Rebel card with converted mana cost two or less and put it onto the battlefield. Then, shuffle your library.
0
22 Forge Flames Red Uncommon 1{r} Instant Forge Flames deals 2 damage to target creature or player. If you control a Rebel, Forge Flames deals 3 damage to that creature or player instead. 0
23 Gateless Arsonist Red Uncommon 3{2}{r} Creature – Goblin Rebel 3 2 Whenever Gateless Arsonist or another Rebel creature enters the battlefield under your control, Gateless Arsonist deals 1 damage to target creature or player. 0
24 Latchkey Red Rare 2{r}{r} Legendary Creature – Human Rogue 2 1 First strike
Whenever Latchkey deals combat damage to a player, gain control of target artifact that player controls.
{r}, sacrifice an artifact: Add {3} to your mana pool.
0
25 Ogre Anarchist Red Common 4{3}{r} Creature – Ogre Rebel 3 3 When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate.
• Discard a card, then draw a card.
0
26 Tesla Piker Red Common 2{1}{r} Creature – Goblin Warrior 2 1 Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.) 0
27 Dawn Searcher Green Common 3{2}{g} Creature – Centaur Rebel 2 2 When Dawn Searcher enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. Then, shuffle your library. 0
28 New Dawn Orator Green Common 5{4}{g} Creature – Dryad Rebel 4 4 When New Dawn Orator enters the battlefield, Rebel creatures you control gain trample until end of turn.
{5}, {t}: Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library.
0
29 Roar of the Guildless Green Uncommon 2{1}{g} Instant Target creature gets +2/+2 and gains trample until end of turn. If you control a Rebel, that creature gets +4/+4 and trample until end of turn instead. 0
30 Slime Beetle Green Common 2{1}{g} Creature – Insect Ooze 2 2 Lifecycle {2}{g} ({2}{g}, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.) 0
31 Snapjaw Yearling Green Common 3{2}{g} Creature – Beast 3 2 Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Snapjaw Yearling has trample as long as it has a +1/+1 counter on it.
0
32 Apathy Elemental Multicolour Rare 3{1}{u}{b} Creature – Elemental 4 4 Infiltrate (You may have this enter the battlefield under an opponent's control.)
Other creatures you control get -4/-0.
0
33 Filing Error Hybrid Common 1{u/b} Sorcery Look at the top two cards of target opponent's library. Put one of them into that player's graveyard.
Draw a card.
0
34 Hushblade Artifact Rare 2{2} Legendary Artifact – Equipment Equipped creature gets +1/+1 and has "{2}, return Hushblade to its owner's hand: Counter target noncreature spell."
Equip {1}
4 1431447635 on 12 May 2015 by Alex
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Mechanics