Unrest: Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn. 2/2
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Whenever Gateless Informant or another Rebel creature enters the battlefield under your control, draw a card.
2/3
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Defender (This creature can't attack.)
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay . If you do, put a +1/+1 counter on this.) , remove X +1/+1 counters from Steam Gates: Steam Gates deals X damage to target creature or player. 3/3
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Forge Flames deals 2 damage to target creature or player. If you control a Rebel, Forge Flames deals 3 damage to that creature or player instead.
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Lifecycle (, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
When Sludge Thrower enters the battlefield, target creature gets -4/-4 until end of turn. 4/4
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Infiltrate (You may have this enter the battlefield under an opponent's control.)
At the beginning of your upkeep, target opponent draws a card. 2/3
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When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate. • Discard a card, then draw a card. 3/3
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, : Search your library for a Rebel card with converted mana cost two or less and put it onto the battlefield. Then, shuffle your library.
2/3
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Infiltrate (You may have this enter the battlefield under an opponent's control.)
Other creatures you control get -4/-0. 4/4
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Flying, vigilance
, : Search your library for up to Y Rebel cards each with converted mana cost X or less and put them onto the battlefield. Then, shuffle your library. 5/5
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Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Bloodied Imposter enters the battlefield, sacrifice another creature you control. If you can't, sacrifice Bloodied Imposter. 2/3
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Flying
Lifecycle (, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.) Marrow Imp can't block. 2/2
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, : Search your library for a Rebel card with converted mana cost one or less and put it onto the battlefield. Then, shuffle your library.
: Put target Rebel you control on the bottom of its owner's library. 2/2
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Target player discards two cards. If you control a Rebel, that player discards three cards instead.
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Look at the top two cards of target opponent's library. Put one of them into that player's graveyard.
Draw a card. Gateless-sympathizing businesses quickly found themselves the victims of devastating clerical errors.
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Warden of the Ninth
(common)
Gateless Informant
(uncommon)
Steam Gates
(uncommon)
Forge Flames
(uncommon)
Sludge Thrower
(uncommon)
Information Leaker
(uncommon)
Ogre Anarchist
(common)
Ninth Ward Patrol
(common)
Apathy Elemental
(rare)
Savior of the Ninth
(rare)
Bloodied Imposter
(uncommon)
Marrow Imp
(common)
Retrieval Squad
(uncommon)
Vraska's Machinations
(uncommon)
Filing Error
(common)