Fetish Wars: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Elf Shaman Musician
{g},{t}: Target creature gets +2/+2 until end of turn. Use this ability only during your main phase.
Fight to the rhythm.
2/2
 U 
Creature – Hyena Wizard
Wither
When Banisher Gold-Eye enters the battlefield exile target non-land permanent with a converted mana cost of 2 or less unless its controller discards a card.
2/1
 U 
Creature – Minotaur Nomad
Whenever Hammer Merchant attacks you may destroy target artifact creature
What better way to prove a weapon's worth than a demonstration?
2/2
 U 
Creature – Merfolk Wizard
When Thoughtcaller Adept enters the battlefield draw a card for each wizard you control.
"A gathering you say? I suppose I shall show my magics." Sammu of the Redgill
2/3
 M 
Enchantment
Whenever you or an opponent casts a creature spell you may put a token copy of that creature onto the battlefield except that it's an illusion in addition to its other types and gains "When this creature becomes the target of a spell or ability, sacrifice it."
 C 
Creature – Hyena Cleric
Wither
When Midnight Spiritkeeper enters the battlefield, if there is a creature card in your graveyard, you may gain 4 life.
4/4
 C 
Creature – Boar
Lifelink, Stampede (Creatures you control with stampede can't be blocked unless all attacking creatures you control with stampede are blocked.)
3/4
 M 
Creature – Human Shaman
Haste
Whenever Shaman of Fortune deals combat damage to a player discard your hand, then draw that many cards. Shaman of Fortune deals 1 damage to target creature for each card drawn this way.
5/4
 U 
Instant
Deal X damage to target attacking creature, where X is the number of -1/-1 counters on all creatures you control.
 R 
Creature – Elemental
Haste, Trample
When you cast Lord of Eruptions each player may sacrifice any number of lands.
Lord of Eruptions enters the battlefield with a -1/-1 counter on it for each land sacrificed this way.
7/7
 C 
Instant
Target blue or red creature you control gets +1/+1 until end of turn. If you own five or more instant or sorcery cards in exile, creatures you control get +2/+2 until end of turn instead.
 C 
Instant
Deal 2 damage to target creature or player. If a creature selected this way has a -1/-1 counter on it Cursed Lava deals 4 damage to that creature instead.
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is tapped its controller puts the top 3 cards of their library into their graveyard.
 U 
Sorcery
Destroy target creature, enchantment, or artifact.
This sword, her favorite weapon, this leather, the story of her favorite runes, this skull, the head or her most-hated enemy.
 R 
Artifact
Fetish ( Whenever a nontoken creature dies, if Witch Doctor's Staff has no fetish, you may exile that card.)

{t}: Choose one. If Witch Doctor's Staff has a fetish, instead choose two. Activate this sultry only as an instant.

•Gain 3 life.
•Draw a card, then discard a card.
•Add one mana of any color to your mana pool.
•Put a 1/1 colorless spirit token with flying onto the battlefield.

Gwehu War Drummer (common)
Banisher Gold-Eye (uncommon)
Hammer Merchant (uncommon)
Thoughtcaller Adept (uncommon)
Hazy Phantasms (mythic)
Midnight Spiritkeeper (common)
Gorger Pig (common)
Shaman of Fortune (mythic)
Unsightly Scene (uncommon)
Lord of Eruptions (rare)
Forgetter's Rage (common)
Cursed Lava (common)
Baffler's Curse (common)
Gift the Ancestors (uncommon)
Witch Doctor's Staff (rare)