Card Dump: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
As an additional cost to cast Diabolic Ascension, sacrifice two creatures.
Search your library for a creature or planeswalker card that shares a color with one or more of the sacrificed creatures and put it onto the battlefield. Then, shuffle your library. |
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay . If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Steel-Light Enforcer: Steel-Light Enforcer deals 1 damage to target attacking or blocking creature. 2/3
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Tap all creatures. Those creatures untap during their controller's next untap step.
Awaken (As an additional cost to cast this, you may pay . If you do, transform it as it resolves.) When Surfacing Kraken enters the battlefield, return all tapped creatures to their owner's hand.)
6/6
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AAAAABloodied — When Avalanche Raider enters the battlefield, it deals 2 damage to target creature or player if a creature you control dealt damage to a player this turn.
2/2
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When Meletis Astromancer enters the battlefield, dream 4 for an instant or sorcery. (Reveal the top four cards of your library. You may add up to one instant or sorcery card revealed this way to your hand, then put the rest on the bottom of your library.)
1/1
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Devoid (This card has no color.)
Look at the top three cards of target player's library. Exile one of those cards, then put the rest back in any order. Draw a card. |
When Smoke Bomb enters the battlefield, draw a card.
, , sacrifice Smoke Bomb: Rigger creatures you control can't be blocked this turn. |
Blossom (When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.)
2/2
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Converge — Creatures you control get +X/+X and gain first strike until end of turn, where X is the number of colors spent to cast Rally the Rebels.
"We poured from the ninth district like holy fire, engulfing every guild rat that stood in our way."
-- Hasmkil, Rebel Storyteller |
Ensnare (You may exile this card face down from your hand for at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target creature gets -3/-3 until end of turn. |
Trample
Gatekeeper Troll enters the battlefield tapped. Overcharge (You may cast this spell for its overcharge cost. If you do, skip your next untap step.) 4/4
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Bloodied — At the beginning of you end step, if Mindsnap Wolf dealt combat damage to a player this turn, target player discards a card.
2/2
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Overcharge (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
3/1
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Ensnare (You may exile this card face down from your hand for at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Draw two cards. |
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Diabolic Ascension
(rare)
Steel-Light Enforcer
(uncommon)
Terrifying Myth
(uncommon)
Avalanche Raider
(uncommon)
Meletis Astromancer
(common)
Pluck the Mind
(common)
Smoke Bomb
(common)
Knight of the Floral Order
(common)
Rally the Rebels
(common)
Bimutonous Oil
(common)
Gatekeeper Troll
(common)
Mindsnap Wolf
(common)
Rurnwillow Bushwhacker
(common)
Hidden Machinations
(common)
Plains
(basic)