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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Elemental
Overcharge {r}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
At the beginning of your upkeep, put a +1/+1 counter on Liege of the Burnwillows for each tapped permanent you control.
2/1
 U 
Creature – Human Wizard
Prowess (Whenever you cast a noncreature spell, this gets +1/+1 until end of turn.)
Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Infuse {2}{u} ({2}{u}, {t}: Until end of turn, this creature loses all colors and abilties and target creature gains all of its colors and abilties.)
1/3
 C 
Instant
Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
 M 
Legendary Creature – Spirit
Flying, vigilance
When Spirit of EDH enters the battlefield, exile all other nonland permanents with a converted Gatherer community rating of three or more stars.
Players can't play cards that have a converted Gatherer community rating of three or more stars.
3/3
 C 
Creature – Beast
Overcharge {1}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
3/3
 C 
Creature – Human Rogue
At the beginning of each opponent's upkeep, that player draws a card.
Infiltrate (You may have this creature enter the battlefield under an opponent's control.)
3/3
 R 
Instant
Choose a card type. Excavate 10 for a card of that card type. (Reveal cards from the top of your library until you reveal a card of the chosen type or 10 cards, whichever comes first. Then, put a card of the chosen type revealed this way into your hand and the rest on the bottom of your library.)
 R 
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
"The apocalypse happened eons ago, worldwalker. There is nothing left to save."
 U 
Creature – Human Warrior
AAAAABloodied — When Avalanche Raider enters the battlefield, it deals 2 damage to target creature or player if a creature you control dealt damage to a player this turn.
2/2
 U 
Sorcery
Target player discards two cards at random.
Domination — If you control the creature with the highest power, that player discards three cards at random instead.
No ship, no crew, no hope.
 U 
Artifact – Contraption
{4}, {t}, sacrifice Missile Pod: Missile Pod deals 3 damage divided as you choose among any number of creatures. If you control a Rigger, Missile Pod deals 4 damage divided as you choose among any number of creatures instead.
 U 
Instant
Storm Sling deals 4 damage to target creature or player.
Overcharge {2}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
 M 
Planeswalker – Sorin
+1 Target player loses 3 life and you gain 3 life.
0 Put a 2/2 black Vampire creature token with lifelink onto the battlefield.
-2 Destroy target tapped permanent.
-9 Target player gets an emblem with "Whenever a permanent you control becomes tapped, destroy it."
4
 U 
Creature – Human Rigger
When Rigger Apprentice enters the battlefield, assemble a contraption with converted mana cost 1 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
1/1
 C 
Instant
Target creature can't block this turn.
Draw a card.
"Get up when you're ready to join the adults, whelp."

Liege of the Burnwillows (rare)
Nevellion Thoughtsnatcher (uncommon)
Inspiring Might (common)
Spirit of EDH (mythic)
Rambunctious Korvac (common)
Information Leaker (common)
Deep Mining (rare)
Catastrophe (rare)
Avalanche Raider (uncommon)
Shipwreck (uncommon)
Missile Pod (uncommon)
Storm Sling (uncommon)
Sorin, the Seeker (mythic)
Rigger Apprentice (uncommon)
Shove Aside (common)