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 U 
Creature – Human Nomad
Other colorless creatures you control get +1/+1.
2/2
 C 
Instant
Devoid (This card has no color.)
Look at the top three cards of target player's library. Exile one of those cards, then put the rest back in any order.
Draw a card.
 U 
Creature – Eldrazi
Ingest (Whenever this attacks, defending player exiles the top card of their library.)
When Slasher Twins enters the battlefield, if it isn't a token, put a token that's a copy of it onto the battlefield.
3/4
 C 
Creature – Human Nomad
"This world was dead long before we were born. How can we possibly hope to bring it back to life?"
2/1
 C 
Creature – Human Cleric
Engineer{t}, tap an untapped artifact you control: You gain 2 life.
1/3
 C 
Creature – Horse
Vigilance
Gallantry — When Calvalry Companion and exactly one other creature attack, untap the other creature.
2/2
 R 
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
"The apocalypse happened eons ago, worldwalker. There is nothing left to save."
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is white, it gains first strike until end of turn.
 M 
Legendary Enchantment Creature – Spirit
Flying, lifelink, vigilance
Enchanted creature gets +3/+3 and has flying, lifelink, and vigilance.
{1}{w}{w}: Elspeth, Wandering Ediolon gains indestructible until end of turn. If Elspeth is an aura, enchanted creature gains indestructible until end of turn instead.
Bestow {4}{w}{w}
3/3
 R 
Creature – Human Knight
Gallantry — When Exuberant Censor and at least one other creature attack, you may exile target creature until Exuberant Censor leaves the battlefield. (The exiled card returns to the battlefield under its owner's control.)
3/4
 U 
Instant
As an additional cost to cast Flurry of Fists, remove X +1/+1 counters from among creatures you control.
Flurry of Fists deals X damage to each attacking or blocking creature.
 U 
Instant
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this card.)
Creatures you control gain first strike and lifelink until end of turn. If Gideon's Charge was kicked, creatures you control get +2/+0 until end of turn.
 C 
Creature – Spirit
Lifelink
Infuse {w} ({w}, {t}: Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)
1/1
 R 
Enchantment
Exploit (When this enters the battlefield, you may sacrifice a creature.)
When Martyr's Rally exploits a creature, put a 1/1 white Spirit creature token with flying into the battlefield.
Creatures you control get +1/+1.
"Will you let the gateless claim more of your allies, of your friends? Stand in their memory, and fight!"
2 comments
last 2015-08-31 19:22:45 by HijackAttack
 C 
Creature – Dwarf Warrior
When Mining Team enters the battlefield, excavate 3 for an artifact or enchantment. (Reveal cards from the top of your library until you reveal an artifact or enchantment or three cards, whichever comes first. Then put an artifact or enchantment card revealed this way into your hand and the rest on the bottom of your library.)
2/4
 R 
Enchantment
Each creature you control gets +1/+1 for each permanent you control that's one or more colors that doesn't share a color with it.
 C 
Sorcery
You gain 5 life.
Rummage {2} (When you draw this card, you may reveal it and pay {2}. If you do, exile it and draw a card.)
 C 
Instant
Converge — Creatures you control get +X/+X and gain first strike until end of turn, where X is the number of colors spent to cast Rally the Rebels.
"We poured from the ninth district like holy fire, engulfing every guild rat that stood in our way."
-- Hasmkil, Rebel Storyteller
 R 
Legendary Creature – Human Knight
At the beginning of your upkeep, if Reindhart has less than three Power Counters on it, put a power counter on it.
{x}, {t}: Prevent the next X damage that would be dealt to target creature.
{2}{w}{w}, remove three power counters from Reindhart: Tap all nonland permanents your opponents control. Each opponent skips their next untap step.
2/6
 C 
Creature – Human Cleric
When Selesnya Preacher enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
2/2
 C 
Creature – Griffin
Flying
Gallantry — Whenever Skyknight's Companion and exactly one other creature attack, the other creature gains flying until end of turn.
1/3
2 comments
last 2015-05-05 17:52:53 by Link
 C 
Creature – Human Wizard
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Skyseeker Sage: You gain 2 life.
1/1
 M 
Legendary Creature – Spirit
Flying, vigilance
When Spirit of EDH enters the battlefield, exile all other nonland permanents with a converted Gatherer community rating of three or more stars.
Players can't play cards that have a converted Gatherer community rating of three or more stars.
3/3
5 comments
last 2015-05-16 02:53:06 by jmgariepy
 U 
Creature – Human Wizard
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Steel-Light Enforcer: Steel-Light Enforcer deals 1 damage to target attacking or blocking creature.
2/3
 M 
Creature – Human Rebel
Converge — Trite, Hero of the Ninth enters the battlefield with X +1/+1 counters on it, where X is the number of colors of mana spent to cast Trite, Hero of the Ninth.
Other Rebel creatures you control get +1/+1 for each +1/+1 counter on Trite.
2/2
 C 
Creature – Human Soldier
Snowcharge — When Tundra Captain enters the battlefield, if {s} was spent to cast it, put two 1/1 white Soldier creature tokens onto the battlefield.
2/2
 C 
Creature – Human Warrior
First strike
Outlast {s} ({s}, {t}: Put a +1/+1 counter on this. Outlast only as a sorcery.)
2/1
 U 
Instant
Remove target attacking or blocking creature from combat.
Deep freeze — If you control three or more nonland snow permanents, exile that creature instead.
 C 
Creature – Human Monk
Combo (Whenever this creature deals combat damage, put a charge counter on it. At the beginning of your end step, if it hasn't dealt combat damage this turn, removal all charge counters from it.)
Windfury Monk gets +1/+1 for each charge counter on it.
2/2
{2}{w}{w}
 
 R 
Colour indicator W Legendary Creature – Human
At the beginning of your upkeep, if Zarya doesn't have three power counters on it, put a power counter on it.
{3}: Prevent the next 2 damage that would be dealt to target creature this turn.
{2}{w}{w}, remove three power counters from Zarya: For each opponent, choose a creature that player controls. Tap all other creatures those players control, then those creatures gain "this creature doesn't untap during its controllers untap step unless its controller pays {5}."
3/3
 U 
Creature – Human Artificer
Engineer{t}, tap an untapped artifact you control: Untap another target artifact or another target creature.
2/1
 U 
Enchantment – Aura
Ensnare {2}{u}{u} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Enchant creature
You control enchanted creature.
 R 
Instant
Reveal the top seven cards of your library, put all non-instant, non-sorcery cards revealed this way on the bottom of your library, then separate all instant and sorcery cards revealed this way into two piles. An opponent chooses one of them. Put that pile into your hand and the other on the bottom of your library.
 C 
Creature – Human Wizard
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/2
 C 
Instant
Ensnare {2}{u} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Draw two cards.
 C 
Creature – Human Rogue
At the beginning of each opponent's upkeep, that player draws a card.
Infiltrate (You may have this creature enter the battlefield under an opponent's control.)
3/3
 C 
Instant
Counter target spell unless its controller returns a land they control to its owner's hand.
2 comments
last 2015-05-08 03:39:42 by jmgariepy
 C 
Creature – Human Wizard
When Meletis Astromancer enters the battlefield, dream 4 for an instant or sorcery. (Reveal the top four cards of your library. You may add up to one instant or sorcery card revealed this way to your hand, then put the rest on the bottom of your library.)
1/1
 U 
Instant
Corrupt 2 (As an additional cost to cast this card, you gain two corruption counters, then lose 1 life for each corruption counter you have.)
Counter target spell unless its controller pays X, where X is the number of corruption counters you have.
Mishra choked mana and life alike out of the denizens of Argoth.
 U 
Creature – Human Wizard
Prowess (Whenever you cast a noncreature spell, this gets +1/+1 until end of turn.)
Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Infuse {2}{u} ({2}{u}, {t}: Until end of turn, this creature loses all colors and abilties and target creature gains all of its colors and abilties.)
1/3
{1}{u}{u}
 
 C 
Instant
Deep freeze — Costs {1} less to cast as long as you control three or more nonland snow permanents.
Counter target spell.
 U 
Creature – Human Rigger
When Rigger Apprentice enters the battlefield, assemble a contraption with converted mana cost 1 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
1/1
 U 
Creature – Human Wizard
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Sanctum Scholar: Draw a card, then discard a card.
1/3
 U 
Creature – Human Wizard
Whenever you cast a spell from exile, draw a card.
1/3
 U 
Instant
Ensnare {u}{u} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Counter target spell.
 C 
Instant
Counter target noncreature spell.
Rummage {2} (When you draw this card, you may reveal it and pay {2}. If you do, exile it and draw a card.)
 R 
Sorcery
Transform all permanents. (Only double faced cards can transform.)
With each fracture in the World Shard, timelines are sundered: the kingdoms of rulers long dead spring back into power, and thriving civilizations crumble into dust.
 U 
Instant
Tap all creatures. Those creatures untap during their controller's next untap step.
Awaken {5}{u}{u}{u} (As an additional cost to cast this, you may pay {5}{u}{u}{u}. If you do, transform it as it resolves.)
Surfacing Kraken
 
 U 
Colour indicator U Creature – Kraken
When Surfacing Kraken enters the battlefield, return all tapped creatures to their owner's hand.)
6/6
 C 
Creature – Bird
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 U 
Instant
Engineer — Draw a card for each artifact you control.
"I can ignore my brother's aggression no longer. With a heavy heart, I must prepare for war."
-- Urza, journal
 C 
Creature – Human Wizard
Snowcharge — When Varia Scholar enters the battlefield, if {s} was spent to cast it, draw a card.
2/2
 R 
Enchantment
Constellation — Whenever Ashiok's Tapestry or another enchantment enters the battlefield under your control, put a nightmare counter on Ashiok's Tapestry.
{b}{b}, remove a nightmare counter from Ashiok's Tapestry: Choose one —
• Target player discards a card.
• Each opponent loses 2 life.
• Put a 2/2 black Nightmare creature token with menace onto the battlefield.
 C 
Instant
Ensnare {b}{b} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target creature gets -3/-3 until end of turn.
 C 
Instant
Ensnare — Sacrifice a creature. (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target player sacrifices a creature.
 U 
Creature – Giant Shaman
Whenever Corpse Smasher or another creature you control dies, target player loses life equal to that creature's toughness.
2/4
 C 
Creature – Human Assassin
({2/b} can be paid with {2} or {b}. This card's converted mana cost is six.)
When Deathmist Agent enters the battlefield, target opponent loses 1 life for each {b} spent to cast it.
3/3
 R 
Enchantment
At the beginning of your upkeep, you draw a card and gain a corruption counter. Then, you lose 1 life for each corruption counter you have.
"I don't remember Mishra being this reckless. How cruel he must have become in his quest for power."
-- Urza, journal
 R 
Sorcery
As an additional cost to cast Diabolic Ascension, sacrifice two creatures.
Search your library for a creature or planeswalker card that shares a color with one or more of the sacrificed creatures and put it onto the battlefield. Then, shuffle your library.
 R 
Legendary Enchantment
Pirate creatures you control get +1/+1.
Nonpirate creatures get -1/-1.
The power of both Spellbreaker and Fleshcleaver by his side, Drak was unstoppable. Within months, all but the most remote islands either pledged loyalty to him or were annihilated.
 M 
Legendary Creature – Zombie Knight
First strike
Other black creatures you control get +1/+1.
Heroic — Whenever you cast a spell that targets Elspeth, Returned Champion, put a 2/2 black Zombie creature token onto the battlefield tapped.
3/2
 U 
Sorcery
Return target creature card from your graveyard to the battlefield and put two -1/-1 counters on it.
Rummage {3} (When you draw this card, you may reveal it and pay {3}. If you do, exile it and draw a card.)
 U 
Instant
Frigid Grasp deals 3 damage to target creature and you gain 3 life. If {s} was spent to cast Frigid Grasp, it deals 4 damage to that creature and you gain 4 life instead.
"Dark things lurk in the Filinea marsh. I fear the worst."
- Anhavan Scout, last report
 U 
Artifact Creature – Horror
Corrupt 2 (As an additional cost to cast this card, you gain two corruption counters, then lose 1 life for each corruption counter you have.)
Menace (This creature can't be blocked, except by two or more creatures.)
3/3
 C 
Creature – Wolf
Bloodied — At the beginning of you end step, if Mindsnap Wolf dealt combat damage to a player this turn, target player discards a card.
2/2
 M 
Planeswalker – Nasathori
+1
Each player discards two cards.
-3 Return target creature card from a graveyard to the battlefield under your control. You lose life equal to its converted mana cost.
-8 You get an emblem with "You can't lose the game and your opponents can't win the game" and "At the beginning of your upkeep, you lose this emblem unless you sacrifice a permanent."
4
 U 
Sorcery
Ensnare {3}{b}{b} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Put two 2/2 black Zombie creature tokens onto the battlefield.
 C 
Creature – Insect
Flying, deathtouch
{2}: Quag Swarm gets +1/+0 until end of turn.
1/1
 U 
Sorcery
Target player discards two cards at random.
Domination — If you control the creature with the highest power, that player discards three cards at random instead.
No ship, no crew, no hope.
 C 
Creature – Zombie Warrior
Bloodied — At the beginning of your end step, if Stormcrag Butcher dealt damage to a player this turn, you gain 5 life.
4/3
 U 
Creature – Fungus
Germinate (This creature enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thalid Deathclaw: Target creature gets -3/-3 until end of turn.
3/3
 C 
Snow Creature – Horror Scout
Snowcharge — When Theltet Seeker enters the battlefield, if {s} was spent to cast it, you draw a card and lose 1 life.
"Our cage thaws. The night beckons."
-- Korat, Theltet Speaker
2/2
 C 
Creature – Zombie Scout
Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand.
2/4
 U 
Creature – Human Warrior
AAAAABloodied — When Avalanche Raider enters the battlefield, it deals 2 damage to target creature or player if a creature you control dealt damage to a player this turn.
2/2
 C 
Instant
Target creature gets +3/+1 until end of turn. If {s} was spent to cast, that creature also gains first strike until end of turn.
 U 
Instant
Engineer — Cannon Volley deals X damage to target creature or player, where X is the number of artifacts you control.
 U 
Sorcery
Add {r}{r}{r}{r}{r}{r} to your mana pool.
Overcharge {2}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
"The end times are near. Open the vents."
- Andora, Barbarian Queen
2 comments
last 2015-05-05 17:53:57 by HijackAttack
 U 
Instant
Target creature you control gains flying until end of turn. At the beginning of the next end step, sacrifice it. If you do, that creature deals damage equal to its power to each creature and each player.
 U 
Creature – Human Shaman
Spellcharge — When Flamestoker enters the battlefield, you may exile an instant or sorcery card from your graveyard. If you do, Flamestoker deals 2 damage to target creature of player.
2/1
 U 
Enchantment
Whenever you assemble a contraption, Forge Sparks deals 2 damage to target creature or player.
 C 
Creature – Goblin Warrior
Snowcharge — When Goblin Frostsledder enters the battlefield, if {s} was spent to cast it, it gains haste until end of turn.
3/2
1 comment
2015-09-16 18:24:12 by Link
 C 
Creature – Goblin Warrior
Goblin Raider attacks each turn if able.
2/1
 C 
Creature – Human Beserker
Bloodscent — Jubilant Butcher enters the battlefield with a +1/+1 counter on it if an opponent was dealt damage this turn.
"Boss man says the 'pact is broken. Take to the streets!"
2/1
3 comments
last 2015-09-15 22:34:09 by HijackAttack
 R 
Creature – Elemental
Overcharge {r}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
At the beginning of your upkeep, put a +1/+1 counter on Liege of the Burnwillows for each tapped permanent you control.
2/1
 C 
Creature – Ogre
Engineer{t}, tap an untapped artifact you control: Ogre Lineboss deals 1 damage to target creature or player.
3/3
 U 
Creature – Goblin Beserker
When Rigger Squad enters the battlefield, excavate 3 for an artifact. (Reveal cards from the top of your library until you reveal an artifact card or three cards, whichever comes first. Then put an artifact card revealed this way into your hand, and the rest on the bottom of your library.) Then, if you added a card to your hand this way Rigger Squad gains haste until end of turn.
3/2
 C 
Creature – Human Berserker
Overcharge {r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
3/1
 R 
Creature – Dragon
Flying
{1}{r}: Seething Hellkite Gets +1/+0 until end of turn.
Overcharge {2}{r}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
4/4
 C 
Instant
Target creature can't block this turn.
Draw a card.
"Get up when you're ready to join the adults, whelp."
3 comments
last 2015-05-05 13:04:06 by HijackAttack
 C 
Creature – Goblin Rigger
Haste
When Steamflogger Assembler enters the battlefield, you may assemble a contraption with converted mana cost 2 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
2/2
 U 
Instant
Storm Sling deals 4 damage to target creature or player.
Overcharge {2}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
 U 
Creature – Human Shaman
Bloodied — At the beginning of your first main phase, add {r}{r}{r} to your mana pool if Stormcrag Hedonist dealt damage to your opponent during your last turn.
3/2
 U 
Sorcery
Creatures you control get +1/+0 and gain haste until end of turn.
Overcharge {0} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
 C 
Creature – Beetle
When Beetle Buddy dies, put a 1/1 green Insect creature token onto the battlefield.
2/2
 C 
Creature – Human Knight
Gallantry — Whenever Calvalry Charger and at exactly one other creature attack, both creatures get +1/+1 until end of turn.
2/2
 C 
Creature – Wurm
Trample
Overcharge {3}{g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
5/5
2 comments
last 2015-05-06 02:04:38 by HijackAttack
 U 
Creature – Plant
Deathtouch, defender
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony.
When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness.
0/1
 C 
Creature – Troll Warrior
Trample
Gatekeeper Troll enters the battlefield tapped.
Overcharge {g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
4/4
 C 
Creature – Beast
Trample
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.)
3/3
 C 
Creature – Human Warrior
Snowcharge — When Hinterland Hunter enters the battlefield, if {s} was spent to cast it, put a +1/+1 counter on target creature you control.
3/2
 C 
Instant
Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
 C 
Creature – Human Knight
Blossom (When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.)
2/2
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Awaken 2 — {2}{g} (If you cast this spell for {2}{g}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 C 
Creature – Beast
Overcharge {1}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
3/3
 U 
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
Overcharge {2}{g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
 R 
Sorcery
Search your library for a creature card, reveal it, and put it into your hand. Then, shuffle your library.
Overcharge {0} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
 C 
Snow Creature – Ape
Deep freeze — Simian Smasher has trample as long as you control three or more nonland snow permanents.
4/4
 C 
Creature – Fungus
{b}, sacrifice Thalid Sporecarrier: Choose one —
• Put a +1/+1 counter on target creature.
• Put three spore counters on target creature.
1/1
 U 
Creature – Fungus
Germinate (This enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thallid Mightsower: Target creature gets +3/+3 until end of turn.
3/3
 C 
Creature – Elf Shaman
When Underwood Beastcaller enters the battlefield, excavate 5 for a creature. (Reveal cards from the top of your library until you reveal a creature card or five cards, whichever comes first. Then add a creature card revealed this way to your hand and put the rest on the bottom of your library.)
1/1
 C 
Creature – Plant Wall
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
2/7
 U 
Creature – Homarid Warrior
Exoskeleton (This creature enters the battlefield with an armor counter on it. If damage would be dealt to it, or if it would be the target of a spell or ability, remove an armor counter from it and prevent that damage or counter that spell or ability.)
3/1
 M 
Legendary Creature – Human Wizard
Flying
When Alchor, Spectrum Archmage enters the battlefield, choose a color. Alchor has protection from the chosen color.
{2}{u}: Target spell or permanent becomes the color of your choice until end of turn.
{3}{b}, {t}: Destroy target creature of the chosen color.
3/5
1 comment
2015-08-07 13:14:35 by Alex
 R 
Legendary Creature – Human Shaman
Deathtouch, hexproof
Whenever a creature dies, if you own no face-down exiled cards with ensnare, you may search your library for two cards with ensnare and reveal them. Put those two cards in a face down pile and shuffle them, then exile one of them face down. Put the other on the bottom of your library.
2/5
 R 
Legendary Creature – Human Assassin
Hexproof
At the beginning of your upkeep, if Widowmaker has less than three power counters on it, put a power counter on it.
{4}: Widowmaker loses hexproof and gains deathtouch until end of turn.
{t}: Widowmaker deals 1 damage to target creature.
Remove three power counters from Widowmaker: You get an emblem with "You may look at your opponents hands and the top card of any library (you may do this at any time)".
2/1
 U 
Creature – Orc Warrior
Bloodscent — When Orc Bloodhunter enters the battlefield, if an opponent was dealt damage this turn, it deals 3 damage to each opponent.
3/2
 M 
Legendary Creature – Demon
Flying, trample, protection from blue and from white
Rakdos, Lord of Slaughter can't be countered.
Whenever Rakdos deals combat damage to a player, it deals that much damage to each other creature that player controls.
7/7
{2}{r}{b}
 
 R 
Legendary Creature – Human Shade
Haste
At the beginning of your upkeep, if Reaper doesn't have any power counters on it, put a power counter on it.
Whenever a creature dies, Reaper gains indestructible until end of turn.
{4}{r}{b}, remove three power counters from Reaper: Destroy all creatures your opponents control.
4/2
 U 
Creature – Zombie Giant
Bloodied — At the beginning of each end step, put a +1/+1 counter on Stormcrag Crusher if it dealt damage to an opponent this turn.
4/4
 M 
Legendary Creature – Cyclops
Trample, haste
Fury 5 (Whenever this creature becomes blocked, it gets +5/+5 until end of turn.)
Whenever a creature you control becomes blocked, if Borborygmos of the Many Clans is attacking, it gets +5/+5 until end of turn.
10/10
 R 
Legendary Creature – Human
Trample, haste
At the beginning of each combat on your turn, name a card, then each opponent reveals their hand. James Milan must attack at least one player who had the named card in hand this turn if able. If no player has the named card, James Milan attacks an opponent selected at random this turn if able.
5/5
 U 
Creature – Troll Warrior
Overcharge {r}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
4/3
{1}{r}{g}
 
 R 
Creature – Dwarf Artificer
At the beginning of your upkeep, if Tobjorn has less than three power counters on it, put a power counter on it.
{2}, {t}: Put a +1/+1 counter on another target creature.
{2}, {t}: Put a 1/1 colorless Turret artifact creature with "{t}: This artifact deals 1 damage to target creature or player" onto the battlefield.
{2}{r}{g}, remove three power counters from Tobjorn: Until end of turn, Tobjorn gets +4/+4 and gains trample and Turrets you control gain "{t}: This deals 4 damage to target creature or player."
1/1
 R 
Legendary Creature – Human Pirate
First strike
Discard your hand: Tyl, Stubborn Survivor gains hexproof and indestructible until end of turn. Put a +1/+1 counter on it. (You must discard at least one card to pay this cost.)
"She possesses a will to live unlike anything I've ever seen."
-- Phobeum, Barbarian Warlord
3/3
 M 
Legendary Creature – Dryad
Vigilance
Creature tokens you control get +1/+1.
Whenever a nontoken creature enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
5/5
 M 
Planeswalker – Sorin
+1 Target player loses 3 life and you gain 3 life.
0 Put a 2/2 black Vampire creature token with lifelink onto the battlefield.
-2 Destroy target tapped permanent.
-9 Target player gets an emblem with "Whenever a permanent you control becomes tapped, destroy it."
4
1 comment
2015-08-31 19:53:08 by HijackAttack
 R 
Sorcery
Each opponent chooses one permanent they control, then exiles each other permanent they control.
The culmination of the Brother's War reshaped Dominaria. Its repercussions would be felt for thousands upon thousands of years.
 M 
Legendary Creature – Human Advisor
Tithe 5 (When this enters the battlefield, any opponent may pay {5}.)
When Teysa, Gilded Liege enters the battlefield, if tithe wasn't paid, put three 1/1 black and white Spirit creature tokens with flying onto the battlefield.
Creatures can't attack you unless their controller pays {1} and 1 life for each of those creatures.
3/4
 U 
Creature – Spirit
Flash
Tithe 2 (When you cast this spell, any opponent may pay {2}.)
When Vizkopa Executioner enters the battlefield, if tithe wasn't paid, destroy target tapped creature.
2/2
 U 
Creature – Fungus
Germinate (At the beginning of your upkeep, put a spore counter on this.)
Other Fungus creatures you control have germinate. (If there are multiple instances of germinate on a card, each triggers separately.)
Remove three spore counters Thallid Broodmother: Put a 1/1 green Saproling creature token onto the battlefield.
3/5
 R 
Instant
Search your library for a creature or instant card and reveal it. Shuffle your library, then put that card on top of it.
Threshold — If you have seven or more cards in your graveyard, put that card into your hand instead.
 R 
Legendary Artifact Creature – Human Ninja
At the beginning of your upkeep, if Genji Shimada has less than three power counters on it, put a power counter on it.
{3}: Change the target of target spell or ability that targets only Genji.
{u}{g}, remove three power counters from Genji: Genji gets +4/+4 and gains trample and hexproof until end of turn.
3/2
 R 
Instant
Choose a card type. Excavate 10 for a card of that card type. (Reveal cards from the top of your library until you reveal a card of the chosen type or 10 cards, whichever comes first. Then, put a card of the chosen type revealed this way into your hand and the rest on the bottom of your library.)
 R 
Instant
Return target spell or permanent to its owner's hand.
Spellcharge — As Flaming AEtherbomb resolves, you may exile an instant or sorcery card from your graveyard. If you do, return target spell or permanent to its owner's hand. Flaming AEtherbomb deals 3 damage to target creature or player.
 R 
Creature – Human Rogue
When Jidor the Lost enters the battlefield, you may exile an instant or sorcery card from your hand or graveyard.
Whenever Jidor deals combat damage to a player, you may cast a copy of the exiled card without paying its mana cost.
3/2
 R 
Legendary Creature – Human Rigger
When Ramaltin, Rigger Prodigy enters the battlefield, assemble a Contraption with converted mana cost X or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
2/1
{w}{r}
 
 R 
Legendary Creature – Human Scout
Haste, vigilance
At the beginning of your upkeep, if Tracer has less than three power counters on it, put a power counter on it.
Remove three power counters from Tracer: Untap all creatures and remove them from combat. Counter all other spells and abilities. After this phase, there's an additional combat phase followed by an additional main phase.
2/2
 M 
Legendary Creature – Zombie Pirate
Double strike, vigilance, menace
Other Pirate creatures you control get +1/+1 and have vigilance.
When Drak, Soverign of Dreadmoon enters the battlefield, you may search your library for two artifact cards, reveal them, lose life equal to their combined converted mana cost, then put those cards into your hand. Then shuffle your library.
5/5
 M 
Planeswalker – Nahiri
+1 Target player draws two cards, then discards a card at random.
0 Each opponent loses 2 life and you gain 2 life.
-3 Destroy target permanent.
-7 Choose up to two colors. You get an emblem with "your opponents can't cast spells of the chosen colors."
5
 M 
Sorcery
Target player shuffles their hand, graveyard, all permanents they own and all exiled cards they own into their library, then draws seven cards. That player takes six extra turns after this one.
In time, the tempests quelled, and the dragons dwindled. The people of Tarkir turned to repairing a new, war-torn world.
 M 
Legendary Creature – Dragon Incarnation
Flying, haste, trample
When Kagefuijn, Lord of Tempests enters the battlefield, destroy all other creatures with flying.
At the beginning of your upkeep, put a 4/4 red Dragon creature token with flying and haste onto the battlefield.
5/5
 R 
Legendary Creature – Human Soldier
First strike
Kadeus, Glory Seeker can't block creatures with power 4 or greater. You pay pay {4} to ignore this effect until end of turn.
When Kadeus dies, if he blocked a creature with power four or greater this turn, return him to the battlefield transformed.
3/1
Kadeus, High Priest of Karametra
 
 R 
Colour indicator WG Legendary Creature – Human Druid
When this creature transforms into Kadeus, High Priest of Karametra, you may search your library for a land card and put it onto the battlefield tapped. If you do, shuffle your library.
{x}, {t}: X target lands become 4/4 green and white Elemental creatures until end of turn. They're still lands.
3/6
 M 
Legendary Artifact – Equipment
Equipped creature gets +4/+0.
{r}{b}: Equipped creature gains first strike until end of turn.
Bloodied — At the beginning of your end step, if the equipped creature dealt damage to a player this turn, destroy target land.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Contraption Artifact Creature – Golem
Trample
{1}, tap an untapped Rigger you control: Cogwound Crusher gets +2/+0 until end of turn.
4/7
Artifact
When Full-Power Battlesuit enters the battlefied, you gain EE (two energy counters).
Whenever you draw a card, you gain E.
{t}, pay [EE]: Full-Power Battlesuit deals 2 damage to target creature or player.
{t}, pay [EEEE]: Draw a card.
{4}, Pay any number of E: Full-Power Battlesuit becomes an creature with haste and base power and toughness equal to the amount of E paidand "pay E: this creature gains your choice of flying or trample until end of turn."
Sacrifice Full-Power Battlesuit, pay any number of E: Prevent the next X damage that would be dealt to you, where X is the amount of E you paid.
 R 
Legendary Enchantment Artifact – Equipment
Equipped creature gets +3/+3 and has "{t}, sacrifice a land: Search your library for two basic land cards and put them onto the battlefield tapped. Then, shuffle your library."
Equip {3}
"A scythe?! What kind of joke is this?"
-- Kadeus
1 comment
2015-05-05 10:14:36 by Alex
 U 
Artifact – Contraption
{4}, {t}, sacrifice Missile Pod: Missile Pod deals 3 damage divided as you choose among any number of creatures. If you control a Rigger, Missile Pod deals 4 damage divided as you choose among any number of creatures instead.
 M 
Legendary Artifact
A deck can only have one card named Mox Pearl.
{t}: Add {w}{w} to your mana pool. Spend this mana only to cast white spells or to activate abilities of white permanents.
The goddess Serra inherited Tor's radiance.
 M 
Legendary Artifact
A deck can only have one card named Mox Ruby.
{t}: Add {r}{r} to your mana pool. Spend this mana only to cast a red spell or activate an ability of a red permanent.
The goddess Erar inherited Tor's inspiration.
 M 
Legendary Artifact
A deck can only have one card named Mox Sapphire.
{t}: Add {u}{u} to your mana pool. Spend this mana only to cast a blue spell or activate an ability of a blue permanent.
The god Korvund inherited Tor's curiosity.
 R 
Artifact Creature – Golem
Rune-Marked Memorial gets +1/+1 for each of its colors.
As long as Rune-Marked Memorial is white, it has lifelink.
As long as Rune-Marked Memorial is blue, it has flying.
As long as Rune-Marked Memorial is black, it has "{b}: This creature gets +1/+1 until end of turn."
As long as Rune-Marked Memorial is red, it has haste.
As long as Rune-Marked Memorial is green, it has trample.
2/2
1 comment
2015-08-24 04:23:20 by dude1818
 C 
Contraption Artifact
When Smoke Bomb enters the battlefield, draw a card.
{2}, {t}, sacrifice Smoke Bomb: Rigger creatures you control can't be blocked this turn.
 R 
Artifact Creature – Contraption Construct
{6}, {t}: Assemble a Contraption with converted mana cost 6 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
4/4

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