Jyhelm Flourishing : Virtual Booster
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Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Equipped creatures gets +1/+1 and gains first strike.
Equip |
Deal 6 damage to target creature or player unless its controller return two non-creature permanents he or she controls back to their owner's hands.
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Living Mulch can only be played from a graveyard.
: play Living Mulch from your graveyard. : Add , , or to your mana pool. |
: Exile Ovilar, Exemplar of Justice.
During your endstep if Ovilar is exiled you may return it to the battlefield under your control. When Ovilar enters the battlefield you may deal 1 damage to target creature for every other creature on the battlefield that shares a color with Ovilar. 5/4
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Add to your mana pool for each creature that dealt damage this turn.
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Whenever a white, non-token creature enters the battlefield, Embark Knight gets +1/+1 until end of turn."
2/2
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Put X -1/-1 counters on target creature where X is the number of -1/-1 counters on all creatures you control.
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When equipped creature deals combat damage you many untap one island.
Equip |
: Add to your mana pool.
, pay 1 life, reveal a non-land card from your hand: Add one mana of any of the revealed card's colors to your mana pool. |
Destroy target artifact or enchantment. If the destroyed target had a converted mana cost higher than 3 shuffle Exclusion of Aid back into your deck.
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: Untap 1 white creature you control for each untapped creature you opponent controls.
2/2
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, put a -1/-1 counter on Flagellation Priests: Prevent damage dealt to target creature or player equal to Flagellation Priests' toughness.
"Our marks are a sign of pride. We lash the Embark symbol into our flesh as a sign of loyalty, and how order will prevail."- Marksu, Embark cleric.
3/7
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When Sundering Crimson Blade deals combat damage to a player you may exile target non-land permanent and put a +1/+/1 counter on target human you control.
4/5
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Wither
Nantuko Elder comes into play with 4 -1/-1 counters on it. : Remove a -1/-1 counter from Nantuko Elder. He has allowed the years to wear him down. Should the time arise, he will become a hero once more.
5/5
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: Target land you control has protection from black and red until the end of the turn.
3/5
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Killblood Claws
(common)
Scalding Wave
(uncommon)
Living Mulch
(rare)
Ovilar, Exemplar of Justice
(mythic)
Wild Rush
(common)
Embark Knight
(uncommon)
Dying Grasp
(common)
Irrigation Plow
(uncommon)
Dreamland
(rare)
Exclusion of Aid
(common)
Wise Philosopher
(common)
Flagellation Priests
(uncommon)
Sundering Crimson Blade
(rare)
Nantuko Elder
(common)
River Master
(common)