Jyhelm Flourishing : Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
When Thalsir, Harbinger of Dawn enters the battlefield tap all non-white creatures. When Thalsir exits the battlefield destroy all tapped creatures. When Thalsir becomes the target of a non-white spell your opponent control return Thalsir to its controller's hand. 4/4
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Whenever another creature is destroyed during the attack step exile Slaughterguide until the end of the turn.
Put a +1/+1 counter on Slaughterguide if it enters the battlefield while you control no other creatures. 4/3
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Whenever a white, non-token creature enters the battlefield, Embark Knight gets +1/+1 until end of turn."
2/2
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Reveal the top card of your library and discard it if it's a non-land card. Then draw a number of cards equal to its converted mana cost.
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Search your library for a land card and put it into play tapped. If that land was a basic land it comes into play untapped.
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Tap all non-white creatures.
"I will raise this world! I will save this world! I, Trachol Bausahn, the All-Father of Embark have the energy, the vitality, the dream that is needed for a new era!" -Trachol's address in the 495th year of the Alomi calender.
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Combat damage dealt by Earthfist to creatures cannot be prevented.
Strife (if this spell was cast the turn in which a creature entered the graveyard from the battlefield you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.) 1/1
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Flash
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.) 4/2
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During your upkeep sacrifice a land you control.
5/5
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Put X -1/-1 counters on target creature where X is the number of -1/-1 counters on all creatures you control.
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Horsemanship
Prevent all non-combat damage that would be dealt to Stormscald Camel. 1/5
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Destroy target artifact or enchantment. If the destroyed target had a converted mana cost higher than 3 shuffle Exclusion of Aid back into your deck.
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Target blocking creature gets -2/-1 until the end of the turn.
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Flying
Pay 4 life: Prevent all damage that would be dealt to Bloodbats until the end of the turn. 1/2
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Thalsir, Harbinger of Dawn
(mythic)
Slaughterguide
(uncommon)
Embark Knight
(uncommon)
Pursuit
(uncommon)
Nutrients
(common)
Wave of Lethargy
(common)
Earthfist
(common)
Onal Dead
(common)
War Relic
(common)
Dying Grasp
(common)
Stormscald Camel
(common)
Exclusion of Aid
(common)
Flounder
(common)
Bloodbats
(common)
Plains
(basic)