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Mechanics

Showing 16 of 16 White cards

Go to section: Colourless (4) White (16) Blue (17) Black (21) Red (18) Green (12) Multicolour (45) Hybrid (19) Artifact (14) Land (1)

Show rarities: C U R

 C 
Creature – Human Warrior
When Attended Rider enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
The bravest Mardu riders often gardner a small following of lesser warriors.
2/2
 C 
Creature – Human Warrior
First strike
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
3/1
 C 
Creature – Hound Warrior
As long as you control a Dragon, Blade of the Scalelords gets +1/+1 and has first strike.
2/1
 U 
Creature – Hound Shaman
Morph {3}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dromoka Bladebreaker is turned face up, prevent all damage that would be dealt to target creature this turn.
3/2
 C 
Creature – Human Warrior
{4}{w}: Prevent all damage that would be dealt to Hand of the Ancestors this turn.
"I honor my ancestors, and they honor me in turn. My bond with them extends across death itself. Can you say the same, lizard?"
2/2
 C 
Instant
You gain 3 life.
Spell mastery — If you have 2 or more instant and/or sorcery cards in your graveyard, you gain 8 life instead.
1 comment
2015-04-27 10:07:15 by Alex
 C 
Creature – Dragon
Flying
When Inspiring Scalelord enters the battlefield, target creature gets +2/+2 until end of turn.
4/4
 C 
Creature – Human Wizard
Morph {2}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Kin-Tree Conjurer is turned face up, put a 1/1 white Spirit creature token with flying onto the battlefield.
2/1
 C 
Creature – Human Wizard
Whenever Kin-Tree Healer becomes tapped, you gain 2 life.
2/1
 R 
Creature – Human Warrior
Mardu Hordecaptain's power and toughness are each equal to the number of creatures you control.
As long as you control three or more creatures, Mardu Hordecaptain has first strike.
As long as you control five or more creatures, Mardu Hordecaptain has vigilance.
As long as you control nine or more creatures, Mardu Hordecaptain has indestructible.
Illus. Darkeen
*/*
1 comment
2015-05-03 22:42:06 by Alex
 U 
Creature – Human Scout
Raid — When Mardu Trailblazer enters the battlefield, if you attacked with a creature this turn, put two 1/1 white Warrior creature tokens onto the battlefield.
0/4
 U 
Enchantment – Aura
Enchant creature
When enchanted creature dies, put three 1/1 white Spirit creature tokens with flying onto the battlefield.
 C 
Creature – Hound Wizard
Morph {2}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Scaleguard Sanctifier is turned face up, put a +1/+1 counter on target creature.
2/1
 C 
Instant
Shield Throw deals X damage to target attacking or blocking creature, where X is the number of +1/+1 counters among creatures you control.
 C 
Instant
Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
If {g} was spent to cast Sunbringer's Strength, bolster 3 instead.
 R 
Enchantment
When Zone of Silence enters the battlefield, exile all creatures until Zone of Silence leaves the battlefield.
In a war-torn world scarred by dragonfire, it can be hard to find some peace and quiet, so some scholars make their own.

Go to section: Colourless (4) White (16) Blue (17) Black (21) Red (18) Green (12) Multicolour (45) Hybrid (19) Artifact (14) Land (1)

Show rarities: C U R


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Mechanics