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Mechanics

Showing 3 of 3 White cards

Go to section: White (3) Blue (3) Black (1) Red (3) Green (1) Multicolour (3) Land (5)

Show rarities: C R

 C 
Creature – Kithkin
When Goldmeadow Daydreamer enters the battlefield, dream of an enchantment or creature. (Reveal the top two cards for your library. You pay put up to one creature or enchantment card from among them into your hand, then put the rest on the bottom of your library.)
2/1
 R 
Creature – Kithkin Warrior
Other Kithkin you control get +1/+1.
Reality shift — Whenever a non-Kithkin creature deals damage to you or a planeswalker you control, transform Goldmeadow Stalwart.
2/2
Cautious Cenn
 
 R 
Colour indicator U Creature – Kithkin Soldier
Defender
Whenever a non-Kithkin creature attacks you or a planeswalker you control, draw a card.
Reality shift — At the beginning of your upkeep, if you haven't been attacked since your last turn, transform Cautious Cenn.
0/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks, dream of a creature. (Reveal the top two cards for your library. You pay put up to one creature card from among them into your hand, then put the rest on the bottom of your library.)

Go to section: White (3) Blue (3) Black (1) Red (3) Green (1) Multicolour (3) Land (5)

Show rarities: C R


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Mechanics