Return to Lorwyn: Card List

Return to Lorwyn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Show frames: W U B R G M L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Goldmeadow Daydreamer White Common 2{1}{w} Creature – Kithkin 2 1 When Goldmeadow Daydreamer enters the battlefield, dream of an enchantment or creature. (Reveal the top two cards for your library. You pay put up to one creature or enchantment card from among them into your hand, then put the rest on the bottom of your library.) 1 1455369483 on 13 Feb 2016 by KeresAcheron
2 Goldmeadow Stalwart (Cautious Cenn) White Rare 3 {1}{w}{w} Creature – Kithkin Warrior
‑‑‑‑
Creature – Kithkin Soldier
2
‑‑‑‑
0
2
‑‑‑‑
2
Other Kithkin you control get +1/+1.
Reality shift — Whenever a non-Kithkin creature deals damage to you or a planeswalker you control, transform Goldmeadow Stalwart.
‑‑‑‑
Defender
Whenever a non-Kithkin creature attacks you or a planeswalker you control, draw a card.
Reality shift — At the beginning of your upkeep, if you haven't been attacked since your last turn, transform Cautious Cenn.
0
3 Waking Dreams White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks, dream of a creature. (Reveal the top two cards for your library. You pay put up to one creature card from among them into your hand, then put the rest on the bottom of your library.)
0
4 Dreamsnatcher Faerie Blue Uncommon 3{2}{u} Creature – Faerie Wizard 2 1 Flying
Whenever a creature dies, you may pay {b}. If you do, dream of a card that shared a color with that creature. (Reveal the top two cards of your library. You may put up to one card that shares a color with the creature that died into your hand and the rest on the bottom of your library in any order.)
0
5 Spin into Fantasy Blue Uncommon 3{2}{u} Instant Return target creature to its owner's hand, then dream. (Reveal the top four cards of your library. You may put one of those card that shares a color with this card into your hand and the rest on the bottom of your library in any order.) 6 1429435021 on 19 Apr 2015 by Circeus
6 Tides of Change Blue Uncommon 3{2}{u} Enchantment Whenever a permanent transforms, you pay pay {1}. If you do, draw a card. 0
7 Dream Harvester Black Uncommon 4{3}{b} Creature – Nightmare 2 1 Deathtouch
Whenever Dream Harvester or another creature you control dies, you lose 1 life and draw a card.
1 1455369882 on 13 Feb 2016 by KeresAcheron
8 Bravehearted Flamekin (Bitterhearted Cinder) Red Uncommon 3 {2}{r} Creature – Elemental
‑‑‑‑
Creature – Elemental Skeleton
3
‑‑‑‑
1
1
‑‑‑‑
3
Haste
Reality shift — Whenever another creature you control dies, transform Bravehearted Flamekin.
‑‑‑‑
When this creature transforms into Bitterhearted Cinder, up to one target creature gets -2/-2 until end of turn.
Reality shift — Whenever an opponent is dealt 2 or more damage, transform Bitterhearted Cinder.
0
9 Mindspark Red Common 2{1}{r} Instant Mindspark deals 2 damage to target creature or player.
Dream of an instant or sorcery. (Reveal the top two cards for your library. You pay put up to one instant or sorcery card from among them into your hand, then put the rest on the bottom of your library.)
2 1455369584 on 13 Feb 2016 by KeresAcheron
10 Pyre Spitter Red Common 2{1}{r} Creature – Elemental Lizard 1 1 When Pyre Spitter dies, it deals 1 damage to target creature.
Liquidate {r} (Sacrifice this creature: Add {r} to your mana pool.)
0
11 Dreamstuff Spriggan Green Common 3{2}{g} Creature – Dryad 3 2 Liquidate {1}{g} (Sacrifice this creature: Add {1}{g} to your mana pool.) 0
12 Ashiok's Agent Multicolour Uncommon 2{u}{b} Creature – Nightmare 2 1 When Ashiok's Agent enters the battlefield, transform target permanent. (Only double-faced cards can transform.) 0
13 Ashiok, Nightmare Sculptor (Tendrils of Nightmare) Multicolour Mythic 4 {2}{u}{b} Planeswalker – Ashiok
‑‑‑‑
Enchantment – Aura
3 +2 Target player exiles a card from their hand face-down.
-3 Transform Ashiok, Nightmare Sculptor and attach them to target permanent.
-7 Turn face up and play all cards exiled with Ashiok without paying their mana costs.
‑‑‑‑
Enchant permanen
You control enchanted permanent.
Enchanted permanent is a blue and black tribal Nightmare in addition to its other colors and types.
Reality shift — When enchanted permanent leaves the battlefield, transform Tendrils of Nightmare.
2 1429040410 on 14 Apr 2015 by Link
14 Dawnglow Tender Multicolour Uncommon 3{1}{w}{g} Creature – Elf Warrior 2 2 Whenever an enchantment enters the battlefield under your control, you pay pay {w/g}. If you do, put a +1/+1 counter on Dawnglow Tender and tap up to one target creature. 0
15 Howltooth Dregs (Howltooth Howler) Land Rare 0 Land – Swamp
‑‑‑‑
Creature – Wolf Nightmare
7 7 ({t}: Add {b} to your mana pool.)}
Howltooth Dregs enters the battlefield tapped. When it does, up to one target creature gets -1/-1 until end of turn.
{5}{b}{b}: Transform Howltooth Dregs. Activate this ability only if there are seven or more creature cards in all graveyards.
‑‑‑‑
Menace
When this permanent transforms into Howltooth Howler, each player discards their hand, then loses life equal to the number of cards they discarded this way.
Whenever Howltooth Howler attacks, return target creature card from a graveyard to the battlefield under your control, tapped and attacking.
0
16 Knollspine Mountain (Knollspine Ravager) Land Rare 0 Land – Mountain
‑‑‑‑
Creature – Dragon
7 7 ({t}: Add {r} to your mana pool.)
Knollspine Mountain enters the battlefield tapped. When it does, it deals 1 damage to target player.
{5}{r}{r}: Transform Knollspine Mountain. Activate this ability only if a player has been dealt 7 or more damage this turn.
‑‑‑‑
Flying, trample
When this permanent transforms into Knollspine Ravager, it deals 7 damage to each other creature.
Whenever Knollspine Ravager becomes the target of a spell or ability, it deals 7 damage to that spell or ability's controller.
0
17 Mossbridge Passage (Mossbridge Titan) Land Rare 0 Land – Forest
‑‑‑‑
Creature – Troll
8 8 ({t}: Add {g} to your mana pool.)}
Mossbridge Passage enters the battlefield tapped. When it does, up to one target creature gets +1/+1 until end of turn.
{5}{g}{g}: Transform Mossbridge Passage. Activate this ability only if you control creatures with total power 10 or greater.
‑‑‑‑
Trample
When this permanent transforms into Mossbridge Titan, other creatures you control get +4/+4 until end of turn.
As long as Mossbridge Titan is attacking, attacking creatures you control have trample.
0
18 Shelldock Cove (Shelldock Ancient) Land Rare 0 Land – Island
‑‑‑‑
Creature – Turtle
4 8 ({t}: Add {u} to your mana pool.)
Shelldock Cove enters the battlefield tapped. When it does, scry 1.
{5}{u}{u}: Transform Shelldock Cove. Activate this ability only if you have seven or more cards in hand.
‑‑‑‑
Shelldock Ancient can't be blocked.
When this permanent transforms into Shelldock Ancient, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
Whenever Shelldock Ancient attacks, you may return target instant or sorcery card from your graveyard to your hand.
0
19 Windbrisk Cliffs (Windbrisk Brave) Land Rare 0 Land – Plains
‑‑‑‑
Creature – Bird
({t}: Add {w} to your mana pool.)
Windbrisk Cliffs enters the battlefield tapped. When it does, you gain 2 life.
{5}{w}{w}: Transform Windbrisk Cliffs. Activate this ability only if you control six or more creatures.
‑‑‑‑
Flying, lifelink
Other creatures you control get +1/+1 and have indestructible.
{1}{w}: Until end of turn, other creatures you control lose indestructible and Windbrisk Brave gains indestructible.
1 1520080700 on 03 Mar 2018 by SecretInfiltrator
Return to Lorwyn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics