Return to Lorwyn: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Island
({t}: Add {u} to your mana pool.)
Shelldock Cove enters the battlefield tapped. When it does, scry 1.
{5}{u}{u}: Transform Shelldock Cove. Activate this ability only if you have seven or more cards in hand.
Shelldock Ancient
 
 R 
Creature – Turtle
Shelldock Ancient can't be blocked.
When this permanent transforms into Shelldock Ancient, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
Whenever Shelldock Ancient attacks, you may return target instant or sorcery card from your graveyard to your hand.
4/8
 U 
Instant
Return target creature to its owner's hand, then dream. (Reveal the top four cards of your library. You may put one of those card that shares a color with this card into your hand and the rest on the bottom of your library in any order.)
 U 
Creature – Faerie Wizard
Flying
Whenever a creature dies, you may pay {b}. If you do, dream of a card that shared a color with that creature. (Reveal the top two cards of your library. You may put up to one card that shares a color with the creature that died into your hand and the rest on the bottom of your library in any order.)
2/1
 U 
Creature – Elf Warrior
Whenever an enchantment enters the battlefield under your control, you pay pay {w/g}. If you do, put a +1/+1 counter on Dawnglow Tender and tap up to one target creature.
2/2
 C 
Creature – Elemental Lizard
When Pyre Spitter dies, it deals 1 damage to target creature.
Liquidate {r} (Sacrifice this creature: Add {r} to your mana pool.)
1/1
 C 
Instant
Mindspark deals 2 damage to target creature or player.
Dream of an instant or sorcery. (Reveal the top two cards for your library. You pay put up to one instant or sorcery card from among them into your hand, then put the rest on the bottom of your library.)
 
 
No more commons
 C 
Creature – Kithkin
When Goldmeadow Daydreamer enters the battlefield, dream of an enchantment or creature. (Reveal the top two cards for your library. You pay put up to one creature or enchantment card from among them into your hand, then put the rest on the bottom of your library.)
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks, dream of a creature. (Reveal the top two cards for your library. You pay put up to one creature card from among them into your hand, then put the rest on the bottom of your library.)
 C 
Creature – Dryad
Liquidate {1}{g} (Sacrifice this creature: Add {1}{g} to your mana pool.)
3/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Mountain
 
 B 
Basic Land – Mountain

Shelldock Cove (rare)
Spin into Fantasy (uncommon)
Dreamsnatcher Faerie (uncommon)
Dawnglow Tender (uncommon)
Pyre Spitter (common)
Mindspark (common)
Goldmeadow Daydreamer (common)
Waking Dreams (common)
Dreamstuff Spriggan (common)
Mountain (basic)