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Mechanics |
CardName: Goldmeadow Daydreamer Cost: 1W Type: Creature - Kithkin Pow/Tgh: 2/1 Rules Text: When Goldmeadow Daydreamer enters the battlefield, dream of an enchantment or creature. (Reveal the top two cards for your library. You pay put up to one creature or enchantment card from among them into your hand, then put the rest on the bottom of your library.) Flavour Text: Set/Rarity: Return to Lorwyn Common |
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This card seems to be off-colour and is way to good. Whites weakness is card drawing and this creature is effectively a 2 mana 2/1 cantrip, which is a 2 mana 1/1 in blue and green, the colours best at card draw.