Four Color: Virtual Booster

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Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Artifact
Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
 M 
Legendary Creature – Nephilim
Protection from blue

Whenever Dune-Brood deals combat damage to a player, put a 1/1 colorless sand creature token into play for each land you control.
3/3
 C 
Creature – Snake Elf Druid
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
 U 
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
 U 
Sorcery
Destroy target enchantment

Overload {4}{w}

What the Izzet invents, the Azorius happily adopts
 U 
Creature – Devil
First-strike, Trample
Chaos Broker's power is equal to the total power of other creatures you control.
At the beginning of combat, each opponent may pay any amount of life. If the amount of life paid this way is equal to the power of Chaos Broker, then it can't attack this turn.
*/3
 M 
Legendary Creature – Nephilim
Protection from red
Whenever a player casts a spell, put a +1/+1 counter on Witch-Maw.
Whenever Witch-Maw attacks, it gains flying, lifelink and trample until the end of turn if its power is 10 or more.
1/1
 R 
Legendary Creature – Weird Wizard
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2/4
 U 
Sorcery
Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player.
 C 
Creature – Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
1/3
 C 
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
 C 
Land
{t}: Add to your mana pool one mana of any color in your commander's color identity
 C 
Instant
Target creature becomes white until end of turn. Tap that creature.

Draw a card.
 R 
Creature – Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{r}{g}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
 R 
Artifact
Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
Dimir mages put the lanterns to good use, creating Shapeshifters and Sleeper Agents from mana foreign to them.

Chromatic Lantern (rare)
Dune-Brood (mythic)
Coiling Oracle (common)
Perilous Forays (uncommon)
Dispense Truth (uncommon)
Chaos Broker (uncommon)
Witch-Maw (mythic)
Melek, Izzet Paragon (rare)
Blast of Genius (uncommon)
Avenging Druid (common)
Crimson Wisps (common)
Command Tower (common)
Niveous Wisps (common)
Rubblehulk (rare)
Chromatic Lantern (rare)