Four Color: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
 U 
Creature – Chimera
Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
*/3
 U 
Creature – Human Warrior
Blue spells and black spells you control cost {1} less to cast.

{r}{w}, {t}: Target creature gains first-strike and vigilance until the end of turn.
2/1
 U 
Creature – Horror
White spells and green spells you control cost {1} less to cast.

{u}{r}, {t}: Target creature gains hexproof until the end of turn.
2/1
 C 
Creature – Elf Druid
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
1/1
 C 
Land
{t}: Add to your mana pool one mana of any color in your commander's color identity.
 C 
Creature – Human Soldier
When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
 C 
Land
{t}: Add to your mana pool one mana of any color in your commander's color identity
 C 
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
 C 
Creature – Snake Elf Druid
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
 C 
Land
{t}: Add to your mana pool one mana of any color in your commander's color identity.
 C 
Creature – Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
1/3
 C 
Instant
Target creature becomes blue until end of turn. Untap that creature.

Draw a card.
 C 
Creature – Human Spellshaper
{2}{u}, {t}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.
1/1
Mountain
 
 B 
Basic Land – Mountain

Chromatic Lantern (rare)
Spellheart Chimera (uncommon)
Yore-Tiller Acolyte (uncommon)
Ink-Treader Acolyte (uncommon)
Farhaven Elf (common)
Command Tower (common)
Veteran Explorer (common)
Command Tower (common)
Ranger's Guile (common)
Coiling Oracle (common)
Command Tower (common)
Avenging Druid (common)
Cerulean Wisps (common)
Dreamscape Artist (common)
Mountain (basic)