The Pirate Set
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Mechanics |
Showing 10 of 10 Artifact cards
Go to section: White (17) Blue (13) Black (11) Red (11) Green (10) Multicolour (2) Artifact (10) Land (1)
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Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
Equipped creature gets +2/+0 and has looting. (Whenever it deals combat damage to a player, you may draw a card, then discard a card.)
Equip
Equip
Gold 1 (This enters the battlefield with a gold counter on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, , remove a gold counter from Exotic Shipment: Target creature gets +2/+0 and gains deathtouch until end of utrn.
, , remove a gold counter from Exotic Shipment: Target creature gets +2/+0 and gains deathtouch until end of utrn.
Gold 2 (This enters the battlefield with four gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
Equipped creature has ", remove a gold counter from Jeweled Balustrade: Jeweled Balustrade deals 4 damage to target creature."
Equip
Equipped creature has ", remove a gold counter from Jeweled Balustrade: Jeweled Balustrade deals 4 damage to target creature."
Equip
Gold 5 (This enters the battlefield with five gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, : Put a gold counter on each other Treasure you control.
, : Put a gold counter on each other Treasure you control.
Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
Equipped creature gets +X/+0, where X is the number of gold counters among permanents you control.
Equip
Equipped creature gets +X/+0, where X is the number of gold counters among permanents you control.
Equip
Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, : Put a gold counter on target Treasure.
, remove seven gold counters from Musomok's Coffin and sacrifice it: Put a 7/7 legendary black Demon creature token named Musomok with flying and indestructible onto the battlefield.
, : Put a gold counter on target Treasure.
, remove seven gold counters from Musomok's Coffin and sacrifice it: Put a 7/7 legendary black Demon creature token named Musomok with flying and indestructible onto the battlefield.
Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, sacrifice Seer's Orb: Draw cards equal to the number of gold counters on Seer's Orb.
, sacrifice Seer's Orb: Draw cards equal to the number of gold counters on Seer's Orb.
Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.)
, remove a gold counter from Treasure Chest: Search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library.
, remove a gold counter from Treasure Chest: Search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library.
Go to section: White (17) Blue (13) Black (11) Red (11) Green (10) Multicolour (2) Artifact (10) Land (1)
Show rarities: C U R
The Pirate Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
, : Tap target creature.