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# Name Colour Rarity Cost Type P T Card text
1 Bubble Trap White Rare 5{4}{w} Enchantment – Aura Enchant creature.
Enchanted creature can't attack or block, and activated abilities of that creature can't be activated. Creatures that share a creature type and a controller with enchanted creature can't attack or block, and their activated abilities can't be activated.
2 Have Some lil Ghosties White Common 4{2}{w}{w} Sorcery Put three 1/1 white spirit creature tokens with flying onto the battlefield.

Kicker: sacrifice a land – Put an additional two tokens onto the battlefield.
3 Heroic Derpface White Common 2{w}{w} Instant Target creature gets +5/+0 until end of turn.
4 Lifegain Dude White Common 4{3}{w} Creature – Kor Cleric 2 2 Flash

When Lifegain Dude enters the battlefield, you gain 4 life.
5 Lil Knight White Common 2{1}{w} Creature – Human Knight 2 1 Kicker {2}{w} – put a +1/+1 counter on Lil Knight and it gains vigilance and first strike.
6 Mini Warrior White Common 2{1}{w} Creature – Human Warrior 1 1 First Strike

At the beginning of your upkeep, you gain 1 life.
7 Neo Pacifism White Common 3{2}{w} Enchantment – Aura Enchant Creature

Whenever enchanted creature attacks or blocks, return it to the top of its owner's library.
8 Oliphaunt White Common 4{3}{w} Creature – Elephant Soldier 3 3 Vigilance
9 Overpowered Griffin White Common 3{2}{w} Creaure – Griffin 3 4 Flying

You can't play lands.
10 Patriotic Eagle (Caw) White Common 3{2}{w} Creature – Bird 1 4 Flying

Protection from Dragons
11 Powerpuff Blast White Common 3{2}{w} Sorcery Destroy target enchantment.

Creatures you control get +1/+1 and gain vigilance until end of turn.
12 A Wizahd Blue Common 3{2}{u} Creature – Human Wizard 2 2 Kicker {u} – Draw a card, then discard a card.

{1}{u}, {t}: Draw a card, then discard a card.
13 Aven Balloonist Blue Common 5{4}{u} Creature – Bird Soldier 3 3 Flying
14 Classic Draw Spell Blue Common 4{2}{u}{u} Sorcery Draw two cards.

If you control a wizard, draw another card.
15 Counter Dat Blue Common 3{1}{u}{u} Instant Counter target spell.

Kicker {u} – Counter another target spell.
16 Ice Ice Baby Blue Common 3{2}{u} Encantment – Aura Whenever enchanted creature attacks or blocks, tap all creatures it shares a controller with.
17 Kickin' Drake Blue Common 2{1}{u} Creature – Drake 1 1 Flying

Kicker {1}{u} – Put a +1/+1 counter on Kickin' Drake.
18 Mandatory Bounce Spell Blue Common 2{1}{u} Instant Return target creature without summoning sickness to its owner's hand.
19 Mini Mage Blue Common 1{u} Creature – Noggle Wizard 1 1
Hexproof
20 Soft Counter Blue Common 2{u}{u} Instant Counter target spell. Return that spell to its owner's hand.
21 Whale (Baruuu) Blue Common 7{6}{u} Creature – Whale 6 6 Islandwalk
22 Big Brain Rot Black Common 4{3}{b} Sorcery Target player discards four cards, then draws a card.
23 Drain Lifessss Black Common 3{2}{b} Sorcery Drain Lifessss deals 2 damage to target creature or player, and you gain that much life.

Kicker {2}{b} – Drain Lifesss deals 5 damage instead.
24 Intimidating Ogre Black Common 3{2}{b} Creature – Ogre Warrior 3 3 Intimidate
25 Mandatory Kill Spell Black Common 4{3}{b} Sorcery Destroy target creature with power 5 or less.
26 Normal Imp Black Common 3{2}{b} Creature – Imp 2 1 Flying
27 Returner Black Common 5{4}{b} Creature – Zombie 3 4 When Returner enters the battlefield, return target creature card from your graveyard to your hand.
28 Typhoid Rats Upgraded Black Common 2{1}{b} Creature – Rat 1 2 Deathtouch

Kicker {1}{b} – Put a +1/+1 counter on Typhoid Rats Upgraded.
29 Undead Ninja Black Common 4{3}{b} Creature – Zombie Ninja 5 3
30 Unholy Fervor Black Common 1{b} Enchantment – Aura Enchanted creature gets +2/+2.

At the beginning of enchanted creature's controller's upkeep, Unholy Fervor deals 1 damage to them.
31 Zahmbee Black Common 2{1}{b} Creature – Zombie 2 1 When Zahmbee dies, target opponent loses 2 life.
32 Become Lightning Red Common 1{r} Instant Target creature gets +3/+1 until end of turn.
33 Become Thunder Red Common 4{3}{r} Enchantment – Aura Enchant creature.

Enchanted creature gets +4/+2 and has trample.
34 Creature Zapper Red Common 2{1}{r} Instant Creature Zapper deals 3 damage to target creature.
35 Goblin Brute Red Common 2{1}{r} Creature – Goblin Warrior 2 1 Kicker {1}{r} – Put a +1/+1 counter on Goblin Brute.
36 Goblin Slingshotman Red Common 1{r} Creature – Goblin Archer 1 1 When Goblin Slingshotman enters the battlefield, it deals 2 damage to target player.
37 Guard Duty Goblin Red Common 2{1}{r} Creature – Goblin Soldier 2 1 First Strike
38 New-age Card Draw Red Common 4{3}{r} Sorcery Exile the top three cards of your library. You may play those cards this turn.
39 The Megapode Red Common 3{2}{r} Creature – Beast 3 2 Trample
40 Versatile Zappage Red Common 3{2}{r} Sorcery Versatile Zappage deals 3 damage to target creature without flying or player.

Kicker {r} – Draw a card, then discard a card.
41 YOLO Warrior Red Common 4{3}{r} Creature – Human Berserker 3 3 Haste
42 Aggro Spider Green Common 4{3}{g} Creature – Spider 4 2 Reach
43 Aggro Spider's Mom Green Common 5{4}{g} Creature – Spider 3 3 Reach

Other creatures with reach you control get +1/+1.
44 Beast Green Common 3{2}{g} Creature – Beast 4 3
45 Biggifier Green Common 2{g}{g} Instant Target creature gets +3/+6 until end of turn.

Kicker {2} – That creature instead gets +5/+8 until end of turn.
46 Dinosaurus Green Common 7{6}{g} Creature – Dinosaur 6 5 Trample
47 Lil Troll Green Common 2{1}{g} Creature – Troll 1 1 {g}: Regenerate Lil Troll.

{t}: Add {g} to your mana pool.
48 Newbie Trap Green Common 4{3}{g} Sorcery You gain 8 life.
49 Right to Bear Arms Green Common 5{4}{g} Enchantment – Aura Enchanted creature gets +4/+4 and gains trample and vigilance.
50 Smashy Shaman Green Common 3{2}{g} Creature – Human Shaman 1 3 When Smashy Shaman enters the battlefield, destroy target artifact or enchantment
51 Snaky Snake Green Common 3{2}{g} Creature – Snake 2 1 Deathtouch

Kicker {3}{g} – Snaky Snake has first strike.
52 Altar of some sort Artifact Common 6{6} Artifact Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Gain life equal to its toughness.
53 Flail of some sort Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+1.

Equip {2}
54 Generic Guy Artifact Common 3{3} Artifact Creature – Construct 3 2
55 Icarus Wings Artifact Common 1{1} Artifact – Equipment Equipped creature gains flying and can't block.

Equip {1}
56 White Lotus Artifact Common 0{0} Artifact When White Lotus enters the battlefield, sacrifice a land.

{t}: Add one mana of any color to your mana pool.
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