Tarkir Boardgame
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Showing 7 of 7 Blue cards
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+1: All creatures you and your allies don't control get -1/-0 until your next turn.
-3: Return target creature to its owner's hand.
-7: Return up to four permanents target player controls to their owner's hand.
0: Blue Defensive (LV 1) becomes a 1/5 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker.
-3: Return target creature to its owner's hand.
-7: Return up to four permanents target player controls to their owner's hand.
0: Blue Defensive (LV 1) becomes a 1/5 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker.
4
+1: You and each of your allies scry 3.
-1: You and each of your allies draw one card.
-6: You and each of your allies each draw X cards, where X is the number of cards in your hand, then get an emblem with "You have no maximum hand size."
0: Blue Support (LV 1) becomes a 2/3 blue Wizard creature until your next end step. They're still a planeswalker.
-1: You and each of your allies draw one card.
-6: You and each of your allies each draw X cards, where X is the number of cards in your hand, then get an emblem with "You have no maximum hand size."
0: Blue Support (LV 1) becomes a 2/3 blue Wizard creature until your next end step. They're still a planeswalker.
3
Uses: 1 (You may cast this power up to once per game.)
You may put a card from your hand on top of your library rather than pay Brittle Will’s mana cost.
Counter target spell unless its controller pays
.
You may put a card from your hand on top of your library rather than pay Brittle Will’s mana cost.
Counter target spell unless its controller pays

Uses: 6 (You may cast this power up to six times per game.)
Target creature gets +2/+0 and is unblockable this turn.
Target creature gets +2/+0 and is unblockable this turn.
Uses: 3 (You may cast this power up to three times per game.)
Put target creature on top of its owner's library.
Put target creature on top of its owner's library.
Flying
Whenever you cast an instant or sorcery spell, you may pay
. If you do, that spell gains rebound. (Exile that spell as it resolves. At the beginning of your next upkeep, you may cast that spell from exile without paying its mana cost.)
Whenever you cast an instant or sorcery spell, you may pay

Illus. Jason A. Engle
2/2
Go to section: White (4) Blue (7) Black (3) Red (3) Green (5) Multicolour (6) Land (6)
Show rarities: N C U R
Tarkir Boardgame: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
-2: Target creature can't be blocked this turn.
-5: Until the beginning of the end step of your next turn, whenever a creature you or your allies control deals combat damage to a player, its controller draws 2 cards.
0: Blue Aggressive (LV 1) becomes a 3/3 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker.