Tarkir Boardgame
Tarkir Boardgame: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 5 of 5 Green cards
Go to section: White (4) Blue (7) Black (3) Red (3) Green (5) Multicolour (6) Land (6)
Show rarities: C U R



Artarka allows a small sect of shamans to survive – provided they pledge total obedience to her.
1/2
0 comments
Uses: 1 (You may cast this power up to once per game.)
Put a 6/6 red and green Dragon creature token with flying onto the battlefield. It fights any number of target creatures you don't control.
Put a 6/6 red and green Dragon creature token with flying onto the battlefield. It fights any number of target creatures you don't control.
Uses: 3 (You may cast this power up to three times per game.)
Put a +1/+1 counter on up to three target creatures. Those creatures gain trample until end of turn.
Put a +1/+1 counter on up to three target creatures. Those creatures gain trample until end of turn.
Uses: 6 (You may cast this power up to six times per game.)
Target creature you control gets +1/+1 until end of turn and fights target creature you don't control.
Target creature you control gets +1/+1 until end of turn and fights target creature you don't control.
Illus. Wayne Reynolds
Vigilance
When Surrak's Outrider enters the battlefield, it gets +2/+2 until end of turn. You may have it fight target creature you don't control.
When Surrak's Outrider enters the battlefield, it gets +2/+2 until end of turn. You may have it fight target creature you don't control.
2/2
Go to section: White (4) Blue (7) Black (3) Red (3) Green (5) Multicolour (6) Land (6)
Show rarities: C U R
Tarkir Boardgame: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |