Tarkir Boardgame: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Channel Strength White Common 3{2}{w} Instant Power – Rehyis Uses: 6 (You may cast this power up to six times per game.)
Target creature gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
0
2 Force Barrier White Uncommon 4{3}{w} Instant Power – Taigam Uses: 3 (You may cast this power up to three times per game.)
If a source an opponent controls would deal damage to target player or a permanent that player controls this turn, it deals that much minus 2 damage instead.
0
3 Reyhis, Vanguard of Dromoka White Rare 3{1}{w}{w} Legendary Creature – Human Warrior 2 3 Vigilance
{1}, tap an untapped creature you control: Bolster 1. (Choose a creature with the least toughness among creatures you control. Put a +1/+1 counter on it.)
2 1427190269 on 24 Mar 2015 by Alex
4 Subdue White Rare 2{1}{w} Instant Power – Rehyis Uses: 1 (You may cast this power up to one time per game.)
Exile target creature.
0
5 Blue Aggressive (LV 1) Blue None 3{1}{u}{u} Planeswalker – PC 2 +1: Put a 1/1 blue Bird creature token with flying onto the battlefield.

-2: Target creature can't be blocked this turn.

-5: Until the beginning of the end step of your next turn, whenever a creature you or your allies control deals combat damage to a player, its controller draws 2 cards.

0: Blue Aggressive (LV 1) becomes a 3/3 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker.
0
6 Blue Defensive (LV 1) Blue None 5{3}{u}{u} Planeswalker – PC 4 +1: All creatures you and your allies don't control get -1/-0 until your next turn.

-3: Return target creature to its owner's hand.

-7: Return up to four permanents target player controls to their owner's hand.

0: Blue Defensive (LV 1) becomes a 1/5 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker.
0
7 Blue Support (LV 1) Blue None 4{2}{u}{u} Planeswalker – PC 3 +1: You and each of your allies scry 3.

-1: You and each of your allies draw one card.

-6: You and each of your allies each draw X cards, where X is the number of cards in your hand, then get an emblem with "You have no maximum hand size."

0: Blue Support (LV 1) becomes a 2/3 blue Wizard creature until your next end step. They're still a planeswalker.
0
8 Brittle Will Blue Rare 2{1}{u} Instant Power – Taigam Uses: 1 (You may cast this power up to once per game.)
You may put a card from your hand on top of your library rather than pay Brittle Will’s mana cost.
Counter target spell unless its controller pays {1}.
0
9 Cunning Blow Blue Common 2{1}{u} Instant Power – Taigam Uses: 6 (You may cast this power up to six times per game.)
Target creature gets +2/+0 and is unblockable this turn.
0
10 Drown Blue Uncommon 3{2}{u} Instant Power – Sidisi Uses: 3 (You may cast this power up to three times per game.)
Put target creature on top of its owner's library.
0
11 Taigam, Pupil of Ojutai Blue Rare 3{2}{u} Legendary Creature – Human Monk 2 2 Flying
Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, that spell gains rebound. (Exile that spell as it resolves. At the beginning of your next upkeep, you may cast that spell from exile without paying its mana cost.)
2 1427190338 on 24 Mar 2015 by Alex
12 Brutal Slash Black Uncommon 4{3}{b} Instant Power – Zurgo Uses: 3 (You may cast this power up to three times per game.)
Destroy target creature with converted mana cost X or less, where X is the number of attacking creatures you control.
0
13 Consult the Remains Black Rare 2{1}{b} Sorcery Power – Sidisi Uses: 1 (You may cast this power up to once per game.)
Exile any number of cards from your graveyard. Look at the top X cards of your library, where X is the number of cards exiled this way. Put one of those cards into your hand and the rest into your graveyard.
0
14 Sidisi's Disdain Black Common 3{2}{b} Sorcery Power – Sidisi Uses: 6 (You may cast this power up to six times per game.)
Each player discards a card.
0
15 Awaken the Brood Red Rare 5{4}{r} Sorcery Power – Zurgo Uses: 1 (You may cast this power up to once per game.)
Put a 4/4 red Dragon creature token with flying and trample onto the battlefield.
0
16 Call of the Hunt Red Uncommon 2{1}{r} Sorcery Power – Surrak Uses: 3 (You may cast this power up to three times per game.)
Exile the top three cards of your library. You may play those cards this turn if a creature you control dealt damage to an opponent this turn.
0
17 Zurgo's Summons Red Common 3{2}{r} Sorcery Power – Zurgo Uses: 6 (You may cast this power up to six times per game.)
Put two 1/1 red Goblin creature tokens onto the battlefield.
0
18 Artarka's Mystic Green Common 1{g} Creature – Human Shaman 1 2 {t}: Add {r} or {g} to your mana pool. 0
19 Dragonlord's Feast Green Rare 7{5}{g}{g} Sorcery Power – Surrak Uses: 1 (You may cast this power up to once per game.)
Put a 6/6 red and green Dragon creature token with flying onto the battlefield. It fights any number of target creatures you don't control.
0
20 Hammer Formation Green Uncommon 4{3}{g} Instant Power – Rehyis Uses: 3 (You may cast this power up to three times per game.)
Put a +1/+1 counter on up to three target creatures. Those creatures gain trample until end of turn.
0
21 Savage Blow Green Common 2{1}{g} Sorcery Power – Surrak Uses: 6 (You may cast this power up to six times per game.)
Target creature you control gets +1/+1 until end of turn and fights target creature you don't control.
1 1427190147 on 24 Mar 2015 by Alex
22 Surrak's Outrider Green Uncommon 2{1}{g} Creature – Human Warrior 2 2 Vigilance
When Surrak's Outrider enters the battlefield, it gets +2/+2 until end of turn. You may have it fight target creature you don't control.
0
23 Enlightened Skywise Multicolour Rare 5{3}{w}{u} Creature – Dragon 4 4 Flying, flash
Whenever you cast an instant or sorcery spell, if Enlightened Skywise is tapped, that spell gains rebound until end of turn.
Whenever you cast a spell from exile, draw a card.
0
24 Qarsi Bonecaller Multicolour Rare 5{3}{u}{b} Creature – Dragon 4 4 Flying, deathtouch
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Qarsi Bonecaller exploits a creature, you may return another target creature card from a graveyard to the battlefield under you control.
2 1427145394 on 23 Mar 2015 by Samuel
25 Sonic Shrieker Multicolour Rare 5{3}{b}{r} Creature – Dragon 4 4 Flying, first strike
Dash {2}{b}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When Sonic Shrieker enters the battlefield, up to two target creatures can't block this turn.
1 1427145512 on 23 Mar 2015 by Samuel
26 Master of the Hunt Multicolour Rare 5{3}{r}{g} Creature – Dragon 4 4 Flying, trample
Formidable – When Master of the Hunt, attacks, if creatures you control have a total power of 8 or greater, it deals 2 damage to each creature defending player controls.
1 1427145626 on 23 Mar 2015 by Samuel
27 Arel, Awakened Whisperer Multicolour Rare 3{r}{u}{g} Legendary Creature – Human Shaman 1 1 {t}: Add three mana in any combination of {r}, {u}, and/or {g} to your mana pool.
Other creatures you control get +X/+X, where X is the amount of mana in your mana pool.
Mana doesn't empty from your mana pool as steps and phases end.
0
28 Resistance Elemental Multicolour Rare 6{3}{r}{u}{g} Creature – Elemental 6 6 Trample, reach, hexproof
Other creatures you control have hexproof.
2 1427145607 on 23 Mar 2015 by Samuel
29 Arygor, the Dragon's Bowl Land Mythic 0 Location Dragon creatures get +1/+1 and have trample.
At the beginning of each of Dragonlord Artarka's opponents' upkeep, that player may sacrifice a creature or land. If that player doesn't, Arygor, the Dragon's Bowl deals 5 damage to them.
{3}{r}{g}: Creatures you control get +3/+3 until end of turn. Only Dragonlord Artarka may activate this ability.
1 1427238542 on 24 Mar 2015 by Circeus
30 Qadat, the Fire Rim Land Rare 0 Location At the beginning of each player's upkeep, that player rolls a six-sided die.
• On a roll of one or four, that player sacrifices a land chosen at random.
• On a roll of two, three, or five, Qadat, the Fire Rim deals 5 damage to a creature or player chosen at random.
• On a roll of six, destroy all lands.
0
31 Sheltered Aerie Land None 0 Location Tapped creatures have hexproof.
{1}: Until end of turn, target land gains "{t}: Put a +1/+1 counter on target creature you control." Any player may activate this ability.
0
32 Silumgar Territory Land Rare 0 Location At the beginning of each player's upkeep, if that player has more cards in hand than any other player, that player puts a 2/2 black Zombie creature token onto the battlefield. 0
33 Silumgar's Chamber Land Mythic 0 Location Non-dragon, non-zombie creatures get -1/-1.
Whenever a nontoken creature Dragonlord Silumgar controls dies, he puts a 2/2 black Zombie creature token into the battlefield tapped.
Sacrifice six nontoken creatures: Gain control of target creature. Only Dragonlord Silumgar may activate this ability.
0
34 Zurgo's Encampment Land Rare 0 Location All creatures have haste.
{3}: Put two 1/1 red and black Goblin creature tokens onto the battlefield tapped. Any player may activate this ability, but only at any time they could cast a sorcery.
0
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