Hizoria
Hizoria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Set Description | Skeleton |
Showing 10 of 10 Blue cards
Go to section: White (10) Blue (10) Black (13) Red (7) Green (7) Hybrid (14) Artifact (5) Land (5)
Show rarities: C U R
Draw a card, then discard a card. if you control a spirit, you may draw two cards instead. if you do, discard two cards.
0 comments
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Change the target of target instant spell you don’t control.
Whenever a creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
Leaders shall reveal their agendas to the masses or I shall reveal those secrets for them.
2/2
Whenever you cast an instant or sorcery spell, put a Plot counter on Grand Scheme.
Sacrifice Grand Scheme: Add
,
, or
to your mana pool in any combination equal the the number of Plot counters on Grand Scheme.
Sacrifice Grand Scheme: Add



Flying, Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever a player casts a spell, Manaspark Fae gets +1/+1 until end of turn.
Whenever a player casts a spell, Manaspark Fae gets +1/+1 until end of turn.
2/2
Counter target instant.
Whenever Menacing Cluster deals combat damage to a player, you may prevent all damage Menacing Cluster would deal this turn. if you do, you may cast an instant spell with mana cost X from your hand without paying it's mana cost, where X is the amount of damage prevented this way.
1/3
When Mysterious Messenger enters the battlefield, draw a card.
2/2
Noncreature spells you cast from your hand have Cascade.
Go to section: White (10) Blue (10) Black (13) Red (7) Green (7) Hybrid (14) Artifact (5) Land (5)
Show rarities: C U R
Hizoria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Set Description | Skeleton |