Hizoria: Virtual Booster

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Mechanics | Set Description | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Attacking creatures you control get +X/+X and trample until end of turn, where X is the number of noncreature cards in your graveyard.
{1}{r}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
 U 
Sorcery
Draw a card, then discard a card. if you control a spirit, you may draw two cards instead. if you do, discard two cards.
 C 
Creature – Spirit
When Spectre of the Hallow enters the battlefield, reveal the top card of your library. if it’s an enchantment, you may put it in your hand. otherwise, discard it.
1/1
 R 
Enchantment
Noncreature spells you cast from your hand have Cascade.
 C 
Creature – Faerie
Flying, Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever a player casts a spell, Manaspark Fae gets +1/+1 until end of turn.
2/2
 U 
Instant
Change the target of target instant spell you don’t control.
 M 
Planeswalker – Balos
+1 Exile a card at chosen random from target player's graveyard.
0 Each opponent loses X life, where X is the number of cards exiled with Balos, One with nothing
-8 You get an emblem with "Whenever one or more creatures attacks you, you may exile one attacking creature."
4
 R 
Artifact
At the beginning of each upkeep, put a knowledge counter on Scroll of Ages, then draw cards equal to the number of knowledge counters on Scroll of Ages. each other player then draws a card.
While most of the scroll's information goes to the one who holds it, the knowledge still frees itself to enter the minds of others.
 M 
Legendary Creature – Avatar
Flash, flying.
If Sly Ancestor is in your opening hand, you may exile it. if you do, Blue and Black Creatures you control get +1/+1. (This effect doesn't end.)
4/4
 U 
Creature – Human Rogue
Whenever a creature enters the battlefield under your control, target creature gains intimidate until end of turn.
when i'm around, you best learn to step aside and blend into the shadows.
2/2
 C 
Creature – Human Shaman
Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
0/1

Manasparked Charge (uncommon)
Bravado (common)
Oathless Axeman (common)
Lutescent Dreamscape (rare)
A Spirited Conversation (uncommon)
Spectre of the Hallow (common)
Blade of Bloodlines (common)
Plots in Motion (rare)
Manaspark Fae (common)
Cruel Trick (uncommon)
Balos, One with nothing (mythic)
Scroll of Ages (rare)
Sly Ancestor (mythic)
Enemy of the Masses (uncommon)
Blood Ascendant (common)