Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Pulsewave Enhancer enters the battlefield with a charge counter on it.
: Put a charge counter on Pulsewave Enhancer.
: Each creature you control gets +X/+X until end of turn, where is the number of charge counters on Pulsewave Enhancer. |
Whenever the equipped creature deals combat damage to a player, that player mills three cards.
Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries. Equip ![]() ![]() |
When Barracks Raider enters the battlefield, gain control of target artifact until end of turn. Untap that artifact. If you gained control of an artifact creature this way, it gains haste until end of turn.
"Oi, who stole my Steamboom Gauntlets?"- Nedis, Fourth Division, Infantry Regiment Officer
2/1
|
At the beginning of your upkeep, remove a counter from each of any number of target permanents target player controls.
"They drain our blood like bats. I'll drain them of their aspirations."
1/2
|
Whenever you Overclock, add
."Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
|
|
Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
|
Counter target spell.
Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) |
Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card. |
Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
|
|
When Yoak'i Correspondant enters the battlefield draw two cards, then discard a card.
"They're coming in droves, destroying up and down the river. Abandon all connecting waterways."
3/5
|
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature. "Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
|
: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
|
Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
|
|
Pulsewave Enhancer
(rare)
Amnesia Torch
(uncommon)
Barracks Raider
(uncommon)
Disciple of the Muddy
(uncommon)
Dawn End Outfitter
(common)
Turtle Form
(common)
Anti-Magic Blast
(common)
Blooming Strength
(common)
Carrier Platform
(common)
Lava Sunder
(common)
Yoak'i Correspondant
(common)
Lower Morale
(common)
Gleam Polish
(common)
Maintenance Mechanic
(common)
Forest
(basic)
: Put a charge counter on Pulsewave Enhancer.
: Each creature you control gets +X/+X until end of turn, where is the number of charge counters on Pulsewave Enhancer.

