Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, create a 1/1 white Shapeshifter token.
![]() : Target Shapeshifter gets +0/+2 until end of turn.The tribes of Coaxakika attempted to band together against Eluim's military forces.
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At the beginning of each player's endstep that player reveals the top card of his or her library. If a creature card is revealed this way put it onto the battlefield under your control.
6/7
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When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
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Whenever the equipped creature deals combat damage to a player, that player mills three cards.
Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries. Equip ![]() ![]() |
: Until end of turn you may pay instead of the mana needed to activate target artifact's abilities. (Non mana costs must still be paid)2/2
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature. "Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
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When Tzatzimicti Instigator enters the battlefield, you may have target creature you control fight target creature you don't control.
"Prove yourself. Attack the intruders."
2/1
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When Yoak'i Correspondant enters the battlefield draw two cards, then discard a card.
"They're coming in droves, destroying up and down the river. Abandon all connecting waterways."
3/5
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When Ndivá'i Star Mage enters the battlefield gain 1 life for each instant and sorcery in your graveyard.
He uses the stars to count the days, hoping for a celestial sign to save the Nochtlaca.
2/2
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: Put a charge counter on Sonic Disorienter.
Remove a charge counter from Sonic Disorienter: Target creature gets -2/-0 until end of turn. Used at night, the machine rendered the Chini, bat-form nochtlaca, warriors confused and defenseless.
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: Untap target land.
When Toothed Sage dies, you may untap target land. "Their weapons will kill me as sure as a spellstorm would. My work will continue."
0/1
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Call to the Cause
(uncommon, foil)
Itan de Hui
(mythic)
Cross-Regiment Blastmage
(uncommon)
Amnesia Torch
(uncommon)
Assistane Tech
(uncommon)
Blooming Strength
(common)
Gleam Polish
(common)
Power Strike
(common)
Lower Morale
(common)
Tzatzimicti Instigator
(common)
Yoak'i Correspondant
(common)
Ndivá'i Star Mage
(common)
Sonic Disorienter
(common)
Toothed Sage
(common)
Forest
(basic)





: Until end of turn you may pay
instead of the mana needed to activate target artifact's abilities. (Non mana costs must still be paid)
: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.