Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
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Equipped creature gains +3/+3 and has protection from instants and sorceries.
Equip
(Energized)- As long as you control a tapped artifact exile any creature dealt damage by the equipped creature. |
Teachings of Feylan can't be countered.
Until end of turn, target creature gains "This creature gets +1/+1 for each enchantment you control." Unlike Eluim, Feylan had come in peace, looking to learn and offering her own knowledge to share.
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When Barracks Raider enters the battlefield, gain control of target artifact until end of turn. Untap that artifact. If you gained control of an artifact creature this way, it gains haste until end of turn.
"Oi, who stole my Steamboom Gauntlets?"- Nedis, Fourth Division, Infantry Regiment Officer
2/1
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Reach
Forests you control have hexproof. "I'll die before they burn our homes."
1/2
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Vigilance
Energized- As long as you control a tapped artifact, Restion Warhemoth has trample. "They're not easy to transport, but a single Warhemoth has the strength of an entire regiment." -Sarna, Restion Salesperson
4/4
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Deal 2 damage to target creature.
Deal 2 damage to target player. Deal 2 damage to target planeswalker. The Itoco archers shot anything that got off the approaching ships.
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When Yoak'i Correspondant enters the battlefield draw two cards, then discard a card.
"They're coming in droves, destroying up and down the river. Abandon all connecting waterways."
3/5
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
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Whenever the equipped creature becomes tapped, put a charge counter on up to one target artifact.
Equip ![]() "Says right here what to do."
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Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
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Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library. 3/2
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
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Maintenance Mechanic
(common, foil)
Vaporizer Gauntlet
(rare)
Teachings of Feylan
(uncommon)
Barracks Raider
(uncommon)
Masakoatl Tree Keeper
(uncommon)
Restion Warhemoth
(common)
Fiery Volley
(common)
Yoak'i Correspondant
(common)
Desert Dust
(common)
Murky Assassination
(common)
Operator's Manual
(common)
Sun-Scorch Atuq
(common)
Huitzloc Storm Caller
(common)
Blooming Strength
(common)
Plains
(basic)


