Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature.
"Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
 
 M 
Legendary Creature – Shapeshifter Wizard
At the beginning of each player's endstep that player reveals the top card of his or her library. If a creature card is revealed this way put it onto the battlefield under your control.
6/7
 U 
Instant
Teachings of Feylan can't be countered.
Until end of turn, target creature gains "This creature gets +1/+1 for each enchantment you control."
Unlike Eluim, Feylan had come in peace, looking to learn and offering her own knowledge to share.
 U 
Creature – Camel Shapeshifter Warrior
At the beginning of your endstep, if your life total is higher than your starting life total, you may create a 1/1 white shapeshifter token.
"We have lost our homes, many of our lives, but not all our lives. The end is not our future."
3/3
 U 
Creature – Salamander Shapeshifter Wizard
Whenever Submersion Apprentice deals combat damage to a player, you may return target artifact that player controls to its owner's hand.
All things must sink, it's just of whether to fill them with water or poke them with holes.
3/2
 C 
Creature – Anteater Shapeshifter Cleric
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
 C 
Creature – Crocodile
Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
 C 
Instant
Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.)
 C 
Creature – Goblin Artificer
Whenever you Overclock, add {r}.
"Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
 C 
Instant
Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
 C 
Artifact – Equipment
Whenever the equipped creature becomes tapped, put a charge counter on up to one target artifact.
Equip {2}
"Says right here what to do."
 C 
Creature – Spider Shapeshifter Scout
Reach
Whenever you cast an instant or sorcery, target creature you control gains reach until end of turn.
"Before anything, we lay down our webs to ambush whatever comes at us from above." -Nayeli, Itoco Horizon Keeper
1/2
 C 
Instant
Destroy target land.
If you control another spell named Zyana's Rage, Zyana's Rage costs {3} less.
Zyana hated her people, and she hated the new people as well.
 C 
Instant
Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
Swamp
 
 B 
Basic Land – Swamp

Lower Morale (common, foil)
Itan de Hui (mythic)
Teachings of Feylan (uncommon)
Mecnat's Devotee (uncommon)
Submersion Apprentice (uncommon)
Mactzot Death Priest (common)
Deathroll Scavenger (common)
Vanquish the Foe (common)
Dawn End Outfitter (common)
Desert Dust (common)
Operator's Manual (common)
Trap-web Xoci (common)
Zyana's Rage (common)
Space Out (common)
Swamp (basic)