Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gains +3/+3 and has protection from instants and sorceries.
Equip
(Energized)- As long as you control a tapped artifact exile any creature dealt damage by the equipped creature. |
When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
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: Put a charge counter on Forge Fitter.
Remove a charge counter from Forge Fitter: Attach target Equipment you control to target creature you control. Just right!
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Until end of turn, target creature can't be blocked. If that creature is enchanted or equipped, you may gains "Whenever this creature deals combat damage to a player, its controller mills five."
No time to heal, no time to think.
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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Deal 2 damage to target creature.
Deal 2 damage to target player. Deal 2 damage to target planeswalker. The Itoco archers shot anything that got off the approaching ships.
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Whenever you cast an instant or sorcery, Lone Razormouth can't be blocked until end of turn.
Even separated from her school, she will eat whatever enemy she finds until only bones remain.
1/1
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead. Equip ![]() ![]() |
Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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When Ndivá'i Star Mage enters the battlefield gain 1 life for each instant and sorcery in your graveyard.
He uses the stars to count the days, hoping for a celestial sign to save the Nochtlaca.
2/2
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
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Vaporizer Gauntlet
(rare)
Cross-Regiment Blastmage
(uncommon)
Forge Fitter
(uncommon)
Short on Time
(uncommon)
Painting Table
(common)
Fiery Volley
(common)
Lone Razormouth
(common)
Desert Dust
(common)
Gauding's Magni-Grip
(common)
Murky Assassination
(common)
Turtle Form
(common)
Space Out
(common)
Ndivá'i Star Mage
(common)
Blooming Strength
(common)
Island
(basic)


: Put a charge counter on Forge Fitter.