Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gains +3/+3 and has protection from instants and sorceries.
Equip {4}
(Energized)- As long as you control a tapped artifact exile any creature dealt damage by the equipped creature.
 U 
Sorcery
Add {r} for each charge counter on an artifact you control.
The self-perpetuating energy of Eluim's machines is often more than the machines themselves need.
 U 
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature deals combat damage to a player discard a card. Then, draw a card."
 U 
Creature – Crocodile Shapeshifter Cleric
At the beginning of your upkeep, remove a counter from each of any number of target permanents target player controls.
"They drain our blood like bats. I'll drain them of their aspirations."
1/2
 C 
Instant
Create a 1/1 White Shapeshifter token.
Chain- Gain 1 life for each creature you control. (There is a chain as long as you control another spell.)
 C 
Creature – Vampire Soldier
Menace
Perhaps it was the othering of the Nochtlaca, or perhaps it was just an excessive cruelty and hatred, unique to this individual, that was the source of his crimes.
2/1
 C 
Creature – Rat Shapeshifter Druid
{t}: Untap target land.
When Toothed Sage dies, you may untap target land.
"Their weapons will kill me as sure as a spellstorm would. My work will continue."
0/1
 C 
Creature – Cat Shapeshifter Coward
Whenever you cast an instant or sorcery you may pay {2}{r}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
0/2
 C 
Creature – Canid Shapeshifter Wizard
Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
 C 
Creature – Goblin Artificer
Whenever you Overclock, add {r}.
"Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
Divination is less about an innate truth than turning an idea into truth.
 C 
Artifact
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
 C 
Instant
Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
 C 
Creature – Elf Soldier
Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
Swamp
 
 B 
Basic Land – Swamp

Vaporizer Gauntlet (rare)
Steaming Output (uncommon)
Tzatzimicti Blood Rite (uncommon)
Disciple of the Muddy (uncommon)
Last Reenforcement (common)
Fourth Division Sadist (common)
Toothed Sage (common)
Molmi Traitor (common)
Sun-Scorch Atuq (common)
Dawn End Outfitter (common)
Riddle of the Clouds (common)
Carrier Platform (common)
Desert Dust (common)
Enterprising Imperialist (common)
Swamp (basic)