Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sloth
Sacrifice a land: Seed-Spreading Sloth gains indestructible until end of turn.
When Seed-Spreading Sloth dies, return all forests from your graveyard to the battlefield tapped.
Poop is absolutely a part of the natural cycle of growth.
4/4
 U 
Artifact
Defender
Artifacts attached to Weapons Rack cost {2} less to equip to other creatures.
"Grab your weapon and charge!" Walsdur, Sixth Division Commander
0/4
 U 
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature deals combat damage to a player discard a card. Then, draw a card."
 U 
Enchantment – Aura
Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof.
Loyalty is never innate.
 C 
Creature – Imp
Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
2/2
 C 
Instant
Counter target spell.

Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
 C 
Artifact Creature – Construct
When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Designed to support the military, they can fight if need be.
1/4
 C 
Instant
Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
 C 
Creature – Spider Shapeshifter Scout
Reach
Whenever you cast an instant or sorcery, target creature you control gains reach until end of turn.
"Before anything, we lay down our webs to ambush whatever comes at us from above." -Nayeli, Itoco Horizon Keeper
1/2
 C 
Instant
Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.)
 C 
Creature – Surrakar Artificer
Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
 C 
Artifact Creature – Pegasus
Flying
{1}{w}: Gleaming Pegasus gains First Strike until end of turn.
Less cumbersome than the zephyrs, Restion's pegasi mounts are used for overheard scouting operations.
2/3
 C 
Creature – Anteater Shapeshifter Cleric
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
Plains
 
 B 
Basic Land – Plains

Seed-Spreading Sloth (rare)
Weapons Rack (uncommon)
Tzatzimicti Blood Rite (uncommon)
Switch Sides (uncommon)
Zephyr Stowaway (common)
Anti-Magic Blast (common)
Support Automaton (common)
Space Out (common)
Trap-web Xoci (common)
Blooming Strength (common)
Maintenance Mechanic (common)
Gauding's Magni-Grip (common)
Gleaming Pegasus (common)
Mactzot Death Priest (common)
Plains (basic)