Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Mining Hellion becomes Overclocked, you may destroy target nonbasic land.
"An intelligent drill will solve most of the problems, of course, keeping an operator around will assure its best performance." -Sarna, Restion Salesperson
4/4
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At the beginning of your upkeep, if an opponent controls an artifact, you may destroy target artifact.
The beasts of Coaxkika were frightened by Eluim's machines, and destroyed the contraptions with as much prejudice as the Nochtlaca.
7/7
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: Put a charge counter on Shield Sanctuary.
Remove X charge counters from Shield Sanctuary: Until end of turn prevent all damage that would be dealt to X target creatures. |
When Dual Welder enters the battlefield, Overclock up to two different artifacts. (Put a counter on target artifact of a type it already has, give an artifact creature +2/+2 until end of turn, or target equipment gives an additional +2/+2 to equipped creature until end of turn.).
2/4
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Flash
Chain- Each opponent loses 2 life and you gain 2 life. (There is a chain as long as you control another spell.) Her claws can still rip out one's guts- she just prefers to use her tongue instead.
3/3
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Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip .There's a wrench for every problem, regardless of whether the problem is mechanical or not.
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At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
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Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
Create a 1/1 White Shapeshifter token.
Chain- Gain 1 life for each creature you control. (There is a chain as long as you control another spell.) |
Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Mining Hellion
(rare)
Ruiner Baloth
(uncommon)
Shield Sanctuary
(uncommon)
Dual Welder
(uncommon)
Nightripper
(common)
Box of Wrenches
(common)
Constellation-Spot Balam
(common)
Organize
(common)
Power Strike
(common)
Blooming Strength
(common)
Turtle Form
(common)
Vanquish the Foe
(common)
Last Reenforcement
(common)
Space Out
(common)
Forest
(basic)





: Put a charge counter on Shield Sanctuary.

