Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if your life total is higher than your starting life total, you may create a 1/1 white shapeshifter token.
"We have lost our homes, many of our lives, but not all our lives. The end is not our future."
3/3
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Prevent all damage that target source would deal to you and permanents you control and deal that much damage to the target's controller instead. If the target is an artifact, it deals twice that much damage to its controller instead.
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: Put a charge counter on Shield Sanctuary.
Remove X charge counters from Shield Sanctuary: Until end of turn prevent all damage that would be dealt to X target creatures. |
As an additional cost to cast Learn From Scars, pay 3 life.
Target creature gains indestructible until end of turn. Draw a card. Learning from scars is how to never gain new ones.
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Whenever Submersion Apprentice deals combat damage to a player, you may return target artifact that player controls to its owner's hand.
All things must sink, it's just of whether to fill them with water or poke them with holes.
3/2
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Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) 2/2
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Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
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Whenever you cast an instant or sorcery you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).0/2
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Destroy target land.
If you control another spell named Zyana's Rage, Zyana's Rage costs less.Zyana hated her people, and she hated the new people as well.
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Menace
Perhaps it was the othering of the Nochtlaca, or perhaps it was just an excessive cruelty and hatred, unique to this individual, that was the source of his crimes.
2/1
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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Vigilance
Energized- As long as you control a tapped artifact, Restion Warhemoth has trample. "They're not easy to transport, but a single Warhemoth has the strength of an entire regiment." -Sarna, Restion Salesperson
4/4
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When Eluim Infantry enters the battlefield, you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).Not even Reyle's expected his soldiers to die. Eluim thought their technology would innately allow the nation a quick, clean victory.
2/1
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When Ndivá'i Star Mage enters the battlefield gain 1 life for each instant and sorcery in your graveyard.
He uses the stars to count the days, hoping for a celestial sign to save the Nochtlaca.
2/2
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Mecnat's Devotee
(uncommon, foil)
Severe Malfunction
(rare)
Shield Sanctuary
(uncommon)
Learn From Scars
(uncommon)
Submersion Apprentice
(uncommon)
Zephyr Stowaway
(common)
Maintenance Mechanic
(common)
Molmi Traitor
(common)
Zyana's Rage
(common)
Fourth Division Sadist
(common)
Painting Table
(common)
Restion Warhemoth
(common)
Eluim Infantry
(common)
Ndivá'i Star Mage
(common)
Mountain
(basic)


: Put a charge counter on Shield Sanctuary.


