Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gains +3/+3 and has protection from instants and sorceries.
Equip {4}
(Energized)- As long as you control a tapped artifact exile any creature dealt damage by the equipped creature.
 U 
Artifact
{t}: Put a charge counter on Mirrory Machine.
{1}: Until end of turn, Mirrory Machine becomes a copy of target artifact that has one or more charge counters on it.
 U 
Artifact Creature – Wurm
Whenever Impervious Steam Ruiner or an artifact attached to Impervious Steam Ruiner becomes Overclocked, Impervious Steam Ruiner gains indestructible until end of turn.
The metals of Eluim were resistant to all manner of destruction Coaxkika's mages cast upon them.
4/4
 U 
Artifact
{t}: Put a charge counter on Automated Gardener.
Remove a charge counter from Automated Gardener: Untap target land.
 C 
Instant
Deal 2 damage to target creature.

Deal 2 damage to target player.

Deal 2 damage to target planeswalker.
The Itoco archers shot anything that got off the approaching ships.
 C 
Creature – Wolf Shapeshifter Cleric
When Ndivá'i Star Mage enters the battlefield gain 1 life for each instant and sorcery in your graveyard.
He uses the stars to count the days, hoping for a celestial sign to save the Nochtlaca.
2/2
 C 
Creature – Bird Shapeshifter Wizard
Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library.
3/2
 C 
Instant
Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.)
The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
 C 
Instant
Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.)
 C 
Artifact – Equipment
Whenever the equipped creature becomes tapped, put a charge counter on up to one target artifact.
Equip {2}
"Says right here what to do."
 C 
Instant
Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
 C 
Creature – Monkey Shapeshifter Wizard
When War Howler enters the battlefield exile the top card of your library. Until end of turn, you may play a card exiled this way. If an instant or sorcery was exiled this way, it costs {2} less to cast.
3/1
 C 
Artifact
{2}: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn.
Equipment upkeep means your blades remain sharp and armors impenetrable.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
Divination is less about an innate truth than turning an idea into truth.
Swamp
 
 B 
Basic Land – Swamp

Vaporizer Gauntlet (rare)
Mirrory Machine (uncommon)
Impervious Steam Ruiner (uncommon)
Automated Gardener (uncommon)
Fiery Volley (common)
Ndivá'i Star Mage (common)
Huitzloc Storm Caller (common)
Turtle Form (common)
Blooming Strength (common)
Operator's Manual (common)
Murky Assassination (common)
War Howler (common)
Gleam Polish (common)
Riddle of the Clouds (common)
Swamp (basic)