Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Artifact
Enchanted artifact gains "Whenever this artifact becomes tapped, target creature gets -1/-1 until end of turn and that creature's controller loses 1 life." "As long as it's still operation, we can use it.
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Copy X target instant or sorcery spells with different names. You may choose new targets for the copies.
A spell is fleeting, but those who've studied the Mirrormark know that a reflection is just reality from a different angle.
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When Diversionary Incinerator dies, deal X damage to target creature or planeswalker, where X is the number of counters on artifacts you control.
"Move, move. I've got enough energy here to blow all those shapeshifters away."
1/1
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Enchant creature
Enchanted creature gets +4/+4 and vigilance. If Glyptodon's Dilligence would be put into the graveyard from the battlefield, you may return Glyptodon's Dilligence to your hand instead. |
At the beginning of your endstep, if your life total is higher than your starting life total, you may create a 1/1 white shapeshifter token.
"We have lost our homes, many of our lives, but not all our lives. The end is not our future."
3/3
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Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature. "Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
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When War Howler enters the battlefield exile the top card of your library. Until end of turn, you may play a card exiled this way. If an instant or sorcery was exiled this way, it costs
less to cast.3/1
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
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Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn. Andevui's troops descended, using their magic to weight their feathers and crush the enemy's armor.
2/1
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Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Sky Blackener
(uncommon, foil)
Mirrormarked Spellcraft
(rare)
Diversionary Incinerator
(uncommon)
Glyptodon's Dilligence
(uncommon)
Mecnat's Devotee
(uncommon)
Lower Morale
(common)
War Howler
(common)
Painting Table
(common)
Constellation-Spot Balam
(common)
Macuahuitl Wing
(common)
Mactzot Death Priest
(common)
Vanquish the Foe
(common)
Organize
(common)
Sixth Division Deserter
(common)
Island
(basic)






