Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw an additional card during your draw step for each charge counter on Mind Turbine.
![]() ![]() : Put a charge counter on Mind Turbine.
Energized- As long as you control a tapped artifact, whenever Mind Turbine would gain a counter, it gains two counters instead. |
Whenever All-Terrain Blast Tank attacks, All-Terrain Blast Tank gets +X/+0 until end of turn, where X is the number of counters on all artifacts you control.
1/5
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Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof. Loyalty is never innate.
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When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
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At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
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Deathtouch
![]() , Sacrifice Blightwhip Adder: Target artifact creature or equipped creature gains deathtouch until end of turn."We don't to waste soldiers in scouting roles. Send the snakes."- Reyles
1/1
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Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library. 3/2
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Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
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When Tzatzimicti Instigator enters the battlefield, you may have target creature you control fight target creature you don't control.
"Prove yourself. Attack the intruders."
2/1
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Whenever you cast an instant or sorcery you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).0/2
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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: Untap target land.
When Toothed Sage dies, you may untap target land. "Their weapons will kill me as sure as a spellstorm would. My work will continue."
0/1
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Mind Turbine
(mythic)
All-Terrain Blast Tank
(uncommon)
Switch Sides
(uncommon)
Cross-Regiment Blastmage
(uncommon)
Constellation-Spot Balam
(common)
Blightwhip Adder
(common)
Huitzloc Storm Caller
(common)
Sun-Scorch Atuq
(common)
Tzatzimicti Instigator
(common)
Molmi Traitor
(common)
Desert Dust
(common)
Blooming Strength
(common)
Deride
(common)
Toothed Sage
(common)
Plains
(basic)





: Untap target land.