Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Copy X target instant or sorcery spells with different names. You may choose new targets for the copies.
A spell is fleeting, but those who've studied the Mirrormark know that a reflection is just reality from a different angle.
 U 
Creature – Surrakar Soldier
When Frontline Supplier enters the battlefield reveal the top three cards of your library. You may put up an artifact revealed this way into your hand. Put all other cards revealed this way into your graveyard.
1/3
 U 
Enchantment – Aura
Enchant equipment
Enchanted equipment gains "Equipped creature gains +2/+0 and Menace."
Not all sources of Eluim's energy are steam- some have darker origins.
 U 
Creature – Human Wizard Artificer
When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
 C 
Instant
Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
 C 
Artifact
{2}: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn.
Equipment upkeep means your blades remain sharp and armors impenetrable.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
 C 
Creature – Cat Shapeshifter Shaman
At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
{b}
 
 C 
Sorcery
Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
 C 
Creature – Bird Shapeshifter Warrior
Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn.
Andevui's troops descended, using their magic to weight their feathers and crush the enemy's armor.
2/1
 C 
Artifact
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
 C 
Creature – Rat Shapeshifter Druid
{t}: Untap target land.
When Toothed Sage dies, you may untap target land.
"Their weapons will kill me as sure as a spellstorm would. My work will continue."
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
Divination is less about an innate truth than turning an idea into truth.
Island
 
 B 
Basic Land – Island

Mirrormarked Spellcraft (rare)
Frontline Supplier (uncommon)
Infernal Heat Core (uncommon)
Cross-Regiment Blastmage (uncommon)
Gauding's Magni-Grip (common)
Space Out (common)
Gleam Polish (common)
Imposing Presence (common)
Constellation-Spot Balam (common)
Deride (common)
Macuahuitl Wing (common)
Carrier Platform (common)
Toothed Sage (common)
Riddle of the Clouds (common)
Island (basic)