Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.)
"They may send their metal birds. I'll shoot them down as I would ones of flesh."
 
 R 
Enchantment
Whenever an artifact enters the battlefield, creatures get -1/-1 until end of turn.
"YOUHAVENOMERCYFORME?" the soldier cursed as he choked, dying from the same black cloud he had joined the military to escape from in Eluim.
 U 
Artifact Creature – Construct
{t}: Until end of turn you may pay {0} instead of the mana needed to activate target artifact's abilities. (Non mana costs must still be paid)
2/2
 U 
Artifact – Equipment
Equipped creature has "Whenever equipped creature deals combat damage to a player, deal 4 damage to up to one target creature with flying."
Energized- As long as you control a tapped artifact, the equipped creature gets +1/+1 and reach.
Equip {3}
 U 
Creature – Crocodile Shapeshifter Cleric
At the beginning of your upkeep, remove a counter from each of any number of target permanents target player controls.
"They drain our blood like bats. I'll drain them of their aspirations."
1/2
 C 
Instant
Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
 C 
Artifact
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
 C 
Artifact
{t}: Put a charge counter on Fog Machine.
{u}, -Remove a charge counter from Fog Machine: Target artifact or equipped creature gain hexproof until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
 C 
Creature – Human Soldier
When Eluim Infantry enters the battlefield, you may pay {1}{w}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Not even Reyle's expected his soldiers to die. Eluim thought their technology would innately allow the nation a quick, clean victory.
2/1
{b}
 
 C 
Sorcery
Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
 C 
Artifact Creature – Beast
Vigilance
Energized- As long as you control a tapped artifact, Restion Warhemoth has trample.
"They're not easy to transport, but a single Warhemoth has the strength of an entire regiment." -Sarna, Restion Salesperson
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
Divination is less about an innate truth than turning an idea into truth.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
Island
 
 B 
Basic Land – Island

Skyhunter's Message (common, foil)
Choking Smog (rare)
Assistane Tech (uncommon)
Compass Bow (uncommon)
Disciple of the Muddy (uncommon)
Murky Assassination (common)
Carrier Platform (common)
Fog Machine (common)
Imposing Presence (common)
Eluim Infantry (common)
Deride (common)
Restion Warhemoth (common)
Riddle of the Clouds (common)
Gauding's Magni-Grip (common)
Island (basic)