Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Giant Construct
When Lumberyard Colossus enters the battlefield, search your library for a green artifact creature, reveal it, exile it, then shuffle your library.
When Lumberyard Colossus dies, put an artifact creature exiled by Lumberyard Colossus onto the battlefield.
6/6
 U 
Creature – Crocodile Shapeshifter Shaman
Whenever Itoco Battle Shaman or another Shapeshifter enters the battlefield under your control, Shapeshifters you control gain Trample until end of turn.
"Fight with the relentless fury to kill, like merciless brutality of a predator unto its prey."
1/2
 U 
Enchantment
At the beginning of your upkeep, create a 1/1 white Shapeshifter token.

{1}{w}: Target Shapeshifter gets +0/+2 until end of turn.
The tribes of Coaxakika attempted to band together against Eluim's military forces.
 U 
Artifact – Equipment
Equipped creature has "Whenever equipped creature deals combat damage to a player, deal 4 damage to up to one target creature with flying."
Energized- As long as you control a tapped artifact, the equipped creature gets +1/+1 and reach.
Equip {3}
 C 
Instant
Deal 2 damage to target creature.

Deal 2 damage to target player.

Deal 2 damage to target planeswalker.
The Itoco archers shot anything that got off the approaching ships.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
Divination is less about an innate truth than turning an idea into truth.
 C 
Artifact
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
 C 
Artifact
{2}: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn.
Equipment upkeep means your blades remain sharp and armors impenetrable.
 C 
Creature – Centaur Coward
Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
{b}
 
 C 
Sorcery
Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
 C 
Instant
Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
 C 
Instant
Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
 C 
Artifact
{t}: Put a charge counter on Fog Machine.
{u}, -Remove a charge counter from Fog Machine: Target artifact or equipped creature gain hexproof until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Lumberyard Colossus (rare)
Itoco Battle Shaman (uncommon)
Call to the Cause (uncommon)
Compass Bow (uncommon)
Fiery Volley (common)
Riddle of the Clouds (common)
Carrier Platform (common)
Gleam Polish (common)
Sixth Division Deserter (common)
Deride (common)
Vanquish the Foe (common)
Imposing Presence (common)
Lava Sunder (common)
Fog Machine (common)
Mountain (basic)