Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target artifact. When an artifact with counters on it is destroyed this way, you may destroy target nonbasic land its controller controls.
Tolver managed to escape his faulty uniform, but his scouting regiment's camp didn't.
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As an additional cost to cast Learn From Scars, pay 3 life.
Target creature gains indestructible until end of turn. Draw a card. Learning from scars is how to never gain new ones.
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When Barracks Raider enters the battlefield, gain control of target artifact until end of turn. Untap that artifact. If you gained control of an artifact creature this way, it gains haste until end of turn.
"Oi, who stole my Steamboom Gauntlets?"- Nedis, Fourth Division, Infantry Regiment Officer
2/1
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Whenever Encircling Battalion and another creature named Encircling Battalion block the same creature all creatures named Encircling Battalion gain +0/+4 and double strike until end of turn.
2/2
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Flash
Chain- Each opponent loses 2 life and you gain 2 life. (There is a chain as long as you control another spell.) Her claws can still rip out one's guts- she just prefers to use her tongue instead.
3/3
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Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) 2/2
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When Eluim Infantry enters the battlefield, you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).Not even Reyle's expected his soldiers to die. Eluim thought their technology would innately allow the nation a quick, clean victory.
2/1
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
Reach
Whenever you cast an instant or sorcery, target creature you control gains reach until end of turn. "Before anything, we lay down our webs to ambush whatever comes at us from above." -Nayeli, Itoco Horizon Keeper
1/2
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Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip .There's a wrench for every problem, regardless of whether the problem is mechanical or not.
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Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
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Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
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Whenever you cast an instant or sorcery you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).0/2
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Create a 1/1 White Shapeshifter token.
Chain- Gain 1 life for each creature you control. (There is a chain as long as you control another spell.) |
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Accidental Explosion
(rare)
Learn From Scars
(uncommon)
Barracks Raider
(uncommon)
Encircling Battalion
(uncommon)
Nightripper
(common)
Zephyr Stowaway
(common)
Eluim Infantry
(common)
Blooming Strength
(common)
Trap-web Xoci
(common)
Box of Wrenches
(common)
Maintenance Mechanic
(common)
Deathroll Scavenger
(common)
Molmi Traitor
(common)
Last Reenforcement
(common)
Forest
(basic)




