Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Deathblast Evoker dies reveal cards from the top of your library until an instant or sorcery card is revealed. You may cast that spell without paying its mana cost. Put all other cards revealed this way on the bottom of your library in any order.
2/1
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Defender
Artifacts attached to Weapons Rack cost less to equip to other creatures."Grab your weapon and charge!" Walsdur, Sixth Division Commander
0/4
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Equipped creature has "Whenever equipped creature deals combat damage to a player, deal 4 damage to up to one target creature with flying."
Energized- As long as you control a tapped artifact, the equipped creature gets +1/+1 and reach. Equip ![]() |
At the beginning of your endstep, if your life total is higher than your starting life total, you may create a 1/1 white shapeshifter token.
"We have lost our homes, many of our lives, but not all our lives. The end is not our future."
3/3
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When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Designed to support the military, they can fight if need be.
1/4
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Whenever you cast an instant or sorcery you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).0/2
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Reach
Whenever you cast an instant or sorcery, target creature you control gains reach until end of turn. "Before anything, we lay down our webs to ambush whatever comes at us from above." -Nayeli, Itoco Horizon Keeper
1/2
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Flash
Chain- Each opponent loses 2 life and you gain 2 life. (There is a chain as long as you control another spell.) Her claws can still rip out one's guts- she just prefers to use her tongue instead.
3/3
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Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library. 3/2
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: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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Wrathbomb enters the battlefield with a charge counter.
, : Add a charge counter to Wrathbomb.
Remove a charge counter from Wrathbomb: Destroy target creature token. |
Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Deathblast Evoker
(rare)
Weapons Rack
(uncommon)
Compass Bow
(uncommon)
Mecnat's Devotee
(uncommon)
Support Automaton
(common)
Molmi Traitor
(common)
Space Out
(common)
Trap-web Xoci
(common)
Nightripper
(common)
Huitzloc Storm Caller
(common)
Gleam Polish
(common)
Wrathbomb
(common)
Sun-Scorch Atuq
(common)
Imposing Presence
(common)
Plains
(basic)

less to equip to other creatures.

: Add a charge counter to Wrathbomb.