Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Play with the top card of your library revealed. If a creature is revealed this way, you may cast it.
![]() ![]() : Creatures you control base power and toughness becomes equal to the creature on top of your library. |
When Diversionary Incinerator dies, deal X damage to target creature or planeswalker, where X is the number of counters on artifacts you control.
"Move, move. I've got enough energy here to blow all those shapeshifters away."
1/1
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Teachings of Feylan can't be countered.
Until end of turn, target creature gains "This creature gets +1/+1 for each enchantment you control." Unlike Eluim, Feylan had come in peace, looking to learn and offering her own knowledge to share.
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Enchant equipment
Enchanted equipment gains "Equipped creature gains +2/+0 and Menace." Not all sources of Eluim's energy are steam- some have darker origins.
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Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
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When Tzatzimicti Instigator enters the battlefield, you may have target creature you control fight target creature you don't control.
"Prove yourself. Attack the intruders."
2/1
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Whenever you Overclock, add
."Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Create a 1/1 White Shapeshifter token.
Chain- Gain 1 life for each creature you control. (There is a chain as long as you control another spell.) |
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Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
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Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
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Dreams of the Druids
(mythic)
Diversionary Incinerator
(uncommon)
Teachings of Feylan
(uncommon)
Infernal Heat Core
(uncommon)
Deathroll Scavenger
(common)
Tzatzimicti Instigator
(common)
Dawn End Outfitter
(common)
Vanquish the Foe
(common)
Riddle of the Clouds
(common)
Last Reenforcement
(common)
Sixth Division Deserter
(common)
Power Strike
(common)
Mactzot Death Priest
(common)
Enterprising Imperialist
(common)
Forest
(basic)



