Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gains +3/+3 and has protection from instants and sorceries.
Equip
(Energized)- As long as you control a tapped artifact exile any creature dealt damage by the equipped creature. |
Flying
When Onslaught Dirigible attacks, up to one equipped creature you control gains flying until end of turn. Ropes extend down through the canopy for descending soldiers as the airships fly above the jungle.
4/4
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![]() ![]() , : Target player mills a card for each blue artifact you control.If time can be measured, a machine can manipulate it.
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Equipped creature has first strike.
As long as the equipped creature has three or more artifacts attached to it, the equipped creature is indestructible. Equip ![]() |
Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) 2/2
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Menace
Perhaps it was the othering of the Nochtlaca, or perhaps it was just an excessive cruelty and hatred, unique to this individual, that was the source of his crimes.
2/1
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: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
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Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
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Counter target spell.
Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) |
Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Vaporizer Gauntlet
(rare)
Onslaught Dirigible
(uncommon)
Day Grinder
(uncommon)
Versatile Steel Fiber
(uncommon)
Zephyr Stowaway
(common)
Fourth Division Sadist
(common)
Gleam Polish
(common)
Organize
(common)
Painting Table
(common)
Space Out
(common)
Enterprising Imperialist
(common)
Lava Sunder
(common)
Anti-Magic Blast
(common)
Sixth Division Deserter
(common)
Swamp
(basic)


: Target player mills a card for each blue artifact you control.


