Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +X/+X, where X is the number of equipment attached to it.
Equip ![]() Tuned by each piece of armor equipped, this blade adapts to any situation.
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Swamps you control have "
, : Add for each Rat you control."Nochtlaca that take the shape of the capybara often devote their lives to the land they live on.
1/3
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Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof. Loyalty is never innate.
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At the beginning of your upkeep, if an opponent controls an artifact, you may destroy target artifact.
The beasts of Coaxkika were frightened by Eluim's machines, and destroyed the contraptions with as much prejudice as the Nochtlaca.
7/7
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Whenever a you control creature deals combat damage to an opponent, you may sacrifice Bloodrite Balam. If you do, return an instant or sorcery with a converted mana cost of X, where X was the damage dealt, from your graveyard to your hand.
3/2
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Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.) "They may send their metal birds. I'll shoot them down as I would ones of flesh."
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Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
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At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Designed to support the military, they can fight if need be.
1/4
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Overwhelming Edge
(uncommon, foil)
Friend of the Swamp
(rare)
Switch Sides
(uncommon)
Ruiner Baloth
(uncommon)
Bloodrite Balam
(uncommon)
Skyhunter's Message
(common)
Maintenance Mechanic
(common)
Constellation-Spot Balam
(common)
Vanquish the Foe
(common)
Gleam Polish
(common)
Lava Sunder
(common)
Imposing Presence
(common)
Deride
(common)
Support Automaton
(common)
Island
(basic)

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