Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Destroy target artifact. When an artifact with counters on it is destroyed this way, you may destroy target nonbasic land its controller controls.
Tolver managed to escape his faulty uniform, but his scouting regiment's camp didn't.
|
When Diversionary Incinerator dies, deal X damage to target creature or planeswalker, where X is the number of counters on artifacts you control.
"Move, move. I've got enough energy here to blow all those shapeshifters away."
1/1
|
When Barracks Raider enters the battlefield, gain control of target artifact until end of turn. Untap that artifact. If you gained control of an artifact creature this way, it gains haste until end of turn.
"Oi, who stole my Steamboom Gauntlets?"- Nedis, Fourth Division, Infantry Regiment Officer
2/1
|
Each player sacrifices the creature with the greatest power or a creature tied for the greatest power among creatures they control.
Both sides' bodies will lie here on the ground and those people's names will fade away.
|
Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
|
|
Whenever you cast an instant or sorcery, Lone Razormouth can't be blocked until end of turn.
Even separated from her school, she will eat whatever enemy she finds until only bones remain.
1/1
|
Flying
![]() : Gleaming Pegasus gains First Strike until end of turn.Less cumbersome than the zephyrs, Restion's pegasi mounts are used for overheard scouting operations.
2/3
|
Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
|
Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
|
Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
|
|
At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
|
Whenever the equipped creature becomes tapped, put a charge counter on up to one target artifact.
Equip ![]() "Says right here what to do."
|
Deathtouch
![]() , Sacrifice Blightwhip Adder: Target artifact creature or equipped creature gains deathtouch until end of turn."We don't to waste soldiers in scouting roles. Send the snakes."- Reyles
1/1
|
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
|
|
Accidental Explosion
(rare)
Diversionary Incinerator
(uncommon)
Barracks Raider
(uncommon)
Heroes Fall
(uncommon)
Power Strike
(common)
Lone Razormouth
(common)
Gleaming Pegasus
(common)
Turtle Form
(common)
Sun-Scorch Atuq
(common)
Enterprising Imperialist
(common)
Constellation-Spot Balam
(common)
Operator's Manual
(common)
Blightwhip Adder
(common)
Mactzot Death Priest
(common)
Swamp
(basic)




