Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creatures you control are indestructible.
Whenever an equipped creature you control attacks you may deal 2 damage to target creature or player. 3/2
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Flying
When Onslaught Dirigible attacks, up to one equipped creature you control gains flying until end of turn. Ropes extend down through the canopy for descending soldiers as the airships fly above the jungle.
4/4
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Whenever another creature you control dies, you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).1/2
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Add
for each charge counter on an artifact you control.The self-perpetuating energy of Eluim's machines is often more than the machines themselves need.
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Deal 2 damage to target creature.
Deal 2 damage to target player. Deal 2 damage to target planeswalker. The Itoco archers shot anything that got off the approaching ships.
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Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
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Deathtouch
![]() , Sacrifice Blightwhip Adder: Target artifact creature or equipped creature gains deathtouch until end of turn."We don't to waste soldiers in scouting roles. Send the snakes."- Reyles
1/1
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Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip .There's a wrench for every problem, regardless of whether the problem is mechanical or not.
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
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Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Commander Reyles
(mythic)
Onslaught Dirigible
(uncommon)
Gravepower Greaser
(uncommon)
Steaming Output
(uncommon)
Fiery Volley
(common)
Murky Assassination
(common)
Blightwhip Adder
(common)
Power Strike
(common)
Desert Dust
(common)
Box of Wrenches
(common)
Turtle Form
(common)
Blooming Strength
(common)
Sun-Scorch Atuq
(common)
Riddle of the Clouds
(common)
Plains
(basic)



