Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast your first instant or sorcery spell each turn, Somxi Spell Warden gets +1/+1 and gains vigilance until end of turn.
Whenever you cast your second instant or sorcery spell each turn, gain life equal to that spell's converted mana cost. 1/2
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Whenever an artifact creature enters the battlefield under your control, draw a card.
Restion's beast-crafters struggled to keep up with the demands of Reyles' contract.
1/2
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Enchant creature
Enchanted creature gains reach and "Whenever you cast an instant or sorcery spell, deal 1 damage to target creature with flying." |
At the beginning of your upkeep, if an opponent controls an artifact, you may destroy target artifact.
The beasts of Coaxkika were frightened by Eluim's machines, and destroyed the contraptions with as much prejudice as the Nochtlaca.
7/7
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Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
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When Ndivá'i Star Mage enters the battlefield gain 1 life for each instant and sorcery in your graveyard.
He uses the stars to count the days, hoping for a celestial sign to save the Nochtlaca.
2/2
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Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip .There's a wrench for every problem, regardless of whether the problem is mechanical or not.
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Whenever you Overclock, add
."Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
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Target creature gets +2/+3 until end of turn and gains lifelink until end of turn.
Where Itan de Hui tread, life flourished.
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead. Equip ![]() ![]() |
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Somxi Spell Warden
(rare)
Solarplus Beast-Crafter
(uncommon)
Fire Net
(uncommon)
Ruiner Baloth
(uncommon)
Deathroll Scavenger
(common)
Ndivá'i Star Mage
(common)
Box of Wrenches
(common)
Dawn End Outfitter
(common)
Blossoms of Vitality
(common)
Turtle Form
(common)
Organize
(common)
Imposing Presence
(common)
Deride
(common)
Gauding's Magni-Grip
(common)
Plains
(basic)



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