Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Rat Shapeshifter Druid
Swamps you control have "{2},{t}: Add {b} for each Rat you control."
Nochtlaca that take the shape of the capybara often devote their lives to the land they live on.
1/3
 U 
Creature – Human Wizard Artificer
When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
 U 
Sorcery
Put target creature with the greatest power or target artifact on the bottom of its owner's library.
The earth has no kindness for life nor its works.
 U 
Creature – Human Artificer Druid
Whenever an artifact creature enters the battlefield under your control, draw a card.
Restion's beast-crafters struggled to keep up with the demands of Reyles' contract.
1/2
 C 
Creature – Cat Shapeshifter Coward
Whenever you cast an instant or sorcery you may pay {2}{r}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
0/2
 C 
Artifact
Wrathbomb enters the battlefield with a charge counter.
{b},{t}: Add a charge counter to Wrathbomb.
Remove a charge counter from Wrathbomb: Destroy target creature token.
 C 
Artifact
{t}: Put a charge counter on Fog Machine.
{u}, -Remove a charge counter from Fog Machine: Target artifact or equipped creature gain hexproof until end of turn.
 C 
Artifact
{2}: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn.
Equipment upkeep means your blades remain sharp and armors impenetrable.
 C 
Artifact
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature.
"Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
 C 
Instant
Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
 C 
Instant
Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.)
"They may send their metal birds. I'll shoot them down as I would ones of flesh."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
 C 
Instant
Counter target spell.

Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
Mountain
 
 B 
Basic Land – Mountain

Friend of the Swamp (rare)
Cross-Regiment Blastmage (uncommon)
Quicksand Capture (uncommon)
Solarplus Beast-Crafter (uncommon)
Molmi Traitor (common)
Wrathbomb (common)
Fog Machine (common)
Gleam Polish (common)
Carrier Platform (common)
Lower Morale (common)
Space Out (common)
Skyhunter's Message (common)
Imposing Presence (common)
Anti-Magic Blast (common)
Mountain (basic)