Rhondite War: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Refined Rhondite enters the battlefield, choose Elium or Coaxkika
•Elium – Artifacts you cast cost ![]() ![]() •Coaxkika – You may spend mana as though it were mana of any color to cast instants and sorceries. Copy all instants and sorceries you cast. |
Defender
Artifacts attached to Weapons Rack cost ![]() "Grab your weapon and charge!" Walsdur, Sixth Division Commander
0/4
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![]() Remove X charge counters from Traitor Node: Gain control of target non-token creature with a converted mana cost of X until end of turn, where X is the number charge counters removed this way. Untap that creature, it gains haste until end of turn. |
Whenever Submersion Apprentice deals combat damage to a player, you may return target artifact that player controls to its owner's hand.
All things must sink, it's just of whether to fill them with water or poke them with holes.
3/2
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Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library. 3/2
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Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Whenever you Overclock, add
![]() "Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
![]() Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card. |
Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Menace
Perhaps it was the othering of the Nochtlaca, or perhaps it was just an excessive cruelty and hatred, unique to this individual, that was the source of his crimes.
2/1
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Refined Rhondite
(mythic)
Weapons Rack
(uncommon)
Traitor Node
(uncommon)
Submersion Apprentice
(uncommon)
Huitzloc Storm Caller
(common)
Power Strike
(common)
Dawn End Outfitter
(common)
Blooming Strength
(common)
Sixth Division Deserter
(common)
Vanquish the Foe
(common)
Gleam Polish
(common)
Carrier Platform
(common)
Space Out
(common)
Fourth Division Sadist
(common)
Mountain
(basic)