Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
 
 R 
Sorcery
Return a creature with a converted mana cost of 2 or less from your graveyard to the battlefield. It gains "When this creature dies, return a creature with a converted mana cost of 4 or less from your graveyard to the battlefield."
 U 
Sorcery
Each player sacrifices the creature with the greatest power or a creature tied for the greatest power among creatures they control.
Both sides' bodies will lie here on the ground and those people's names will fade away.
 U 
Artifact
{r}{r}: Target artifact not named Molten Soldier Mold becomes a 2/2 red elemental with haste until end of turn.
Energized- If you control a tapped artifact, the Elemental Soldier also gains first strike until end of turn.
 U 
Creature – Camel Shapeshifter Warrior
At the beginning of your endstep, if your life total is higher than your starting life total, you may create a 1/1 white shapeshifter token.
"We have lost our homes, many of our lives, but not all our lives. The end is not our future."
3/3
 C 
Instant
Counter target spell.

Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
 C 
Artifact
Wrathbomb enters the battlefield with a charge counter.
{b},{t}: Add a charge counter to Wrathbomb.
Remove a charge counter from Wrathbomb: Destroy target creature token.
 C 
Artifact Creature – Pegasus
Flying
{1}{w}: Gleaming Pegasus gains First Strike until end of turn.
Less cumbersome than the zephyrs, Restion's pegasi mounts are used for overheard scouting operations.
2/3
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip {3}.
There's a wrench for every problem, regardless of whether the problem is mechanical or not.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature.
"Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
 C 
Instant
Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.)
The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
 C 
Instant
Destroy target land.
If you control another spell named Zyana's Rage, Zyana's Rage costs {3} less.
Zyana hated her people, and she hated the new people as well.
Island
 
 B 
Basic Land – Island

Imposing Presence (common, foil)
Fungalrot Resurrection (rare)
Heroes Fall (uncommon)
Molten Soldier Mold (uncommon)
Mecnat's Devotee (uncommon)
Anti-Magic Blast (common)
Wrathbomb (common)
Gleaming Pegasus (common)
Organize (common)
Box of Wrenches (common)
Gauding's Magni-Grip (common)
Lower Morale (common)
Turtle Form (common)
Zyana's Rage (common)
Island (basic)