Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose 1
•Counter target spell unless its controller pays {1}.
•Draw a card.
•Tap or untap target permanent.
Chain- You may choose an additional time for each spell you control. You may choose the same option more than once. (There is a chain as long as you control another spell.)
 U 
Artifact – Equipment
Whenever damage would be dealt to the equipped creature, prevent 2 of that damage.
Equip {w}{w}
A mighty wallop is turned into a weak punch.
 U 
Artifact
{r}{r}: Target artifact not named Molten Soldier Mold becomes a 2/2 red elemental with haste until end of turn.
Energized- If you control a tapped artifact, the Elemental Soldier also gains first strike until end of turn.
 U 
Creature – Human Solider
Whenever Encircling Battalion and another creature named Encircling Battalion block the same creature all creatures named Encircling Battalion gain +0/+4 and double strike until end of turn.
2/2
 C 
Artifact
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
 C 
Creature – Bird Shapeshifter Warrior
Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn.
Andevui's troops descended, using their magic to weight their feathers and crush the enemy's armor.
2/1
 C 
Creature – Crocodile
Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature.
"Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
 C 
Creature – Imp
Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
 C 
Creature – Spider Shapeshifter Scout
Reach
Whenever you cast an instant or sorcery, target creature you control gains reach until end of turn.
"Before anything, we lay down our webs to ambush whatever comes at us from above." -Nayeli, Itoco Horizon Keeper
1/2
 C 
Instant
Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
Forest
 
 B 
Basic Land – Forest

Chain of Thoughts (rare)
Impact Suit (uncommon)
Molten Soldier Mold (uncommon)
Encircling Battalion (uncommon)
Carrier Platform (common)
Gauding's Magni-Grip (common)
Macuahuitl Wing (common)
Deathroll Scavenger (common)
Organize (common)
Lower Morale (common)
Zephyr Stowaway (common)
Imposing Presence (common)
Trap-web Xoci (common)
Desert Dust (common)
Forest (basic)