Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw an additional card during your draw step for each charge counter on Mind Turbine.
![]() ![]() : Put a charge counter on Mind Turbine.
Energized- As long as you control a tapped artifact, whenever Mind Turbine would gain a counter, it gains two counters instead. |
Whenever Submersion Apprentice deals combat damage to a player, you may return target artifact that player controls to its owner's hand.
All things must sink, it's just of whether to fill them with water or poke them with holes.
3/2
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Enchant creature
Enchanted creature gets +4/+4 and vigilance. If Glyptodon's Dilligence would be put into the graveyard from the battlefield, you may return Glyptodon's Dilligence to your hand instead. |
Counter target noncreature spell.
Chain- Put a spell countered this way on top of its owner's library. (There is a chain as long as you control another spell.) A splash of water to quell the wild of war.
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When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Designed to support the military, they can fight if need be.
1/4
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Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
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Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
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When War Howler enters the battlefield exile the top card of your library. Until end of turn, you may play a card exiled this way. If an instant or sorcery was exiled this way, it costs
less to cast.3/1
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
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At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
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: Put a charge counter on Fog Machine.
, -Remove a charge counter from Fog Machine: Target artifact or equipped creature gain hexproof until end of turn. |
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
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Mind Turbine
(mythic)
Submersion Apprentice
(uncommon)
Glyptodon's Dilligence
(uncommon)
Amichichi's Rejection
(uncommon)
Support Automaton
(common)
Sixth Division Deserter
(common)
Enterprising Imperialist
(common)
Sun-Scorch Atuq
(common)
War Howler
(common)
Desert Dust
(common)
Deathroll Scavenger
(common)
Constellation-Spot Balam
(common)
Fog Machine
(common)
Mactzot Death Priest
(common)
Island
(basic)






: Put a charge counter on Fog Machine.