Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Deep Sage Axolokuetspalin enters the battlefield, draw two cards. "Even as we fall, I learn secrets the enemy could never hope to know."
3/4
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Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof. Loyalty is never innate.
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Whenever Impervious Steam Ruiner or an artifact attached to Impervious Steam Ruiner becomes Overclocked, Impervious Steam Ruiner gains indestructible until end of turn.
The metals of Eluim were resistant to all manner of destruction Coaxkika's mages cast upon them.
4/4
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Whenever an artifact creature enters the battlefield under your control, draw a card.
Restion's beast-crafters struggled to keep up with the demands of Reyles' contract.
1/2
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Rumbling Dozer gets +2/+2 and has menace as long as you control three or more tapped artifacts.
Coaxkika was a wild land to Eluim- a land that needed to cleared and trimmed for Eluim's society.
4/5
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Deal 2 damage to target creature.
Deal 2 damage to target player. Deal 2 damage to target planeswalker. The Itoco archers shot anything that got off the approaching ships.
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
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Deep Sage Axolokuetspalin
(rare)
Switch Sides
(uncommon)
Impervious Steam Ruiner
(uncommon)
Solarplus Beast-Crafter
(uncommon)
Desert Dust
(common)
Rumbling Dozer
(common)
Fiery Volley
(common)
Painting Table
(common)
Organize
(common)
Space Out
(common)
Deride
(common)
Imposing Presence
(common)
Turtle Form
(common)
Sun-Scorch Atuq
(common)
Forest
(basic)






