Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Hexproof
, : Deal 1 damage to any target and put a charge counter on target artifact. Damage dealt this way can't be prevented. |
Flying
When Onslaught Dirigible attacks, up to one equipped creature you control gains flying until end of turn. Ropes extend down through the canopy for descending soldiers as the airships fly above the jungle.
4/4
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Whenever another creature you control dies, you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).1/2
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Whenever an artifact creature enters the battlefield under your control, draw a card.
Restion's beast-crafters struggled to keep up with the demands of Reyles' contract.
1/2
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Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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When Eluim Infantry enters the battlefield, you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).Not even Reyle's expected his soldiers to die. Eluim thought their technology would innately allow the nation a quick, clean victory.
2/1
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Flash
Chain- Each opponent loses 2 life and you gain 2 life. (There is a chain as long as you control another spell.) Her claws can still rip out one's guts- she just prefers to use her tongue instead.
3/3
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Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead. Equip ![]() ![]() |
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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When Ndivá'i Star Mage enters the battlefield gain 1 life for each instant and sorcery in your graveyard.
He uses the stars to count the days, hoping for a celestial sign to save the Nochtlaca.
2/2
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Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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Turtle Form
(common, foil)
Steamboom Piston
(rare)
Onslaught Dirigible
(uncommon)
Gravepower Greaser
(uncommon)
Solarplus Beast-Crafter
(uncommon)
Enterprising Imperialist
(common)
Painting Table
(common)
Eluim Infantry
(common)
Nightripper
(common)
Gauding's Magni-Grip
(common)
Turtle Form
(common)
Ndivá'i Star Mage
(common)
Riddle of the Clouds
(common)
Deride
(common)
Mountain
(basic)

,
: Deal 1 damage to any target and put a charge counter on target artifact. Damage dealt this way can't be prevented.

