Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Deval's Sabotaging Bomb enters the battlefield, counter target nonmana activated or triggered ability of an artifact. Energized- As long as you control a tapped artifact, Deval's Sabotaging Bomb has "Sacrifice Deval's Sabotaging Bomb: Counter target nonmana activated or triggered ability of an artifact." |
Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof. Loyalty is never innate.
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Enchant equipment
Enchanted equipment gains "Equipped creature gains +2/+0 and Menace." Not all sources of Eluim's energy are steam- some have darker origins.
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![]() ![]() , : Target player mills a card for each blue artifact you control.If time can be measured, a machine can manipulate it.
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
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At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
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Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Menace
Perhaps it was the othering of the Nochtlaca, or perhaps it was just an excessive cruelty and hatred, unique to this individual, that was the source of his crimes.
2/1
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: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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: Put a charge counter on Fog Machine.
, -Remove a charge counter from Fog Machine: Target artifact or equipped creature gain hexproof until end of turn. |
Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
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Deval's Sabotaging Bomb
(rare)
Switch Sides
(uncommon)
Infernal Heat Core
(uncommon)
Day Grinder
(uncommon)
Blooming Strength
(common)
Constellation-Spot Balam
(common)
Riddle of the Clouds
(common)
Painting Table
(common)
Sun-Scorch Atuq
(common)
Turtle Form
(common)
Fourth Division Sadist
(common)
Gleam Polish
(common)
Fog Machine
(common)
Lava Sunder
(common)
Plains
(basic)



: Target player mills a card for each blue artifact you control.
