Core A

Core A by rourke

38 cards in Multiverse

24 commons, 11 uncommons, 2 rares, 1 token

24 white, 13 blue, 1 green

27 comments total

Core set with many linear mechanics.

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Enchantment – Aura
Enchant Creature.
Enchanted creature has protection from black and red.
When Pure Soul enters the battlefield, draw a card.
last 2011-02-07 21:45:03 by Alex
Spells you control cant be countered by blue or black spells this turn, and creatures you control cant be the targets of blue or black spells this turn.
Creature – Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
last 2011-03-28 11:08:25 by Alex
Creature – Drake
Creature – Faerie

Recent comments: (all recent activity)
On Emergency Medic:

Agreed. That's a decent combat trick.

On Emergency Medic:

nice with flash

On Armored Lancers:

seems like an uncommon

On Emergency Medic:

Hmmm as is currently printed with the addition of flash is a very interesting idea: "I attack you with everything, you're on 9 life with 10 damage getting through - hah I Win!"..."Actuallythat's not QUITE right... Say hello to my little friend..." LOL

On Emergency Medic:

Officialy dwarfed by Temple Acolyte, a card in Portal: Second Age. At the very least, shouldn't an Emergency Medic have flash?

On Emergency Medic:

to differentiate maybe make it a 1/2 or even a 1/3 (and uncommon)?

On Emergency Medic:

Somewhat worse than Lone Missionary...

On Core A:

I note that you're working on a Skeleton. I suggest you may want to edit the Cardset options to turn on "Use card codes", as the skeleton works best with them enabled.

If you've got particular codes in mind for particular existing cards, you can add them all at once with the "Import data" link. Use a formatting line of "name,code" and enter a list of each card's name followed by the code you want, such as "Squadron Hawk,CW01". Then the skeleton will automatically link those cards, providing you with their names and with the preview tooltips. You can click a card code that's not yet created (one in parentheses, as they all currently are) to create a card for that slot, with the colour, rarity and code automatically filled in.

On Ignore the Ignorant:

Uncommon for 2 is probably okay. High power (fog a creature + Memory Lapse you), but white does get very good anti-attacker spells at uncommon.

On Aetherplasm:

I disagree. I think the original Aetherplasm worked just fine at uncommon.

(All recent activity)
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