Core A: Virtual Booster
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Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
White creatures you control get +1/+1.
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Enchant Creature.
Enchanted creature has protection from black and red. When Pure Soul enters the battlefield, draw a card. |
Tap all creatures target player controls. Those creatures don't untap during that players next untap step.
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Flying.
Vigilance. 4/4
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When Emergency Medic enters the battlefield, you gain 3 life.
Flash. 1/1
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When Lone Vanguard enters the battlefield, you gain 4 life.
2/1
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Whenever another creature enters the battlefield, you gain 1 life.
1/1
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Other Soldier creatures you control get +0/+1.
2/3
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Target player puts the top five cards of his or her library into his or her graveyard.
Draw a card. |
Flying
2/2
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Flying
1/1
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Other Soldier creatures you control get +1/+0.
3/2
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Flying.
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. 1/1
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2/3
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First Strike
3/2
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1/1
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Honor of the Pure
(rare)
Pure Soul
(uncommon)
Sleep
(uncommon)
Serra Angel
(uncommon)
Emergency Medic
(common)
Lone Vanguard
(common)
Soul Warden
(common)
Veteran Armorsmith
(common)
Memory Burn
(common)
Wind Drake
(common)
Suntail Hawk
(common)
Veteran Swordsmith
(common)
Squadron Hawk
(common)
Blind Phantasm
(common)
Armored Lancers
(common)
Soldier
(token)