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Showing 29 of 29 Green cards
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Show rarities: C U R M


Sacrifice three Clues: Add





3/2
When Altar of Awakening enters the battlefield, create a X/X green Elemental creature token, where X is the number of Shrines you control.

,
, Sacrifice Altar of Awakening: Create a 5/5 green Elemental creature token.



As this Equipment enters, reveal any number of Equipment cards from your hand. For each card revealed this way, this Equipment enters with a charge counter on it.
Equipped creature gets +2/+2 and an additional +1/+1 for each charge counter on it, and gains trample.
Equip
Equipped creature gets +2/+2 and an additional +1/+1 for each charge counter on it, and gains trample.
Equip

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

, Remove four +1/+1 counters from Arcspike Predator: Destroy target noncreature permanent.


0/0



Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Brassclaw Predator enters the battlefield, it fights up to one target creature.
When Brassclaw Predator enters the battlefield, it fights up to one target creature.
3/3
Equipped creature has "
, Pay 1 life: Add one mana of any color."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)

Equip


When Dreamshard of Growth enters the battlefield or leaves the battlefield, put a +1/+1 counter on a creature you control.
, Sacrifice Dreamshard of Growth: Scry 1, then draw a card.

Reach (This creature can block creatures with flying.)
Protection from creatures with flying
Protection from creatures with flying
3/5
When this artifact enters, you may attach it to a creature you control. When you do, that creature fights up to one target creature you don't control.
If equipped creature would fight or assign combat damage, put a +1/+1 counter on it before it does.
Equip

If equipped creature would fight or assign combat damage, put a +1/+1 counter on it before it does.
Equip


Equipped creatures base power and toughness are 4/4.
Equip

Equip


Equipped creature gets +1/+1 and has reach
Equip—Pay
or forage.
Equip—Pay

Equipped creature gets +2/+1.
Equip face-down creature
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip face-down creature

Equip


Equipped creature gets +1/+3 and has provoke.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip




Equipped creature has indestructible and shroud.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip




Equipped creature gets +3/+3.
Whenever equipped creature attacks, you gain 3 life.
Equip
Whenever equipped creature attacks, you gain 3 life.
Equip










When Neutralizing Root enters the battlefield, destroy target artifact or enchantment.

,
, Sacrifice Neutralizing Root: Destroy target artifact.

,
, Sacrifice Neutralizing Root: Destroy target enchantment.






Lands you control are every basic land type in addition to their other types.
3/3


2/1
Equipped creature gets +2/+2 and can't be blocked by creatures with power 2 or less.
Equip—Pay
or sacrifice an artifact.
Equip—Pay

Roast Boar can't be blocked by creatures with power 2 or less.
,
, Sacrifice Roast Boar: You gain 3 life.


2/2
Equipped creature gets +2/+2 for each permanent you control that is an artifact and/or enchantment.
Equip—Sacrifice an artifact or enchantment.
Equip—Sacrifice an artifact or enchantment.
Whenever you sacrifice this permanent or another permanent, you may pay
. If you do, you gain 3 life.
Whenever you sacrifice this permanent or another permanent, you may pay
. If you do, scry 1, then draw a card.
: Sacrifice this permanent.

Whenever you sacrifice this permanent or another permanent, you may pay




2/4
Double equipped creature's base power and toughness. It has trample.
Equip

Equip


You may sacrifice four permanents named Wood rather than pay this spells mana cost.
Wood Colossus can't be blocked by creatures with power 2 or less.
Wood Colossus can't be blocked by creatures with power 2 or less.
8/8
Whenever fortified land becomes tapped, you mill 2. Then, you may return a Forest card milled this way from your graveyard to your hand.
Fortify
(
: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fortify




Go to section: Colourless (2) White (53) Blue (37) Black (32) Red (43) Green (29) Multicolour (48) Hybrid (10) Split (2) Artifact (167) Land (1)
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![Assorted] Artifacts: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Whenever Abundance Golem and at least one other artifact creature attack, you gain 4 life
last 2021-08-17 12:47:47 by SecretInfiltrator