![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Structure
Players that have cast three or more spells this turn, cannot cast spells.
{4}, Discard Autumn Monolith: End the turn. Activate this ability only if a player has cast four or more spells this turn.
 U 
Artifact – Equipment
Equipped creature gets +X/+0, where X is your devotion to red.
Whenever an Equipment you control enters, attach it to a creature you control that isn't equipped.
Equip {2/r}{2/r} ({2/r}{2/r}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact
{u}, {t}: Draw a card, then discard a card.
{4}{u}, {t}, Sacrifice Looking Glass: Draw two cards.
 U 
Artifact Creature – Spider
Reach (This creature can block creatures with flying.)
When Scaffold Spinner dies, you may cast an artifact card from your hand. If you do, it costs {2} less to cast.
2/3
 C 
Artifact – Hedron
Umara Hedron enters the battlefield tapped.
{t}: Add {u}.
{u}, {t}, Sacrifice Umara Hedron: Scry 1. Draw a card.
 C 
Artifact – Vial
{1}, {t}, Discard a card, Sacrifice Serum Vial: Draw a card.
When you sacrifice Serum Vial, create a Shard token.
 C 
Artifact Enchantment – Shrine
When Altar of Awakening enters the battlefield, create a X/X green Elemental creature token, where X is the number of Shrines you control.
{5}{g}, {t}, Sacrifice Altar of Awakening: Create a 5/5 green Elemental creature token.
 C 
Artifact – Equipment
Kicker {3}
If this spell is kicked, it enters with For Mirrodin!
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Clue
{2}, {t}, Sacrifice Accumulated Notes: Draw a card.
When Accumulated Notes is buried, you may exile it. If you do, return target Clue card from your graveyard to the battlefield.
 C 
Artifact Creature – Construct
As long as Flattering Effigy is in your hand it has the name of your commander in addition to its name.
Imitation is the sincerest form of flattery.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has flying.
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
 C 
Artifact Creature – Pentavite
Flying
{1}, Sacrifice Modular Pentavite: Put a +1/+1 counter on target artifact creature.
1/1
 C 
Artifact Creature – Drake Chimera
As you draft Drakewing Chimera, note flying as an blue modification you have.
Modded 1 (This enters the battlefield with a counter for up to one blue modification you have.)
2/2
 C 
Artifact Creature – Myr
{2}: Myr Antique's base power and toughness becomes 3/3 until end of turn.
{2}, Sacrifice Myr Antique: Draw a card.
2/1
Plains
 
 B 
Basic Land – Plains

Autumn Monolith (rare)
Smith's Hammer (uncommon)
Looking Glass (uncommon)
Scaffold Spinner (uncommon)
Umara Hedron (common)
Serum Vial (common)
Altar of Awakening (common)
Hammer of Koth's Regiment (common)
Accumulated Notes (common)
Flattering Effigy (common)
Bone Wings (common)
Modular Pentavite (common)
Drakewing Chimera (common)
Myr Antique (common)
Plains (basic)