![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
Whenever a player casts a multicolored spell, exile the top card of your library. Until the end of your next turn, you may play that card. Triggers only once each turn.
3/1
 U 
Creature – Werewolf Shaman
{2}{g}, Sacrifice a creature: Investigate twice.
Sacrifice three Clues: Add {w}{u}{b}{r}{g}.
3/2
 U 
Artifact Creature – Golem Warrior
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Each attacking creature has menace as long as you aren't the defending player.
2/1
 U 
Artifact Creature – Golem Vehicle
Whenever Rattling Golemech attacks or blocks, it becomes a noncreature artifact at end of combat. (This effect lasts indefinitely.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/2
 C 
Artifact Creature – Shark
Drillshark can't be blocked by artifact creatures.
Whenever a creature blocks Drillshark, unattach all Equipment from the blocking creature.
3/2
 C 
Artifact Creature – Blinkmoth
Flying
When Locus Blinkmoth enters the battlefield, search your library for a card and exile it face down. Then shuffle your library.
When Locus Blinkmoth dies, reveal all cards exiled with it. Put each Locus card revealed this way onto the battlefield tapped.
1/1
 C 
Artifact Creature – Cyborg Pegasus
Flying
At the beginning of combat on your turn, target creature you control without flying gains flying until end of turn.
Debris (When this creature dies, create a token that's a copy of it except it isn't a creature.)
2/2
 C 
Artifact
{2}, {t}, Sacrifice Archeomantic Ark: Draw a card. You may put a land card from your hand onto the battlefield. If you don't, create a Treasure token.
 C 
Artifact Creature – Phyrexian
When Phyrexian Rendclaw dies, each player sacrifices a creature.
Death comes cheap to Phyrexia and costly to their victims.
4/2
 C 
Artifact Creature – Golem
Trample
Whenever Abundance Golem and at least one other artifact creature attack, you gain 4 life
4/5
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
If equipped creature would deal combat damage to a Plant or Treefolk, it deals twice that much damage instead.
Equip {1}
 C 
Artifact Creature – Tetravite
Flying
Protection from enchantments
When thaumaturges claim creation of life is a divine feat, artificers can't help but feel flattered.
2/2
 C 
Artifact Creature – Robot
Reprogrammed Protector can't block.
4/4
 C 
Artifact Creature – Thopter
Flying
Ramshackle Thopter can't block.
Whenever Ramshackle Thopter attacks, target creature can't block Ramshackle Thopter.
The drake snapped off part of the wing, but it continued to fly swaying and dipping along its path. After all it was a miracle that it's been flying before.
2/1
Swamp
 
 B 
Basic Land – Swamp

Sensoric Stimulator (rare)
Aiuwokee Visionary (uncommon)
Rust Champion (uncommon)
Rattling Golemech (uncommon)
Drillshark (common)
Locus Blinkmoth (common)
Jetstream Pegasus (common)
Archeomantic Ark (common)
Phyrexian Rendclaw (common)
Abundance Golem (common)
Woodcutter’s Axe (common)
Branded Tetravite (common)
Reprogrammed Protector (common)
Ramshackle Thopter (common)
Swamp (basic)