![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Blood Vial
At the beginning of your upkeep, put a charge counter on this artifact.
{t}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.
 U 
Enchantment – Saga
[I] Discard your hand.
[II][III] Exile the top two cards of your library. You may play those cards this turn.
 U 
Artifact – Vehicle
Indestructible
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Only creatures with power 2 or less can crew Dwarven Tank.
Horse power? Well, not exactly...
6/4
 U 
Artifact Creature – Toy Army
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Toy and/or Army card you reveal in your hand.)
When this creature dies, amass colorless artifact Toys X, where X is its power.
3/3
 C 
Artifact – Vehicle
When this artifact enters, create a tapped 2/2 black Zombie creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 C 
Artifact Creature – Robot
Reprogrammed Protector can't block.
4/4
 C 
Artifact Creature – Tetravite
Flying
Protection from enchantments
When thaumaturges claim creation of life is a divine feat, artificers can't help but feel flattered.
2/2
 C 
Artifact Creature – Spider Volver
Reach
Prototype {3}{g} – 2/4
4/2
 C 
Artifact – Equipment
Kicker {3}
If this spell is kicked, it enters with For Mirrodin!
Equipped creature gets +1/+1 and has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Pentavite
Flying
{1}, Sacrifice Modular Pentavite: Put a +1/+1 counter on target artifact creature.
1/1
 C 
Artifact Creature – Necron Wizard
{b}, Sacrifice Apprentek: Return target artifact creature card from your graveyard to your hand.
2/2
 C 
Artifact Creature – Clue Inkling
Flying
{2}, Sacrifice Escaped Notes: Draw a card.
The journal pages, just yesterday filled with detailed descriptions, were blank today; with a flutter the lines vanished through an open window.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
If equipped creature would deal combat damage to a Plant or Treefolk, it deals twice that much damage instead.
Equip {1}
 C 
Artifact Creature – Phyrexian Dog
As long as it's your turn, Scrapper Hounds gets +3/+0.
4/4
Mountain
 
 B 
Basic Land – Mountain

Blood Vial (rare)
The Mad Dash (uncommon)
Dwarven Tank (uncommon)
Tin Regiment (uncommon)
Ship of the Dead (common)
Reprogrammed Protector (common)
Branded Tetravite (common)
Arachnid Variform (common)
Glimmersteel Halberd (common)
Modular Pentavite (common)
Apprentek (common)
Escaped Notes (common)
Woodcutter’s Axe (common)
Scrapper Hounds (common)
Mountain (basic)