![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Custodes Phyrexian
Vigilance
Whenever one or more creatures attack you, exile target attacking creature.
2/5
 U 
Artifact
Whenever you pay 2 or more life to activate an ability or cast a spell, put a blood counter on Sanguine Vial.
{t}, Remove a blood counter from Sanguine Vial: You gain 1 life.
{w}{b}, {t}, Sacrifice Sanguine Vial, Remove X blood counters from Sanguine Vial: Each opponent loses X life. You gain X life.
 U 
Artifact – Equipment
Equipped creature gets +1/+0 and has vigilance and "Whenever this creature attacks, bolster 1."
Equip {w} ({w}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact – Equipment
Equipped creature gets +1/+3 and has vigilance.
Whenever equipped creature deals combat damage to a player, draw a card.
Equip {2/g}{2/u}
 C 
Artifact Enchantment – Shrine
When Altar of Awakening enters the battlefield, create a X/X green Elemental creature token, where X is the number of Shrines you control.
{5}{g}, {t}, Sacrifice Altar of Awakening: Create a 5/5 green Elemental creature token.
 C 
Artifact Creature – Construct
As long as Flattering Effigy is in your hand it has the name of your commander in addition to its name.
Imitation is the sincerest form of flattery.
2/2
 C 
Artifact Creature – Pest
A deck can have any number of cards named Artificer's Pastime.
{6}, {t}, Return six permanents named Artificer's Pastime you control to their owners' hands: Create six 6/6 colorless Golem artifact creature tokens.
Mishra's mind didn't come to rest in those days. During his leisure time he pondered the idea of artifacts propagating artifice.
0/1
 C 
Artifact Creature – Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{w}, Sacrifice Gearwork Unicorn: Put a +1/+1 counter on each artifact creature you control.
2/3
 C 
Artifact – Treasure
When Lotus-Mist Perfume enters the battlefield, add one mana of any color.
{t}, Sacrifice Lotus-Mist Perfume: Add one mana of any color.
 C 
Artifact – Equipment
Equipped creature gets +2/+2.
When equipped creature dies, sacrifice this Equipment. When you do, put two +1/+1 counters on target artifact creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may discard a card. If you do, draw a card."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Myr
{2}, Sacrifice Myr Gleamer: Draw a card.
{5}, Sacrifice Myr Gleamer: Draw two cards.
2/2
 C 
Artifact – Food
{2}, Sacrifice Spicy Pepper: You gain 3 life.
When Spicy Pepper is buried, you may pay {2}. When you do, it deals 1 damage to any target.
 C 
Artifact – Hedron
Umara Hedron enters the battlefield tapped.
{t}: Add {u}.
{u}, {t}, Sacrifice Umara Hedron: Scry 1. Draw a card.
Forest
 
 B 
Basic Land – Forest

Machine Champion (rare)
Sanguine Vial (uncommon)
Kin-Blade (uncommon)
Luminous Lantern (uncommon)
Altar of Awakening (common)
Flattering Effigy (common)
Artificer's Pastime (common)
Gearwork Unicorn (common)
Lotus-Mist Perfume (common)
Scavenged Module (common)
Revelatory Torch (common)
Myr Gleamer (common)
Spicy Pepper (common)
Umara Hedron (common)
Forest (basic)