![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Tribal Artifact – Dragon Vehicle
Whenever Dragon Boat attacks, exile the top eight cards of your library. Until the end of your next turn, you may play up to one land card and up to one nonland card exiled this way.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 U 
Artifact – Vehicle
Domain – Power Armor gets +1/+1 for each basic land type among lands you control.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
0/0
 U 
Artifact – Blood
{2}, {t}: Put a +1/+1 counter on target creature.
{3}, {t}, Discard three cards, Sacrifice Hellkite Blood: Draw three cards.
 U 
Artifact
{2}{u}, {t}: Investigate.
{t}, Sacrifice a Clue: Draw a card.
It undoes any mystery, no matter how obscure, except wherever it came from, or how it was procured.
 C 
Artifact Enchantment – Shrine
When Altar of Fears enters the battlefield, each player mills a card for each Shrine you control. Then exile up to that many cards from among graveyards.
{2}{b}, {t}, Sacrifice Altar of Fears: Each player mills five cards. Then exile up to five cards from among graveyards.
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Clue Inkling
Flying
{2}, Sacrifice Escaped Notes: Draw a card.
The journal pages, just yesterday filled with detailed descriptions, were blank today; with a flutter the lines vanished through an open window.
2/1
 C 
Artifact – Equipment
Kicker {3}
If this spell is kicked, it enters with For Mirrodin!
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Myr
{2}, Sacrifice Myr Gleamer: Draw a card.
{5}, Sacrifice Myr Gleamer: Draw two cards.
2/2
 C 
Artifact Enchantment – Shrine
When Altar of Awakening enters the battlefield, create a X/X green Elemental creature token, where X is the number of Shrines you control.
{5}{g}, {t}, Sacrifice Altar of Awakening: Create a 5/5 green Elemental creature token.
 C 
Artifact Creature – Construct
As long as Flattering Effigy is in your hand it has the name of your commander in addition to its name.
Imitation is the sincerest form of flattery.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has flying.
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
 C 
Artifact Creature – Golem
Rusted Hulk enters the battlefield with a -1/-1 counter on it.
6/5
 C 
Artifact Creature – Assembly-Worker
Mishra's Foreworker has all names of artifact cards in addition to its name. (This is effective at all times.)
3/3
Mountain
 
 B 
Basic Land – Mountain

Dragon Boat (rare)
Power Armor (uncommon)
Hellkite Blood (uncommon)
Mystery Machine (uncommon)
Altar of Fears (common)
Chrome Carapace (common)
Escaped Notes (common)
Hammer of Koth's Regiment (common)
Myr Gleamer (common)
Altar of Awakening (common)
Flattering Effigy (common)
Bone Wings (common)
Rusted Hulk (common)
Mishra's Foreworker (common)
Mountain (basic)