![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Treasure Key
Whenever Bloodgem Key becomes tapped, you lose 1 life, then draw a card.
{t}, Sacrifice Bloodgem Key: Add one mana of any color.
 U 
Enchantment – Saga
[I][II] Exile target creature until The Faceless Invasion leaves the battlefield.
[III] Exile this Saga, then return it to the battlefield transformed under your control.
Faceless Invader
 
 U 
Colour indicator B Enchantment Creature – Nightmare
When Faceless Invader enters the battlefield, exile target creature that entered the battlefield this turn until Faceless Invader leaves the battlefield.
2/3
 U 
Artifact – Equipment
Equipped creature has flying.
When equipped creature dies, if it isn't a token, create a token that's a copy of it except it's a Spirit in addition to its types.
Equip {2/w}{2/b}
 U 
Artifact – Treasure
{4}, {t}, Sacrifice Fantastic Riches: Add {w}{u}{b}{r}{g}. Create three tapped Treasure tokens.
 C 
Artifact Creature – Myr
{2}, Sacrifice Myr Gleamer: Draw a card.
{5}, Sacrifice Myr Gleamer: Draw two cards.
2/2
 C 
Artifact – Clue Food
When this artifact enters, surveil 2.
{2}, {t}, Sacrifice this artifact: Draw a card. You gain 3 life.
{2}, {t}, Exile two cards named Cryptic Carrot from your graveyard, Sacrifice this artifact: Draw three cards. You gain 9 life.
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has flying.
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
 C 
Artifact Creature – Spider Volver
Reach
Prototype {3}{g} – 2/4
4/2
 C 
Enchantment – Saga
[I] Put any number of Goblin cards from your graveyard on top of your library.
[II] Create a 1/1 black and red Goblin Rogue creature token.
[III] Reveal the top card of your library. If it's a Goblin card, put it into your hand.
 C 
Artifact
When Haunted Compass enters the battlefield, scry 2.
{2}, {t}: Mill two cards. You may sacrifice Haunted Compass. If you do, put a land card milled this way onto the battlefield.
{b}{g}{u}, {t}, Exile Haunted Compass: Return target card from your graveyard to your hand.
 C 
Artifact Creature – Golem
Rusted Hulk enters the battlefield with a -1/-1 counter on it.
6/5
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has protection from enchantments.
When equipped creature attacks, you may sacrifice this Equipment. When you do, destroy target enchantment.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Golem
Trample
Whenever Abundance Golem and at least one other artifact creature attack, you gain 4 life
4/5
 C 
Artifact Enchantment – Shrine
When Altar of Fears enters the battlefield, each player mills a card for each Shrine you control. Then exile up to that many cards from among graveyards.
{2}{b}, {t}, Sacrifice Altar of Fears: Each player mills five cards. Then exile up to five cards from among graveyards.
Swamp
 
 B 
Basic Land – Swamp

Bloodgem Key (rare)
The Faceless Invasion (uncommon)
Wraith Cloak (uncommon)
Fantastic Riches (uncommon)
Myr Gleamer (common)
Cryptic Carrot (common)
Bone Wings (common)
Arachnid Variform (common)
Auntie's Tales (common)
Haunted Compass (common)
Rusted Hulk (common)
Prayer Beads (common)
Abundance Golem (common)
Altar of Fears (common)
Swamp (basic)