![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Scarecrow
{1}{g}, Sacrifice Threatening Scarecrow: Destroy target attacking creature with flying.
2/4
 
 R 
Artifact – Blood Vial
At the beginning of your upkeep, put a charge counter on this artifact.
{t}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.
 U 
Artifact – Vehicle
Domain – Power Armor gets +1/+1 for each basic land type among lands you control.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
0/0
 U 
Artifact – Equipment
Equipped creature gets +2/+2 and can't be blocked by creatures with power 2 or less.
Equip—Pay {3} or sacrifice an artifact.
 U 
Artifact
Whenever you cast a spell that is three or more colors, you gain life equal to that spells converted mana cost.
 C 
Artifact Enchantment – Shrine
When Altar of Currents enters the battlefield, you draw a card for each Shrine you control, then discard that many cards.
{3}{u}, {t}, Sacrifice Altar of Currents: Draw five cards, then discard five cards.
 C 
Artifact Enchantment – Shard
When Dreamshard of Growth enters the battlefield or leaves the battlefield, put a +1/+1 counter on a creature you control.
{2}, Sacrifice Dreamshard of Growth: Scry 1, then draw a card.
 C 
Artifact – Clue Map
{1}, {t}, Sacrifice Surveyor's Notebook: Target creature you control explores. Activate only as a sorcery.
{2}, {t}, Sacrifice Surveyor's Notebook: Draw a card.
 C 
Artifact Creature – Golem
{t}, Sacrifice Hulk Shell: You may put a card named Phyrexian Hulk from your hand or graveyard onto the battlefield tapped.
Yeraan's ghouls were the first to scout the dangers of approaching not fully assembled Phyrexian war machines.
3/2
 C 
Artifact Creature – Construct
Modular Bot enters the battlefield with a +1/+1 colorless Equipment token attached to it.
When Modular Bot dies, you may attach an Equipment you control to a creature you control.
0/0
 C 
Artifact Creature – Pest
A deck can have any number of cards named Artificer's Pastime.
{6}, {t}, Return six permanents named Artificer's Pastime you control to their owners' hands: Create six 6/6 colorless Golem artifact creature tokens.
Mishra's mind didn't come to rest in those days. During his leisure time he pondered the idea of artifacts propagating artifice.
0/1
 C 
Artifact Creature – Thopter
Flying
Ramshackle Thopter can't block.
Whenever Ramshackle Thopter attacks, target creature can't block Ramshackle Thopter.
The drake snapped off part of the wing, but it continued to fly swaying and dipping along its path. After all it was a miracle that it's been flying before.
2/1
 C 
Artifact Enchantment – Shard
When Dreamshard of Hope enters the battlefield or leaves the battlefield, you gain 3 life.
{2}, Sacrifice Dreamshard of Hope: Scry 1, then draw a card.
 C 
Artifact Creature – Necron Wizard
{b}, Sacrifice Apprentek: Return target artifact creature card from your graveyard to your hand.
2/2
Island
 
 B 
Basic Land – Island

Threatening Scarecrow (common, foil)
Blood Vial (rare)
Power Armor (uncommon)
Reclaimer's Flail (uncommon)
Primeval's Scale (uncommon)
Altar of Currents (common)
Dreamshard of Growth (common)
Surveyor's Notebook (common)
Hulk Shell (common)
Modular Bot (common)
Artificer's Pastime (common)
Ramshackle Thopter (common)
Dreamshard of Hope (common)
Apprentek (common)
Island (basic)