![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Dreadnought
You may sacrifice Vehicles with a total power of 13 or greater rather than pay Conglomerate Dreadnought's mana cost.
Trample
13/13
 U 
Artifact Creature – Cyborg Cleric
Whenever an artifact or creature enters the battlefield under your control, you gain 1 life.
Debris (When this creature dies, create a token that's a copy of it except it isn't a creature.)
3/1
 U 
Artifact Creature – Kraken Construct
Iron Kraken can't attack or block unless an opponent has seven or more cards in their graveyard.
{u}{b}, {t}: Target player discards a card. If they can't, they mill two cards. Activate only as a sorcery.
7/7
 U 
Artifact Creature – Android Armadillo
{1}, Sacrifice a token: Prevent all damage that would be dealt to target creature this turn. Can only target this creature and legendary creatures you control.
3/1
 C 
Artifact Creature – Clue Inkling
Flying
{2}, Sacrifice Escaped Notes: Draw a card.
The journal pages, just yesterday filled with detailed descriptions, were blank today; with a flutter the lines vanished through an open window.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has haste.
When equipped creature attacks, you may sacrifice this Equipment. When you do, destroy target artifact.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Thopter
Flying
Whenever Surveilance Thopter and at least one other artifact creature attack, draw a card, then discard a card.
1/1
 C 
Artifact Creature – Blinkmoth
Flying
When Locus Blinkmoth enters the battlefield, search your library for a card and exile it face down. Then shuffle your library.
When Locus Blinkmoth dies, reveal all cards exiled with it. Put each Locus card revealed this way onto the battlefield tapped.
1/1
 C 
Artifact Creature – Myr
{2}: Myr Antique's base power and toughness becomes 3/3 until end of turn.
{2}, Sacrifice Myr Antique: Draw a card.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
If equipped creature would deal combat damage to a Plant or Treefolk, it deals twice that much damage instead.
Equip {1}
 C 
Artifact Enchantment – Shrine
When Altar of Awakening enters the battlefield, create a X/X green Elemental creature token, where X is the number of Shrines you control.
{5}{g}, {t}, Sacrifice Altar of Awakening: Create a 5/5 green Elemental creature token.
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has flying.
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
 C 
Artifact Creature – Construct
As long as Flattering Effigy is in your hand it has the name of your commander in addition to its name.
Imitation is the sincerest form of flattery.
2/2
Island
 
 B 
Basic Land – Island

Conglomerate Dreadnought (rare)
Elixir Evangel (uncommon)
Iron Kraken (uncommon)
Reploid Armadillo (uncommon)
Escaped Notes (common)
Arsonist's Torch (common)
Surveilance Thopter (common)
Locus Blinkmoth (common)
Myr Antique (common)
Woodcutter’s Axe (common)
Altar of Awakening (common)
Chrome Carapace (common)
Bone Wings (common)
Flattering Effigy (common)
Island (basic)