![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Enchantment – Food Shard
Whenever you sacrifice this permanent or another permanent, you may pay {2}. If you do, you gain 3 life.
Whenever you sacrifice this permanent or another permanent, you may pay {3}. If you do, scry 1, then draw a card.
{t}: Sacrifice this permanent.
 U 
Artifact – Vehicle
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Mystery Van attacks, investigate.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
4/6
 U 
Artifact Creature – Toy Army
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Toy and/or Army card you reveal in your hand.)
When this creature dies, amass colorless artifact Toys X, where X is its power.
3/3
 U 
Artifact Creature – Tetravite
Flying
Trashheap Tetravite enters the battlefield with three -1/-1 counters on it.
{b}, Exile an artifact card from your graveyard or sacrifice an artifact: Remove a -1/-1 counter from Trashheap Tetravite.
The blueprint of the whole is still within each part, even if lost, forgotten and discarded.
4/4
{b}
 
 C 
Artifact Creature – Fish Food
{2}, {t}, Sacrifice Sashimi: You gain 3 life.
1/2
 C 
Artifact – Clue Food
When this artifact enters, surveil 2.
{2}, {t}, Sacrifice this artifact: Draw a card. You gain 3 life.
{2}, {t}, Exile two cards named Cryptic Carrot from your graveyard, Sacrifice this artifact: Draw three cards. You gain 9 life.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has protection from enchantments.
When equipped creature attacks, you may sacrifice this Equipment. When you do, destroy target enchantment.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Golem
Rusted Hulk enters the battlefield with a -1/-1 counter on it.
6/5
 C 
Artifact Creature – Artificer
When Ancient Sliversmith enters the battlefield, return a Sliver artifact creature card from your graveyard to the battlefield.
2/2
 C 
Artifact – Clue
When Investigator's Journal enters the battlefield, draw a card.
{2}, {t}, Sacrifice Investigator's Journal: Draw a card.
"Secole Hayze might be gone, but he might still be of use to us."
 C 
Artifact Creature – Golem
When Rock Golem dies, create a Rock token. (It's an Equipment artifact named Rock with "Equipped creature has '{1}, {t}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.)
4/4
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may discard a card. If you do, draw a card."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Clue Food
{2}, {t}, Sacrifice Mystery Meat: Draw a card.
{2}, {t}, Sacrifice Mystery Meat: You gain 3 life.
{4}, {t}, Sacrifice Mystery Meat: Draw a card. You gain 3 life.
 C 
Artifact Creature – Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{w}, Sacrifice Gearwork Unicorn: Put a +1/+1 counter on each artifact creature you control.
2/3
Island
 
 B 
Basic Land – Island

Sliver of the All-Fruit (rare)
Mystery Van (uncommon)
Tin Regiment (uncommon)
Trashheap Tetravite (uncommon)
Sashimi (common)
Cryptic Carrot (common)
Prayer Beads (common)
Rusted Hulk (common)
Ancient Sliversmith (common)
Investigator's Journal (common)
Rock Golem (common)
Revelatory Torch (common)
Mystery Meat (common)
Gearwork Unicorn (common)
Island (basic)