![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature has double strike and "Whenever this creature attacks, you may unattach this Equipment. When you do, exile target nonland permanent defending player controls."
Equip {1}{w}{w} ({1}{w}{w}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact Creature – Phyrexian Head
As an additional cost to cast Jar Capiton exile a creature card from an opponent's graveyard.
When Jar Capiton deals combat damage to an opponent, draw a card.
2/2
{2}{w}{w}
 
 U 
Artifact Creature – Cat Robot
Lifelink, vigilance
Nekobot costs {1} less to cast if you control an Artificer.
Nekobot costs {1} less to cast if you control a Scientist.
2/4
 U 
Artifact – Vehicle
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/5
 C 
Artifact Creature – Blinkmoth
Flying
{t}: Target Blinkmoth creature gets +1/+1 until end of turn.
1/1
 C 
Artifact Enchantment – Shrine
When Altar of Light enters the battlefield, you gain 1 life for each Shrine you control.
{2}{w}, {t}, Sacrifice Altar of Light: You gain 5 life.
 C 
Artifact – Food Treasure
{t}, Sacrifice Golden Apple: Add one mana of any color.
{2}, {t}, Sacrifice Golden Apple: You gain 3 life.
 C 
Artifact Creature – Pest
A deck can have any number of cards named Artificer's Pastime.
{6}, {t}, Return six permanents named Artificer's Pastime you control to their owners' hands: Create six 6/6 colorless Golem artifact creature tokens.
Mishra's mind didn't come to rest in those days. During his leisure time he pondered the idea of artifacts propagating artifice.
0/1
 C 
Artifact Creature – Construct
Modular Bot enters the battlefield with a +1/+1 colorless Equipment token attached to it.
When Modular Bot dies, you may attach an Equipment you control to a creature you control.
0/0
 C 
Artifact Creature – Thopter
Flying
Ramshackle Thopter can't block.
Whenever Ramshackle Thopter attacks, target creature can't block Ramshackle Thopter.
The drake snapped off part of the wing, but it continued to fly swaying and dipping along its path. After all it was a miracle that it's been flying before.
2/1
 C 
Artifact Enchantment – Shrine
When Altar of Fears enters the battlefield, each player mills a card for each Shrine you control. Then exile up to that many cards from among graveyards.
{2}{b}, {t}, Sacrifice Altar of Fears: Each player mills five cards. Then exile up to five cards from among graveyards.
 C 
Artifact – Vial
{1}, {t}, Discard a card, Sacrifice Serum Vial: Draw a card.
When you sacrifice Serum Vial, create a Shard token.
 C 
Artifact Creature – Drake Chimera
As you draft Drakewing Chimera, note flying as an blue modification you have.
Modded 1 (This enters the battlefield with a counter for up to one blue modification you have.)
2/2
 C 
Artifact Creature – Myr
{2}: Osteorite Myr gains deathtouch until end of turn.
{2}, Sacrifice Osteorite Myr: Draw a card.
2/1
Plains
 
 B 
Basic Land – Plains

Archangel's Spear (rare)
Jar Capiton (uncommon)
Nekobot (uncommon)
Captain's Chariot (uncommon)
Nexus Blinkmoth (common)
Altar of Light (common)
Golden Apple (common)
Artificer's Pastime (common)
Modular Bot (common)
Ramshackle Thopter (common)
Altar of Fears (common)
Serum Vial (common)
Drakewing Chimera (common)
Osteorite Myr (common)
Plains (basic)