![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Gold
When Cursed Hand enters the battlefield and at the beginning of your upkeep, target permanent you control becomes a copy of Cursed Hand.
{t}: Add one mana of any color.
Sacrifice Cursed Hand: Add one mana of any color.
 U 
Artifact – Equipment
Equipped creature has haste and double strike.
Equip {r} ({r}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact – Equipment
Equipped creature has indestructible and shroud.
Equip {2}{g} ({2}{g}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact Creature – Phyrexian Doctor
{1}{u}, Discard a card: Exile target creature until end of turn. It enters the battlefield with an additional-1/-1 counter on it.
{1}{u}, Sacrifice a creature: Draw a card.
3/1
 C 
Artifact – Equipment
Equipped creature gets +2/+2.
When equipped creature dies, sacrifice this Equipment. When you do, put two +1/+1 counters on target artifact creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Myr
{2}: Myr Antique's base power and toughness becomes 3/3 until end of turn.
{2}, Sacrifice Myr Antique: Draw a card.
2/1
 C 
Artifact Creature – Construct
As long as Flattering Effigy is in your hand it has the name of your commander in addition to its name.
Imitation is the sincerest form of flattery.
2/2
 C 
Artifact – Food
{2}, Sacrifice Spicy Pepper: You gain 3 life.
When Spicy Pepper is buried, you may pay {2}. When you do, it deals 1 damage to any target.
 C 
Artifact – Equipment
Kicker {3}
If this spell is kicked, it enters with For Mirrodin!
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Myr
{2}: Sanguite Myr gains haste until end of turn.
{2}, Sacrifice Sanguite Myr: Draw a card.
2/1
 C 
Enchantment – Saga
[I] Put any number of Goblin cards from your graveyard on top of your library.
[II] Create a 1/1 black and red Goblin Rogue creature token.
[III] Reveal the top card of your library. If it's a Goblin card, put it into your hand.
 C 
Artifact Creature – Assembly-Worker
Mishra's Foreworker has all names of artifact cards in addition to its name. (This is effective at all times.)
3/3
 C 
Artifact – Hedron
Umara Hedron enters the battlefield tapped.
{t}: Add {u}.
{u}, {t}, Sacrifice Umara Hedron: Scry 1. Draw a card.
 C 
Artifact – Equipment
Kicker {3}
If this spell is kicked, it enters with For Mirrodin!
Equipped creature gets +1/+1 and has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Swamp
 
 B 
Basic Land – Swamp

Cursed Hand (rare)
War Torch (uncommon)
Immortality Shroud (uncommon)
Scalpel Pillar (uncommon)
Scavenged Module (common)
Myr Antique (common)
Flattering Effigy (common)
Spicy Pepper (common)
Hammer of Koth's Regiment (common)
Sanguite Myr (common)
Auntie's Tales (common)
Mishra's Foreworker (common)
Umara Hedron (common)
Glimmersteel Halberd (common)
Swamp (basic)