![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +1/+1. During your turn, it also has first strike, lifelink and "When this creature dies, create a 1/1 white Cat creature token."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact – Equipment
Affinity for Warlocks (This spell costs {1} less to cast for each Warlocks you control.)
Equipped creature gets +1/+0 and has menace and flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{w}{w}
 
 U 
Artifact Creature – Cat Robot
Lifelink, vigilance
Nekobot costs {1} less to cast if you control an Artificer.
Nekobot costs {1} less to cast if you control a Scientist.
2/4
 U 
Artifact Creature – Treasure Golem
<4> (<N> is the gold symbol. You can sacrifice this permanent to pay the value of up to four gold counters.)
Revenue – At the beginning of your upkeep, if you control four or more artifacts, gain a gold counter.
4/4
 C 
Artifact – Equipment
Equipped creature gets +2/+2.
When equipped creature dies, sacrifice this Equipment. When you do, put two +1/+1 counters on target artifact creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Myr
{2}: Phlegmite Myr gains indestructible until end of turn.
{2}, Sacrifice Phlegmite Myr: Draw a card.
2/1
 C 
Artifact Creature – Myr
{2}, Sacrifice Myr Gleamer: Draw a card.
{5}, Sacrifice Myr Gleamer: Draw two cards.
2/2
 C 
Artifact Creature – Pest
A deck can have any number of cards named Artificer's Pastime.
{6}, {t}, Return six permanents named Artificer's Pastime you control to their owners' hands: Create six 6/6 colorless Golem artifact creature tokens.
Mishra's mind didn't come to rest in those days. During his leisure time he pondered the idea of artifacts propagating artifice.
0/1
 C 
Artifact Creature – Tetravite
Flying
Protection from enchantments
When thaumaturges claim creation of life is a divine feat, artificers can't help but feel flattered.
2/2
 C 
Artifact – Treasure
When Lotus-Mist Perfume enters the battlefield, add one mana of any color.
{t}, Sacrifice Lotus-Mist Perfume: Add one mana of any color.
 C 
Artifact – Equipment
Equip {2/w} ({2/w}: Attach to target creature you control. Equip only as a sorcery.)
+1/+2
 C 
Artifact Creature – Golem
When Rock Golem dies, create a Rock token. (It's an Equipment artifact named Rock with "Equipped creature has '{1}, {t}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.)
4/4
 C 
Artifact Creature – Golem
7/7
 C 
Artifact – Food
When Spoiled Food enters the battlefield, create a 1/1 black Fungus creature token. It has "When this creature dies, create a 1/1 green Saproling creature token."
{2}, {t}, Sacrifice Spoiled Food: Target player gains 3 life and gets a poison counter.
Plains
 
 B 
Basic Land – Plains

First's Fang (rare)
Coven-Blessed Broom (uncommon)
Nekobot (uncommon)
Marching Ornament (uncommon)
Scavenged Module (common)
Phlegmite Myr (common)
Myr Gleamer (common)
Artificer's Pastime (common)
Branded Tetravite (common)
Lotus-Mist Perfume (common)
Blessed Implements (common)
Rock Golem (common)
Siege Golem (common)
Spoiled Food (common)
Plains (basic)