![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}: Put a charge counter on Dynamic Dynamo.
{t}, Remove a charge counter from Dynamic Dynamo and return it to its owner's hand: Add {c}{c}{c} to your mana pool.
 U 
Artifact
When this artifact enters, create two 1/1 white Bird creature tokens with flying.
{2}, Tap two untapped creatures with flying you control: Draw a card.
 U 
Enchantment Artifact – Equipment
Equipped creature gets +2/+2 for each permanent you control that is an artifact and/or enchantment.
Equip—Sacrifice an artifact or enchantment.
 U 
Artifact Creature – Thopter
Flying
At the beginning of combat, if you control no other Thopter, create a 2/1 colorless Thopter artifact creature with flying, haste and "This creature attacks each combat if able."
0/2
 C 
Artifact
{2}, {t}, Sacrifice Archeomantic Ark: Draw a card. You may put a land card from your hand onto the battlefield. If you don't, create a Treasure token.
 C 
Artifact Creature – Construct
Modular Bot enters the battlefield with a +1/+1 colorless Equipment token attached to it.
When Modular Bot dies, you may attach an Equipment you control to a creature you control.
0/0
 C 
Artifact Creature – Myr
{2}: Sanguite Myr gains haste until end of turn.
{2}, Sacrifice Sanguite Myr: Draw a card.
2/1
 C 
Artifact Creature – Orb
Orbs that entered the battlefield before Glistening Orbiter have flying.
Orbs that entered the battlefield after Glistening Orbiter have haste.
2/2
 C 
Artifact – Clue
{2}, Collect evidence 2, Sacrifice Case File: Draw two cards.
 C 
Artifact Creature – Servo
You may sacrifice another artifact token rather than pay Rattletrap Servo's mana cost.
"Is that a goblet hammered into a gear? And yesterday's leftover as insulation? I'm not certain whether to be more impressed or disgusted."
–Thana Vey, workshop inspector
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage, you gain 2 life.
Equip {2}
"The life force of the crushed is not lost, but redistributed to Roran's army."
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has haste.
When equipped creature attacks, you may sacrifice this Equipment. When you do, destroy target artifact.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Construct Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"I don't think the loxodon would appreciate its sermon."
-Scara of Tar
1/3
 C 
Artifact Creature – Myr
{2}: Phlegmite Myr gains indestructible until end of turn.
{2}, Sacrifice Phlegmite Myr: Draw a card.
2/1
Island
 
 B 
Basic Land – Island

Dynamic Dynamo (rare)
Cliffside Nest (uncommon)
Rune-Covered Mask (uncommon)
Projection Thopter (uncommon)
Archeomantic Ark (common)
Modular Bot (common)
Sanguite Myr (common)
Glistening Orbiter (common)
Case File (common)
Rattletrap Servo (common)
Roran Stronghammer (common)
Arsonist's Torch (common)
Ivory Priest (common)
Phlegmite Myr (common)
Island (basic)