![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
As this Equipment enters, reveal any number of Equipment cards from your hand. For each card revealed this way, this Equipment enters with a charge counter on it.
Equipped creature gets +2/+2 and an additional +1/+1 for each charge counter on it, and gains trample.
Equip {3}
 U 
Artifact Creature – Golem Worker
When Powerstone Miner enters the battlefield, sarifice any number of basic lands with different names. For each land sacificed this way, create two tapped Powerstone tokens. (They are artifacts with "{t}: Add {c}. This mana can’t be spent to cast a nonartifact spell.")
4/4
 U 
Artifact Creature – Cat
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Brassclaw Predator enters the battlefield, it fights up to one target creature.
3/3
 U 
Artifact – Equipment
Whenever equipped creature attacks, it conjurs an Aura. (--reminder text missing--)
Equipped creature gets +0/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Clue Inkling
Flying
{2}, Sacrifice Escaped Notes: Draw a card.
The journal pages, just yesterday filled with detailed descriptions, were blank today; with a flutter the lines vanished through an open window.
2/1
 C 
Artifact Creature – Food Boar
Roast Boar can't be blocked by creatures with power 2 or less.
{2}, {t}, Sacrifice Roast Boar: You gain 3 life.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may discard a card. If you do, draw a card."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
If equipped creature would deal combat damage to a Plant or Treefolk, it deals twice that much damage instead.
Equip {1}
 C 
Artifact Creature – Scarecrow
Menace (This creature can't be blocked except by two or more creatures.)
{4}{b}, Sacrifice Creepy Scarecrow: Target opponent discards two cards.
2/4
{2}
 
 C 
Artifact Creature – Construct
Flying, defender
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+2 and has flying.
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
 C 
Artifact – Clue Food
{2}, {t}, Sacrifice Lump of Flesh: Draw a card.
{2}, {t}, Sacrifice Lump of Flesh: You gain 3 life.
 C 
Artifact Creature – Myr
{2}: Myr Antique's base power and toughness becomes 3/3 until end of turn.
{2}, Sacrifice Myr Antique: Draw a card.
2/1
 C 
Artifact – Equipment
Equipped creature gets +2/+2.
When equipped creature dies, sacrifice this Equipment. When you do, put two +1/+1 counters on target artifact creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Island
 
 B 
Basic Land – Island

Amplified Armor (rare)
Powerstone Miner (uncommon)
Brassclaw Predator (uncommon)
Enchanter's Wand (uncommon)
Escaped Notes (common)
Roast Boar (common)
Revelatory Torch (common)
Woodcutter’s Axe (common)
Creepy Scarecrow (common)
Chikako (common)
Bone Wings (common)
Lump of Flesh (common)
Myr Antique (common)
Scavenged Module (common)
Island (basic)