![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Haste
Casualty 2 (As you cast this spell, you may sacrifice a creature with power N or greater. When you do, copy this spell. Copies of permanent spells enter the battlefield as tokens.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
6/3
 U 
Artifact Creature – Phyrexian Vampire
{pw}: Glorifier of Norn gains flying until end of turn.
{pw}: Glorifier of Norn gains vigilance until end of turn.
3/3
 U 
Artifact – Treasure Key
{t}: Add {c}.
{t}: Add {c}{c}. Spend this mana only to cast Room spells, unlock doors and/or roll the planar die.
{x}, {t}, Sacrifice this Artifact: Return target Room card with mana value X or less from your graveyard to the battlefield. Unlock all of its doors.
 U 
Artifact
{t}: Exile target creature card from a graveyard. You gain 1 life.
{t}, Sacrifice Overgrown Memorial: Put a creature card exiled with Overgrown Memorial onto the battlefield under your control if its mana value is less than the total number of cards you own in exile.
 C 
Artifact – Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage, you gain 2 life.
Equip {2}
"The life force of the crushed is not lost, but redistributed to Roran's army."
 C 
Artifact – Clue
When Investigator's Journal enters the battlefield, draw a card.
{2}, {t}, Sacrifice Investigator's Journal: Draw a card.
"Secole Hayze might be gone, but he might still be of use to us."
 C 
Artifact Creature – Thopter
Flying
Whenever Surveilance Thopter and at least one other artifact creature attack, draw a card, then discard a card.
1/1
 C 
Artifact Creature – Myr
{2}: Myr Antique's base power and toughness becomes 3/3 until end of turn.
{2}, Sacrifice Myr Antique: Draw a card.
2/1
 C 
Artifact Creature – Juggernaut
Dominance Juggernaut attacks each turn if able.
Whenever Dominance Juggernaut and at least one other artifact creature attack, target creature can't block artifact creatures this turn.
4/3
 C 
Artifact Creature – Myr
{2}: Derminite Myr gains lifelink until end of turn.
{2}, Sacrifice Derminite Myr: Draw a card.
2/1
 C 
Artifact Creature – Pest
A deck can have any number of cards named Artificer's Pastime.
{6}, {t}, Return six permanents named Artificer's Pastime you control to their owners' hands: Create six 6/6 colorless Golem artifact creature tokens.
Mishra's mind didn't come to rest in those days. During his leisure time he pondered the idea of artifacts propagating artifice.
0/1
 C 
Artifact Creature – Golem
Trample
Whenever Abundance Golem and at least one other artifact creature attack, you gain 4 life
4/5
 C 
Artifact – Vehicle
When this artifact enters, create a tapped 2/2 black Zombie creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 C 
Artifact – Clue Treasure
{2}, {t}, Sacrifice Curious Candlestick: Draw a card.
{t}, Sacrifice Curious Candlestick: Add one mana of any color.
"So what's the reason they brought this to the library? And who did it?"
Forest
 
 B 
Basic Land – Forest

Reaver Vessel (rare)
Glorifier of Norn (uncommon)
Multiversal Key (uncommon)
Overgrown Memorial (uncommon)
Roran Stronghammer (common)
Investigator's Journal (common)
Surveilance Thopter (common)
Myr Antique (common)
Dominance Juggernaut (common)
Derminite Myr (common)
Artificer's Pastime (common)
Abundance Golem (common)
Ship of the Dead (common)
Curious Candlestick (common)
Forest (basic)