![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
As this Equipment enters, reveal any number of Equipment cards from your hand. For each card revealed this way, this Equipment enters with a charge counter on it.
Equipped creature gets +2/+2 and an additional +1/+1 for each charge counter on it, and gains trample.
Equip {3}
 U 
Artifact
{2}{u}, {t}: Investigate.
{t}, Sacrifice a Clue: Draw a card.
It undoes any mystery, no matter how obscure, except wherever it came from, or how it was procured.
 U 
Artifact Creature – Vampire Hatificer
When Widebrimmed Stalker enters the battlefield, create a Hat token. (It's an Equipment artifact with totem armor and equip {1}.)
3/1
 U 
Artifact – Treasure
{t}, Sacrifice a Treasure: Create a 3/2 red and white Spirit creature token.
{t}, Sacrifice Hallowed Hoard: Add one mana of any color.
 C 
Artifact – Clue
When Investigator's Journal enters the battlefield, draw a card.
{2}, {t}, Sacrifice Investigator's Journal: Draw a card.
"Secole Hayze might be gone, but he might still be of use to us."
 C 
Artifact Creature – Blinkmoth
Flying
{t}: Target Blinkmoth creature gets +1/+1 until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has haste.
When equipped creature attacks, you may sacrifice this Equipment. When you do, destroy target artifact.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Clue Treasure
{2}, {t}, Sacrifice Curious Candlestick: Draw a card.
{t}, Sacrifice Curious Candlestick: Add one mana of any color.
"So what's the reason they brought this to the library? And who did it?"
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Creature – Pest
A deck can have any number of cards named Artificer's Pastime.
{6}, {t}, Return six permanents named Artificer's Pastime you control to their owners' hands: Create six 6/6 colorless Golem artifact creature tokens.
Mishra's mind didn't come to rest in those days. During his leisure time he pondered the idea of artifacts propagating artifice.
0/1
 C 
Artifact Creature – Myr
{2}: Derminite Myr gains lifelink until end of turn.
{2}, Sacrifice Derminite Myr: Draw a card.
2/1
 C 
Artifact Creature – Golem
7/7
 C 
Artifact Enchantment – Shrine
When Altar of Fears enters the battlefield, each player mills a card for each Shrine you control. Then exile up to that many cards from among graveyards.
{2}{b}, {t}, Sacrifice Altar of Fears: Each player mills five cards. Then exile up to five cards from among graveyards.
 C 
Artifact Enchantment – Shrine
When Altar of Awakening enters the battlefield, create a X/X green Elemental creature token, where X is the number of Shrines you control.
{5}{g}, {t}, Sacrifice Altar of Awakening: Create a 5/5 green Elemental creature token.
Plains
 
 B 
Basic Land – Plains

Amplified Armor (rare)
Mystery Machine (uncommon)
Widebrimmed Stalker (uncommon)
Hallowed Hoard (uncommon)
Investigator's Journal (common)
Nexus Blinkmoth (common)
Arsonist's Torch (common)
Curious Candlestick (common)
Chrome Carapace (common)
Artificer's Pastime (common)
Derminite Myr (common)
Siege Golem (common)
Altar of Fears (common)
Altar of Awakening (common)
Plains (basic)