![Assorted] Artifacts: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may sacrifice Vehicles with a total power of 13 or greater rather than pay Conglomerate Dreadnought's mana cost.
Trample 13/13
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At the beginning of equipped creature's controller's end step, sacrifice Faulty IED. If you do, Faulty IED deals 5 damage to equipped creature and to that creature's controller.
Equipped creature has " : Attach Faulty IED to target creature."
As long as Faulty IED isn't equipped, it has equip . |
When this creature enters, exile up to two creature cards from among graveyards.
When this creature dies, create two 2/2 white Zombie creature tokens. 4/4
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Equipped creature gets +2/+2 for each permanent you control that is an artifact and/or enchantment.
Equip—Sacrifice an artifact or enchantment. |
Equip
( : Attach to target creature you control. Equip only as a sorcery.)+1/+2
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Mishra's Foreworker has all names of artifact cards in addition to its name. (This is effective at all times.)
3/3
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When Phyrexian Rendclaw dies, each player sacrifices a creature.
Death comes cheap to Phyrexia and costly to their victims.
4/2
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3/1
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Equipped creature gets +1/+0 and has protection from enchantments.
When equipped creature attacks, you may sacrifice this Equipment. When you do, destroy target enchantment. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flying
Protection from enchantments When thaumaturges claim creation of life is a divine feat, artificers can't help but feel flattered.
2/2
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Flying
You may pay rather than pay the cost of spells you control named Tetravite Replicator.1/1
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Trample
Whenever Abundance Golem and at least one other artifact creature attack, you gain 4 life 4/5
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Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may discard a card. If you do, draw a card."
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
: Myr Antique's base power and toughness becomes 3/3 until end of turn.
, Sacrifice Myr Antique: Draw a card.2/1
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Conglomerate Dreadnought
(rare)
Faulty IED
(uncommon)
Sarcophagus Wielder
(uncommon)
Rune-Covered Mask
(uncommon)
Blessed Implements
(common)
Mishra's Foreworker
(common)
Phyrexian Rendclaw
(common)
Axeblade Automaton
(common)
Prayer Beads
(common)
Branded Tetravite
(common)
Tetravite Replicator
(common)
Abundance Golem
(common)
Revelatory Torch
(common)
Myr Antique
(common)
Island
(basic)
: Attach Faulty IED to target creature."
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