![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Tome
The second time you learn each turn, you may put any card you own from outside the game into your hand rather than only a Lesson card, and you don't need to reveal the card.
{4}, {t}: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
 U 
Artifact – Blood
{2}, {t}: Put a +1/+1 counter on target creature.
{3}, {t}, Discard three cards, Sacrifice Hellkite Blood: Draw three cards.
 U 
Artifact – Fortification
Fortified land is indestructible and has "{t}, Tap an untapped creature you control: Mill two cards. Exile four cards from your graveyard. You may put a card milled this way into your hand."
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Artifact – Equipment
Equipped creature gets +1/+0 for each card you have drawn this turn.
Whenever equipped creature attacks, you may discard a card. If you do, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact Enchantment – Shrine
When Altar of Light enters the battlefield, you gain 1 life for each Shrine you control.
{2}{w}, {t}, Sacrifice Altar of Light: You gain 5 life.
 C 
Artifact – Equipment
Equipped creature gets +2/+1.
Equip face-down creature {1}
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
If equipped creature would deal combat damage to a Plant or Treefolk, it deals twice that much damage instead.
Equip {1}
 C 
Artifact
Sacrifice Painted Earthenware: Create a tapped Food.
Sacrifice Painted Earthenware: Create a tapped Treasure.
{b}
 
 C 
Artifact Creature – Fish Food
{2}, {t}, Sacrifice Sashimi: You gain 3 life.
1/2
{2}
 
 C 
Artifact Creature – Construct
Flying, defender
2/1
 C 
Artifact Creature – Clue Inkling
Flying
{2}, Sacrifice Escaped Notes: Draw a card.
The journal pages, just yesterday filled with detailed descriptions, were blank today; with a flutter the lines vanished through an open window.
2/1
 C 
Artifact Creature – Golem
{t}, Sacrifice Hulk Shell: You may put a card named Phyrexian Hulk from your hand or graveyard onto the battlefield tapped.
Yeraan's ghouls were the first to scout the dangers of approaching not fully assembled Phyrexian war machines.
3/2
 C 
Artifact Creature – Spider Volver
Reach
Prototype {3}{g} – 2/4
4/2
 C 
Artifact – Equipment
Equipped creature gets +2/+2.
When equipped creature dies, sacrifice this Equipment. When you do, put two +1/+1 counters on target artifact creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Forest
 
 B 
Basic Land – Forest

Multiversal Metahistories (rare)
Hellkite Blood (uncommon)
Alchemist's Workshop (uncommon)
Meddler's Mask (uncommon)
Altar of Light (common)
Hidden Hatchet (common)
Woodcutter’s Axe (common)
Painted Earthenware (common)
Sashimi (common)
Chikako (common)
Escaped Notes (common)
Hulk Shell (common)
Arachnid Variform (common)
Scavenged Module (common)
Forest (basic)