![Assorted] Artifacts: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{t}, Discard two cards, Sacrifice a creature: Draw three cards.
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, you may discard a card. If you do, draw a card."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Craft with any number of permanents with a total of four or more card types {4}
Delirium Blade
 
 U 
Artifact – Equipment
When this Equipment enters, attach it to up to one target creature you control.
Equipped creature gets +4/+0 and has double strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
 
 U 
Artifact
Sack doesn't untap during your untap step.
{3}, {t}: Exile target creature an opponent controls for as long as Sack remains on the battlefield and tapped. Activate this ability only any time you could cast a sorcery.
{4}: Untap Sack. Any player may activate this ability any time they could cast a sorcery..
 U 
Artifact Creature – Drone
Whenever a player discards a card, that player mills two cards.
If a player would mill any number of cards, they mill that many cards plus two instead.
3/5
 C 
Artifact Creature – Thopter
Flying
Ramshackle Thopter can't block.
Whenever Ramshackle Thopter attacks, target creature can't block Ramshackle Thopter.
The drake snapped off part of the wing, but it continued to fly swaying and dipping along its path. After all it was a miracle that it's been flying before.
2/1
 C 
Artifact Enchantment – Shrine
When Altar of Currents enters the battlefield, you draw a card for each Shrine you control, then discard that many cards.
{3}{u}, {t}, Sacrifice Altar of Currents: Draw five cards, then discard five cards.
 C 
Artifact Creature – Necron Wizard
{b}, Sacrifice Apprentek: Return target artifact creature card from your graveyard to your hand.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
If equipped creature would deal combat damage to a Plant or Treefolk, it deals twice that much damage instead.
Equip {1}
 C 
Artifact Creature – Construct
As long as Flattering Effigy is in your hand it has the name of your commander in addition to its name.
Imitation is the sincerest form of flattery.
2/2
 C 
Artifact – Blood Food
{1}, {t}, Discard a card, Sacrifice Blood Pudding: Draw a card.
{2}, {t}, Sacrifice Blood Pudding: You gain 3 life.
{3}, {t}, Discard a card, Sacrifice Blood Pudding: Draw a card. You gain 3 life.
 C 
Artifact Creature – Robot
Reprogrammed Protector can't block.
4/4
 C 
Artifact Creature – Phyrexian Dog
As long as it's your turn, Scrapper Hounds gets +3/+0.
4/4
 C 
Artifact
When Haunted Compass enters the battlefield, scry 2.
{2}, {t}: Mill two cards. You may sacrifice Haunted Compass. If you do, put a land card milled this way onto the battlefield.
{b}{g}{u}, {t}, Exile Haunted Compass: Return target card from your graveyard to your hand.
 C 
Artifact Creature – Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{w}, Sacrifice Gearwork Unicorn: Put a +1/+1 counter on each artifact creature you control.
2/3
Island
 
 B 
Basic Land – Island

Cauldron of Anticipation (rare)
Explorer's Edge (uncommon)
Sack (uncommon)
Humming Drone (uncommon)
Ramshackle Thopter (common)
Altar of Currents (common)
Apprentek (common)
Woodcutter’s Axe (common)
Flattering Effigy (common)
Blood Pudding (common)
Reprogrammed Protector (common)
Scrapper Hounds (common)
Haunted Compass (common)
Gearwork Unicorn (common)
Island (basic)