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Showing 50 of 153 Multicolour cards
Go to section: Multicolour (153) Hybrid (80)
Show rarities: C U R M
Whenever you draw a card during an opponent's turn, Crackling Otter deals 1 damage to any target.
2/2
Defender, haste
: Untap target Vehicle. It becomes a creature in addition to its other types and gains haste until end of turn.

1/3
Flying
When you cast Dragon Chronomancer, put target card you own with flashback or unearth from exile into your hand.
When you cast Dragon Chronomancer, put target card you own with flashback or unearth from exile into your hand.
3/5
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
As long as you control two or more creatures with the chosen name, you may cast Forgotten Comrade from the command zone and from exile.
Forgotten Comrade enters the battlefield as a copy of a creature you control with the chosen name of your choice except it has haste.
As long as you control two or more creatures with the chosen name, you may cast Forgotten Comrade from the command zone and from exile.
Forgotten Comrade enters the battlefield as a copy of a creature you control with the chosen name of your choice except it has haste.
Flying (This creature can't be blocked except by creatures with flying or reach.)
4/3
Draw three cards. Harsh Truth deals damage equal to the number of cards in your hand to a creature of your choice, Then discard two cards.
Copy target instant or sorcery spell or activated or triggered ability. You may choose new targets for the copy.
Choose one —
• Copy target instant spell you control.
• Create a token that's a copy of a token you control.
• Create a 3/1 red Elemental creature token.
• Copy target instant spell you control.
• Create a token that's a copy of a token you control.
• Create a 3/1 red Elemental creature token.
Choose one —
• Target creature attacks you this turn if able.
• Switch target creature's power and toughness until end of turn.
• Put target instant card from your graveyard on top of your library.
• Target creature attacks you this turn if able.
• Switch target creature's power and toughness until end of turn.
• Put target instant card from your graveyard on top of your library.
Whenever a Rogue creature you control attacks, target creature can't block it this turn.
One master, many disciples.
3/2
Menace (This creature can't be blocked except by two or more creatures.)
Menacing Graxiplon can't be blocked unless all creatures blocking it share a creature type.
Menacing Graxiplon can't be blocked unless all creatures blocking it share a creature type.
3/4
Bury the top four cards of your library. You may cast an instant or sorcery card buried this way.
You may put a card you own named Ludevic, Necro-Alchemist or Kraum, Ludevic's Opus from the command zone, exile or graveyard into your hand.
You may put a card you own named Ludevic, Necro-Alchemist or Kraum, Ludevic's Opus from the command zone, exile or graveyard into your hand.
As an additional cost to cast Necroalchemical Insight, discard a card.
Draw three cards.
Draw three cards.
Flying
Creatures with flying can't block.
Creatures with flying can't block.
8/8
Each opponent chooses a permanent you don't control that was not yet chosen this way. Gain control of each permanent chosen this way.
Discard a land card: Noggle Rubblesneak can't be blocked this turn. Scry 1.
3/2
Scry 1.
You may draw a card. If you don't, return Obsessive Tweaking to its owner's hand.
You may draw a card. If you don't, return Obsessive Tweaking to its owner's hand.
As an additional cost to cast Revelations from Ruins, discard two cards.
Return up to one target artifact card, up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Exile Revelations from Ruins.
Return up to one target artifact card, up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Exile Revelations from Ruins.
When Scion of Humanity enters the battlefield, draw a card, then discard a card.
When Scion of Humanity dies, you may discard a card. If you do, draw a card.
When Scion of Humanity dies, you may discard a card. If you do, draw a card.
In the end humanity's essence lay not in wisdom but in reflection, at times insightful, at times obsessive.
2/2
When Sparkshark enters the battlefield or mutates or you cycle Sparkshark, it deals 1 damage to each opponent and each planeswalker.
Cycling
(
, Discard this card: Draw a card.)
Cycling




4/2
Copy target instant or sorcery spell for each instant or sorcery spell you have cast this turn. You may choose new targets for each copy.
As an additional cost to cast Visions of Keranos, discard two cards or discard an enchantment card.
Scry 3. Draw three cards.
Scry 3. Draw three cards.
Counter target spell.
Add

to your mana pool.
Add



War Phantasm can't be blocked.
3/2
You may cast Windblown Reaver without paying its mana cost if you control a permanent you don't own.
The first rat to flee the sinking ship is always exactly that: the first.
3/2
Choose one —
• Creatures you control and creature cards in your graveyard have all creature types this turn.
• Zubera Charm deals 4 damage each to target creature you control and target creature you don't control.
• The next time a creature you control dying causes an ability to trigger this turn, you may copy that ability.
• Creatures you control and creature cards in your graveyard have all creature types this turn.
• Zubera Charm deals 4 damage each to target creature you control and target creature you don't control.
• The next time a creature you control dying causes an ability to trigger this turn, you may copy that ability.
When Anaba Inquisitor enters the battlefield, create a Clue artifact token named Circumstantial Evidence. It has "
, Sacrifice this Clue and another Clue you control: Draw two cards."

3/2
Flying
Whenever a player attacks your side, exile target attacking creature.
Whenever Arbiter of Order and Chaos attacks, no more than one creature each player controls can block this turn.
Whenever a player attacks your side, exile target attacking creature.
Whenever Arbiter of Order and Chaos attacks, no more than one creature each player controls can block this turn.
5/5
Create two tokens that are copies of target artifact.
"It belongs in a museum."
Exile the top four cards of your library. Until the end of your next turn, you may cast artifact cards exiled this way.
Flying, haste, vigilance
Whenever you cast an Angel and/or Phoenix spell from your hand, you may pay


. If you do, return Avian Seraph from your graveyard to the battlefield.
Whenever you cast an Angel and/or Phoenix spell from your hand, you may pay




3/2
Whenever a creature you control becomes blocked, you may have it deal its combat damage this turn to a planeswalker or player other than the one it is attacking.
4/3
Craven Champion can't attack a player that controls a creature.
4/2
Each of up to two target creatures gains double strike until end of turn.
Flash (You may cast this spell any time you could cast an instant.)
When Firebolt Courser enters the battlefield, you may have it deal 3 damage to target attacking or blocking creature.
When Firebolt Courser enters the battlefield, you may have it deal 3 damage to target attacking or blocking creature.
3/4
Create a 1/1 white Kor Ally creature token and a 2/2 white Knight Ally creature token. Allies you control gain haste until end of turn.
You may put a card you own named Akiri, Line Slinger or Bruse Tarl, Boorish Herder from the command zone, exile or graveyard into your hand.
You may put a card you own named Akiri, Line Slinger or Bruse Tarl, Boorish Herder from the command zone, exile or graveyard into your hand.
Hearth Helix deals 2 damage to any target. You gain 2 life.
You gain 3 life for each creature on the battlefield.
Inferno Helix deals 3 damage to each creature.
Inferno Helix deals 3 damage to each creature.
Double strike (This creature deals both first-strike and regular combat damage.)
3/1
Vigilance, haste
3/3
First strike (This creature deals combat damage before creatures without first strike.)
4/1
Choose one —
• Search your library for an Equipment card, reveal it and put it into your hand, then shuffle your library.
• Put an Equipment card from your hand onto the battlefield.
• Search your library for an Equipment card, reveal it and put it into your hand, then shuffle your library.
• Put an Equipment card from your hand onto the battlefield.
Haste, flying
At the beginning of combat during your turn, target creature you control gains haste and flying until end of combat.
At the beginning of combat during your turn, target creature you control gains haste and flying until end of combat.
3/3
Marble Grotesque has flying and first strike during your turn.
2/2
Each player sacrifices a number of permanents equal to the number of lands that player controls.
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
First strike (This creature deals combat damage before creatures without first strike.)
5/5
First strike (This creature deals combat damage before creatures without first strike.)
2/2
Smite with Fire deals 6 damage to target attacking or blocking creature.
Flying
When Smiting Archon enters the battlefield, each opponent sacrifices a permanent.
When Smiting Archon enters the battlefield, each opponent sacrifices a permanent.
3/3
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Sunhome Slith deals combat damage to a player, put a +1/+1 counter on it.
Whenever Sunhome Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
Go to section: Multicolour (153) Hybrid (80)
Show rarities: C U R M
![Assorted] Enemies: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2017-12-02 17:43:07 by SecretInfiltrator