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Mechanics

Showing 13 of 13 Green cards

Go to section: White (6) Blue (9) Black (3) Green (13)

Show rarities: C U M

 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{4}: Attach Ancestral Boon to target creature you control. Activate this ability only as a sorcery.
 C 
Creature – Elf Archer Soldier
Patronage 3 (This creature enters the battlefield with three +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.)
Creatures you control with +1/+1 counters on them have reach.
0/0
1 comment
2014-09-03 13:48:12 by Alex
 C 
Creature – Elf Soldier
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
4/4
 U 
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put it into your hand as it resolves.)
Put a +1/+1 counter on each of up to three target creatures.
 C 
Creature – Elf Druid
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
{t}: Add {g} to your mana pool.
"We sell history."
2/2
 C 
Creature – Beast
Trample
Spend only mana produced by gold counters to pay Illustrious Beast's colorless casting cost.
"Size matters most."
5/5
 U 
Sorcery
Bid. Each bidding player puts a 1/1 green Squirrel creature token onto the battlefield. The highest bidders each put a 4/4 green beast creature token with trample onto the battlefield. (Starting with you, each player may pay {1}. Repeat this process until no player pays mana.)
 C 
Creature – Elf Warrior
Opulence — Whenever you cast a spell that costs more than Keeper of the Gardens, put two +1/+1 counters on Orchid Wardens.
"Garden or Groundskeeper?"
-[City Name] expression describing the inability to distinguish two different things
2/2
 U 
Creature – Beast
Patronage 4 (This creature enters the battlefield with four +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.")
{3}{u}: Target creature with a +1/+1 counter on it gains hexproof until end of turn.
0/0
 M 
Creature – Wurm
Trample
When Prodigal's Bane dies, you get a number of gold counters equal to Prodigal's Bane's power. (Gold counters may be spent as colorless mana or to pay life costs.)
8/8
1 comment
2014-09-03 09:28:01 by Alex
 C 
Instant
Target creature gets +X/+X until end of turn.
 C 
Instant
Destroy target artifact.
Coercion-Pay 2 life (As you cast this spell, another player may pay its coercion cost. If no player does, copy this spell except for its coercion ability. You may choose new targets for the copy.)
"Fragility is the first-and last-sign of poor craftsmanship."
 C 
Creature – Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Remember that their is wealth in tradition."
4/3

Go to section: White (6) Blue (9) Black (3) Green (13)

Show rarities: C U M


[NAME PENDING]: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics