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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Wurm
Trample
When Prodigal's Bane dies, you get a number of gold counters equal to Prodigal's Bane's power. (Gold counters may be spent as colorless mana or to pay life costs.)
8/8
 U 
Creature – Spirit
Patronage 3 (This creature enters the battlefield with three +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter form this creature onto another target creature.)
{1}{u}: Target creature with a +1/+1 counter on it can't be blocked this turn.
"The honored ancestors have unlimited access."
0/0
 U 
Enchantment
Whenever an opponent gains one or more gold counters or puts a +1/+1 counter on a creature he or she controls, you may untap target creature you control.
“A true thief can smell coin from a mile away.”
-Volpe, Master Thief
 U 
Sorcery
Bid. For each player who bids equal to or lower than you, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. (Starting with you, each player may pay {1}. Repeat this process until no player pays mana.)
 C 
Creature – Human Soldier
Opulence – Whenever you cast a spell that costs more then Goldplated Soldier, put a +1/+1 counter on Goldplated Soldier.
1/1
 C 
Creature – Human Soldier
Hexproof
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
2/2
 C 
Creature – Elf Archer Soldier
Patronage 3 (This creature enters the battlefield with three +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.)
Creatures you control with +1/+1 counters on them have reach.
0/0
 C 
Creature – Zombie Wizard
Whenever a player bids higher than you, that player loses 2 life.
"The price is far higher than you think."
2/2
 C 
Creature – Elf Soldier
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
4/4
 C 
Creature – Elf Druid
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
{t}: Add {g} to your mana pool.
"We sell history."
2/2
 C 
Creature – Human Advisor
{1}{b}: Each opponent loses 1 life. You get a number of gold counters equal to the life lost this way. (Gold counters may be spent as colorless mana or to pay life costs.)
2/2
 C 
Instant
Target creature gets +X/+X until end of turn.
 C 
Instant
Destroy target artifact.
Coercion-Pay 2 life (As you cast this spell, another player may pay its coercion cost. If no player does, copy this spell except for its coercion ability. You may choose new targets for the copy.)
"Fragility is the first-and last-sign of poor craftsmanship."
 C 
Instant
Counter target spell unless it’s controller pays {x}. Then bid. Each player that bids equal to or lower than you puts the top three cards of his or her library into his or her graveyard. (Starting with you, each player may pay 1. Repeat this process until no players pay mana.)
Plains
 
 B 
Basic Land – Plains

Prodigal's Bane (mythic)
Ethereal Patrons (uncommon)
Theif's Nose (uncommon)
Doge's Discretion (uncommon)
Goldplated Soldier (common)
Doge's Emmisary (common)
Donato's Arcieri (common)
Clerk of Emnities (common)
Donato's Brigade (common)
Elvish Merchants (common)
Augenti Banker (common)
Strength of Dales (common)
Trinket Snub (common)
Magic Fine (common)
Plains (basic)