[NAME PENDING]: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Rogue
Hexproof
{t}: Choose one –
- Move a +1/+1 counter from target creature onto another target creature.
- Move a gold counter from target player onto another target player.
2/2
 U 
Sorcery
Bid. Each bidding player puts a 1/1 green Squirrel creature token onto the battlefield. The highest bidders each put a 4/4 green beast creature token with trample onto the battlefield. (Starting with you, each player may pay {1}. Repeat this process until no player pays mana.)
 U 
Creature – Beast
Patronage 4 (This creature enters the battlefield with four +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.")
{3}{u}: Target creature with a +1/+1 counter on it gains hexproof until end of turn.
0/0
 U 
Creature – Spirit
Patronage 3 (This creature enters the battlefield with three +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter form this creature onto another target creature.)
{1}{u}: Target creature with a +1/+1 counter on it can't be blocked this turn.
"The honored ancestors have unlimited access."
0/0
 C 
Creature – Drake
Flying
Patronage 2 (This creature enters the battlefield with two +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.")
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/2
 C 
Instant
Target creature gets +X/+X until end of turn.
 C 
Creature – Spirit Soldier
Patronage 5 (This creature enters the battlefield with five +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.")
{w}: Target creature with a +1/+1 counter on it gains vigilance until end of turn.
0/0
 C 
Sorcery
Bid. Each player gains life equal to his or her bid. The highest bidder gains an additional 5 life. (Starting with you, each player may pay {1}. Repeat this process until no players pay mana.)
"To the winner goes the controlling interest."
 C 
Creature – Beast
Trample
Spend only mana produced by gold counters to pay Illustrious Beast's colorless casting cost.
"Size matters most."
5/5
 C 
Creature – Zombie Wizard
Whenever a player bids higher than you, that player loses 2 life.
"The price is far higher than you think."
2/2
 C 
Creature – Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Remember that their is wealth in tradition."
4/3
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{4}: Attach Ancestral Boon to target creature you control. Activate this ability only as a sorcery.
 C 
Instant
Move up to two gold counters from target player to you. (Gold counters may be spent as colorless mana or to pay life costs.)
Draw a card.
"Stop! Thief!"
 C 
Creature – Human Soldier
Hexproof
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
2/2
Plains
 
 B 
Basic Land – Plains

Volpe, Master Theif (mythic)
Menagerie Auction (uncommon)
Pholosian Grandscale (uncommon)
Ethereal Patrons (uncommon)
Drake Mount (common)
Strength of Dales (common)
Augenti Wardens (common)
Collective Investment (common)
Illustrious Beast (common)
Clerk of Emnities (common)
Wildheart Invoker (Reprint) (common)
Ancestral Boon (common)
Pickpocket (common)
Doge's Emmisary (common)
Plains (basic)