[NAME PENDING]: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Rogue
Hexproof
{t}: Choose one –
- Move a +1/+1 counter from target creature onto another target creature.
- Move a gold counter from target player onto another target player.
2/2
 U 
Sorcery
Bid. For each player who bids equal to or lower than you, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. (Starting with you, each player may pay {1}. Repeat this process until no player pays mana.)
 U 
Creature – Beast
Patronage 4 (This creature enters the battlefield with four +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.")
{3}{u}: Target creature with a +1/+1 counter on it gains hexproof until end of turn.
0/0
 U 
Enchantment
Whenever an opponent gains one or more gold counters or puts a +1/+1 counter on a creature he or she controls, you may untap target creature you control.
“A true thief can smell coin from a mile away.”
-Volpe, Master Thief
 C 
Creature – Drake
Flying
Patronage 2 (This creature enters the battlefield with two +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.")
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/2
 C 
Creature – Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Remember that their is wealth in tradition."
4/3
 C 
Creature – Human Soldier
Opulence – Whenever you cast a spell that costs more then Goldplated Soldier, put a +1/+1 counter on Goldplated Soldier.
1/1
 C 
Creature – Elf Druid
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
{t}: Add {g} to your mana pool.
"We sell history."
2/2
 C 
Creature – Spirit Soldier
Patronage 5 (This creature enters the battlefield with five +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.")
{w}: Target creature with a +1/+1 counter on it gains vigilance until end of turn.
0/0
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{4}: Attach Ancestral Boon to target creature you control. Activate this ability only as a sorcery.
 C 
Instant
Destroy target enchantment.
Coercion-Pay 2 life (As you cast this spell another player may pays its coercion cost. If no player does, copy this spell except for its coercion ability. You may choose new targets for the copy.)
 C 
Instant
Target creature gets +X/+X until end of turn.
 C 
Creature – Zombie Wizard
Whenever a player bids higher than you, that player loses 2 life.
"The price is far higher than you think."
2/2
 C 
Instant
Move up to two gold counters from target player to you. (Gold counters may be spent as colorless mana or to pay life costs.)
Draw a card.
"Stop! Thief!"
Island
 
 B 
Basic Land – Island

Volpe, Master Theif (mythic)
Doge's Discretion (uncommon)
Pholosian Grandscale (uncommon)
Theif's Nose (uncommon)
Drake Mount (common)
Wildheart Invoker (Reprint) (common)
Goldplated Soldier (common)
Elvish Merchants (common)
Augenti Wardens (common)
Ancestral Boon (common)
Wistful Injuncture (common)
Strength of Dales (common)
Clerk of Emnities (common)
Pickpocket (common)
Island (basic)