[NAME PENDING]: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Human Soldier
Hexproof
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
2/2
 U 
Sorcery
Bid. For each player who bids equal to or lower than you, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. (Starting with you, each player may pay {1}. Repeat this process until no player pays mana.)
 C 
Instant
Target creature gets +X/+X until end of turn.
 M 
Creature – Wurm
Trample
When Prodigal's Bane dies, you get a number of gold counters equal to Prodigal's Bane's power. (Gold counters may be spent as colorless mana or to pay life costs.)
8/8
 C 
Creature – Zombie Wizard
Whenever a player bids higher than you, that player loses 2 life.
"The price is far higher than you think."
2/2
 C 
Creature – Elf Druid
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
{t}: Add {g} to your mana pool.
"We sell history."
2/2
 U 
Creature – Human Rogue
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
Whenever Villa Burgaler deals combat damage to a player, draw a card.
1/1
 U 
Enchantment
Whenever an opponent gains one or more gold counters or puts a +1/+1 counter on a creature he or she controls, you may untap target creature you control.
“A true thief can smell coin from a mile away.”
-Volpe, Master Thief
 C 
Creature – Elf Soldier
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
4/4
 C 
Creature – Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Remember that their is wealth in tradition."
4/3
 C 
Creature – Bird Scout
Flying
Mercantile (Whenever this creature deals damage, you get that many gold counters. Gold counters may be spent as colorless mana or to pay life costs.)
1/1
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{4}: Attach Ancestral Boon to target creature you control. Activate this ability only as a sorcery.
 M 
Legendary Creature – Human Rogue
Hexproof
{t}: Choose one –
- Move a +1/+1 counter from target creature onto another target creature.
- Move a gold counter from target player onto another target player.
2/2
 C 
Instant
Counter target spell unless it’s controller pays {x}. Then bid. Each player that bids equal to or lower than you puts the top three cards of his or her library into his or her graveyard. (Starting with you, each player may pay 1. Repeat this process until no players pay mana.)
 C 
Creature – Drake
Flying
Patronage 2 (This creature enters the battlefield with two +1/+1 counters on it. As long as it has a +1/+1 counter on it, this creature has "{2}: Move a +1/+1 counter from this creature onto another target creature.")
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/2

Doge's Emmisary (common)
Doge's Discretion (uncommon)
Strength of Dales (common)
Prodigal's Bane (mythic)
Clerk of Emnities (common)
Elvish Merchants (common)
Villa Burgaler (uncommon)
Theif's Nose (uncommon)
Donato's Brigade (common)
Wildheart Invoker (Reprint) (common)
Aven Courier (common)
Ancestral Boon (common)
Volpe, Master Theif (mythic)
Magic Fine (common)
Drake Mount (common)