Superhero: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player chooses one creature they own from the battlefield or from the graveyard. Exile those cards, then return it to the battlefield under their owner's control. Then each player shuffles all other creatures into their owner's libraries.
Illus. DC
 U 
Instant
Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
{w}{u}{b}
 
 U 
Creature – Human Demon
Flying
{x}, {t}: Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn.
1/3
 U 
Artifact – Equipment
You may choose to not untap equipped creature during your upkeep.
Equipped creature gains "{x}, {t}: put an X/X green Construct artifact creature onto the battlefield."
Whenever equipped creature becomes untapped, destroy all Constructs.
Equip {3}
Illus. DC
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Instant
Target mutant you control fights a target creature you don't control.
Illus. Marvel
 C 
Creature – Mutant
{2}{u}: Shadowcat can't be blocked.
{u}{u}: Shadowcat phases out.
1/2
Mountain
 
 B 
Basic Land – Mountain

Brightest Day (rare)
Team Betrayal (uncommon)
Raven (uncommon)
Green Lantern Ring (uncommon)
Heroic Mission (common)
Shadowcat (common)
Mountain (basic)