Colors war
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Showing 39 of 39 Blue cards
Go to section: Colourless (8) White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (23) Hybrid (1) Artifact (13) Land (11)
Show rarities: C U R M
You have no maximum hand size
If you have 5 or more cards in hand, this has Hexproof
+1 Draw 1 card. If it was the first card outside of your draw step, draw an additional card.
-3 X Creatures you control get +X/+X until end of turn, where x is the number of cards in your hand.
-9 Create an emblem with: Whenever you would draw cards, Draw that many plus four instead.
If you have 5 or more cards in hand, this has Hexproof
+1 Draw 1 card. If it was the first card outside of your draw step, draw an additional card.
-3 X Creatures you control get +X/+X until end of turn, where x is the number of cards in your hand.
-9 Create an emblem with: Whenever you would draw cards, Draw that many plus four instead.
2

Flying
Sacrifice Dispensable Thopter : draw a card.
,discard a card: Return Dispensable Thopter from your Graveyard to the Battlefield tapped . When it would die again, Exile it instead


2/1
Enchant a Creature
Enchanted Creature loses All Abilities and becomes a Fish with base Power and Toughness 1/1.
Enchanted Creature loses All Abilities and becomes a Fish with base Power and Toughness 1/1.
Destroy target Forest, Swamp or Plains.
Draw a card
Draw a card
Flying
2/3
Counter target Spell. Flying creatures you control gain +0/+2 until end of turn
Tap up to two creatures. They do not untap during their controllers next untap step.
Training(Everytime Glisterfin Apprentice Attacks with at least one other creature, put a +1/+1 counter on Glisterfin Apprentice)
If there are at Least 2 +1/+1 counters on Glisterfin Apprentice, Glisterfin Apprentice gets Swift Swim 1 (Tap 1 Islands you control. Glisterfin Apprentice gets +1/+1. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.)
If there are at Least 2 +1/+1 counters on Glisterfin Apprentice, Glisterfin Apprentice gets Swift Swim 1 (Tap 1 Islands you control. Glisterfin Apprentice gets +1/+1. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.)
2/1
Indestructible
Equipped Creature gains "whenever this creature attacks, attacking creatures get +1/+1 until end of turn"and has Swarm 1 (Whenever this attacks with at least one creature of the same creature type, create 1 tapped and attacking 1/1 blue fish tokens.)
Equip
Equip a fish or Ally
Equipped Creature gains "whenever this creature attacks, attacking creatures get +1/+1 until end of turn"and has Swarm 1 (Whenever this attacks with at least one creature of the same creature type, create 1 tapped and attacking 1/1 blue fish tokens.)
Equip

Equip a fish or Ally

Whenever a Blue creature you control dies, put a grave counter on Glisterfin Cementary and you gain 2 Life.
When Glisterfin Cementary would get the 5th grave counter, Transform Glisterfin Cementary
When Glisterfin Cementary would get the 5th grave counter, Transform Glisterfin Cementary
When Glisterfin Cementary Transforms into Vengeful Spirit Fish, Draw 2 cards.
Flying
When Vengeful Spirit Fish deals combat damage to a player, That player mills 2 Cards.
When This creature would die, exile it instead.
Flying
When Vengeful Spirit Fish deals combat damage to a player, That player mills 2 Cards.
When This creature would die, exile it instead.
7/9
Whenever Glisterfin Darter attacks, Choose one:
-This creature cannot be blocked this turn.
-This creature gets +2/+0 until end of turn.
-Create a tapped and Attacking 1/1 blue Fish token.
-This creature cannot be blocked this turn.
-This creature gets +2/+0 until end of turn.
-Create a tapped and Attacking 1/1 blue Fish token.
2/2
Defender
The Elders of the Glisterfin are well Known for teaching the little kids to swim. When they are not teaching, they often tell storys about long forgotten wars. Those stories are listened to and liked by the Children of Glisterfin.
2/4
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
3/4
When Glisterfin Lancer enters the battlefield, draw a card
Swift Swim 2 (Tap 2 Islands you control. Glisterfin Lancer gets +2/+2. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.)
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
Swift Swim 2 (Tap 2 Islands you control. Glisterfin Lancer gets +2/+2. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.)
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
4/2
Create twice x 1/1 blue Fish tokens or x 2/2 Fish ally tokens with Swift Swim 1 .
Scry X
Scry X
Swift Swim 1 , Swarm 1 (Whenever this attacks with at least one creature of the same creature type, create 1 tapped and attacking 1/1 blue fish tokens.)
Members of the Glisterfin Alliance are not only good Diplomats, if attacked they can fight really well.
1/1
Choose one:
-Draw two cards
-Counter target spell.
-Gain 1 Life For Each card In your Hand
-Draw two cards
-Counter target spell.
-Gain 1 Life For Each card In your Hand
Prowess, Prowess, (each instance of prowess triggers seperately) Ward
.
:Sacrifice Library Sorcerer:Library Sorcerer deals X damage to any target where x is Library Sorcerers power
Prowess does not trigger if this is tapped.


Prowess does not trigger if this is tapped.
3/3
Swift Swim 4 (Tap 4 Islands you control. Lumindra Neon-Scales gets +4/+4. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.), Ward-Draw a Card.

:draw a card.If you control another fish or Ally, Draw two cards instead.
other Blue creatures you control get +3/+2.
Whenever a blue creature enters the battlefield under your control, you may pay
. If you do, Draw a card


other Blue creatures you control get +3/+2.
Whenever a blue creature enters the battlefield under your control, you may pay

4/5
Choose target spell, gain control of that spell. you may choose new targets for it. This Spell costs
less to cast if that spell targets you.
that spells contoller creates a Treasure Token

that spells contoller creates a Treasure Token
Blue creatures you control get +2/+0 and Swift swim 1.
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
When Nirada, Shining Fish enters the battlefield, draw a card
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
When Nirada, Shining Fish enters the battlefield, draw a card
3/5
Parliament of Glisterfin enters the battlefield tapped.
:Blue creatures you control get +0/+1 and have Ward
until end of turn.
When Parliament of Glisterfin enters the battlefield, sacrifice a land you control
:


When Parliament of Glisterfin enters the battlefield, sacrifice a land you control



Counter target neoncreature spell unless its controller pays
.
Create a 1/1 Blue fish token

Create a 1/1 Blue fish token
Flying
When Sacred of the Glisterfin enters the battlefield, Draw a Card. Then if you have 4 or more cards in hand, create a 2/2 Blue Fish, Ally Creature Token with swift swim 1
When Sacred of the Glisterfin enters the battlefield, Draw a Card. Then if you have 4 or more cards in hand, create a 2/2 Blue Fish, Ally Creature Token with swift swim 1
4/2
Counter target Spell unless its controller pays
. Target Fish or Ally you control gets +1/+0 until end of turn.

Draw a card.
Scry 2.
Scry 2.
Equipped creature has +2/+1 and gains Whenever you untap one or more islands during your main phase draw a card
Equip a Fish
Equip a Blue Creature
Equip
Equip a Fish

Equip a Blue Creature

Equip

Equipped Creature gets Ward
and +0/+2
Equip a Fish
Equip a Blue Creature
Equip

Equip a Fish

Equip a Blue Creature

Equip

Search your Library for an instant or sorcery card, put it aside, shuffle your library and put the card on top. you may pay
to draw 1 additional card in your next upkeep

Return target creature to its controllers hand.
Draw a Card
Draw a Card
Whenever Sububblemarine deals combat damage to a player, draw a card.
Crew 4
Crew 4
4/5
You gain life equal to The number of cards in your Hand. Create a Treasure Token. If you Gained 5 or mre Life this way, Scry 1.
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
2/1
Enchant creature
Enchanted Creature gets -1/-0 for each fish you control.
When Swarm the enemy enters the battlefield, create a 1/1 blue fish token
Enchanted Creature gets -1/-0 for each fish you control.
When Swarm the enemy enters the battlefield, create a 1/1 blue fish token
Creatures you control get +1/+1 and have: When this deals combat damage to a player, Draw a card.
Every Player may Discard all cards from their hand and Draw 7 cards.
Draw a Card
Draw a Card
Flying,Ward
,Lifelink
When Wishgranting Sphinx enters the battlefield , scry 3, then draw 3 cards.
You have no maximum Hand size
This spell costs
less to cast for each card in your hand.

When Wishgranting Sphinx enters the battlefield , scry 3, then draw 3 cards.
You have no maximum Hand size
This spell costs

5/6
Go to section: Colourless (8) White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (23) Hybrid (1) Artifact (13) Land (11)
Show rarities: C U R M
Colors war: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
X Is your Devotion in Blue.
Equip a Blue creature
Equip
last 2024-10-22 11:18:28 by Visitor