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Showing 38 of 38 Green cards
Go to section: Colourless (8) White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (23) Hybrid (1) Artifact (13) Land (11)
Show rarities: N C U R M
Destroy target creature with flying.
Create a Food token
Create a Food token
Defender
:Add one mana of any color.

0/5
Search your library for a Basic land card and put it onto the battlefield tapped.
Gain 3 life
Gain 3 life
At the end of your combat phase, untap up to 3 lands you control.At the beginning of your end step, tap all lands you control.
Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.),Trample
Earthquake Hydra enters the battlefield with five +1/+1 counters on it.
Whenever a green creature enters the battlefield under your control put a +1/+1 counter on Earthquake Hydra.
When Earthquake Hydra would die, if there are one or more +1/+1 counters on it,instead remove a +1/+1 from it. If you cannot,exile it .
Earthquake Hydra enters the battlefield with five +1/+1 counters on it.
Whenever a green creature enters the battlefield under your control put a +1/+1 counter on Earthquake Hydra.
When Earthquake Hydra would die, if there are one or more +1/+1 counters on it,instead remove a +1/+1 from it. If you cannot,exile it .
0/1
Suspend 7-
Damage can't be prevented
When Ginormous Slug. enters the battlefield, if it was cast it deals 13 to each player.
When Ginormous Slug.is put into a graveyard from anywhere, its owner shuffles it into their library.


Damage can't be prevented
When Ginormous Slug. enters the battlefield, if it was cast it deals 13 to each player.
When Ginormous Slug.is put into a graveyard from anywhere, its owner shuffles it into their library.
13/13
Put a +1/+1 counter on target creature you control.Gain 4 Life
Target Creature you control fights target creature an opponent controls. If that creature dies, you gain 3 Life.
This creature's toughness is Equal To your devotion in Green.
When This Creature enters the battlefield, Bears and Warriors you control get Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.)until end of turn.

:Target Creature gets Slam 1until end of turn
: Add 1 Mana of any Color. If you control A creature with Power 4 or more, Add two Mana instead.
In your upkeep, If you control 2 or more creatures with Power 4 or Greater, Gain 3 life.
When This Creature enters the battlefield, Bears and Warriors you control get Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.)until end of turn.



In your upkeep, If you control 2 or more creatures with Power 4 or Greater, Gain 3 life.
1/#
Target Creature gets +2/+1 and Trample until end of turn.
Put a +1/+1 Counter on target Creature you control. It gets Trample and Indestructible until end of turn.
Destroy target Artifact or Enchantment.
Bloodlust 2 (It gets +2/+1 when attacking if a creature died since your last turn.),Reach
Bloodlust Triggers Twice a turn if the killed Creature had flying
Bloodlust Triggers Twice a turn if the killed Creature had flying
3/4
Equipped Creature has +1/+1,Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.) and trample
Equip
Equip a Warrior or Bear
Equip

Equip a Warrior or Bear

At the beginning of your upkeep if there are less than 3 counters on Paw-Tribe Baby put a +1/+1 counter on i
1/2
Affinity for Bears
Enchant Creature
Attacking creatures you control get Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.) and +2/+1 until end of turn.
Enchanted creature gets +1/+1 and has Landfall-this creature gets +3/+0 until end of turn.
Enchant Creature
Attacking creatures you control get Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.) and +2/+1 until end of turn.
Enchanted creature gets +1/+1 and has Landfall-this creature gets +3/+0 until end of turn.
Flying,Bloodlust 1 (It gets +1/+1 when attacking if a creature died since your last turn.)
3/2
Whenever a Green creature you control dies, Put a grave counter on Paw-Tribe Cementary. If it would get an 8th grave counter transform Paw-Tribe Cementary.
Creatures you control have +2/+1 and Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
Creatures you control have +2/+1 and Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
When Paw-Tribe Cementary transforms into Paw-Tribe Oddity Target creature you control gets trample until end of turn.
Trample, Haste
Creatures you control get a +1/+1 counter when they come into play and have Trample.
Trample, Haste
Creatures you control get a +1/+1 counter when they come into play and have Trample.
8/6


0/3
Defender
When Members of Paw-Tribe get too old to fight or are wounded , they are kept at the Camp where they tell stories about forgotten pasts to the children of the tribe. Those stories motivate them to Train hard so they become warriors.
2/3
Enchant Land
The enchanted Land has Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.) and
: attacking creatures you control have +1/+2 until end of turn.
The enchanted Land has Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.) and

Equipped creature is a bear warrior in addition to its other types. It has Bloodlust 1(It gets +1/+1 when attacking if a creature died last turn)
Equip
Equip

when this creature enters the battlefield, you may Search your libary for a Forest , Reveal it and put it into your Hand. if you control at least 5 lands put it onto the battlefield tapped instead
1/2
Trample,Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
4/3
Bloodlust 1 (It gets +1/+1 when attacking if a creature died since your last turn.),trample
2/3
Defender,Bloodlust 1 (It gets +1/+1 when attacking if a creature died since your last turn.)
Whenever Bloodlust is activated, This creature can attack as though it didnt have defender until end of turn.
Whenever Bloodlust is activated, This creature can attack as though it didnt have defender until end of turn.
4/5

Search your Library for a Basic Land card, Reveal it and put it into your hand
Create a food token.
Create a food token.
Enchant creature
Enchanted Creature Has +0/+1and Bloodlust 2 (It gets +2/+1 when attacking if a creature died since your last turn.)
When Rooting enters the battlefield Search your Library for a Basic land card and Put it onto the battlefield tapped.
Enchanted Creature Has +0/+1and Bloodlust 2 (It gets +2/+1 when attacking if a creature died since your last turn.)
When Rooting enters the battlefield Search your Library for a Basic land card and Put it onto the battlefield tapped.
Flying
When Sacred Pack of the Paw enters the battlefield, for each green nontoken creature with power 4 or greater you control choose one:
- Create a 1/1 green Bear, Warrior creature Token
- Put a +1/+1 counter on Sacred Pack of the Paw
When Sacred Pack of the Paw enters the battlefield, for each green nontoken creature with power 4 or greater you control choose one:
- Create a 1/1 green Bear, Warrior creature Token
- Put a +1/+1 counter on Sacred Pack of the Paw
1/1
Reach, Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.)
3/2
Prevent all combat damage that would be dealt this turn.
Create a 1/1 green Saproling creature Tokens
Create a 1/1 green Saproling creature Tokens
If a creature you control with one or more +1/+1 counters would die, instead remove all +1/+1 counters from it.
Enchant Land
Enchanted Land is every basic land type in addition to its other types
Enchanted Land is every basic land type in addition to its other types
Put a +1/+1 counter on X creatures you control.
If x is 2 or more,Create a 3/3 green Bear Token
If x is 2 or more,Create a 3/3 green Bear Token
Put a +1/+1 counter on target creature.
Flashback
Flashback

Creatures you control get +2/+1 and have Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
Go to section: Colourless (8) White (39) Blue (39) Black (39) Red (39) Green (38) Multicolour (23) Hybrid (1) Artifact (13) Land (11)
Show rarities: N C U R M
Colors war: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Create three 1/1 green insect tokens
last 2024-11-07 10:00:35 by PillowyAnt