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Showing all 69 cards

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Show rarities: C U R M

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 U 
Creature – Human Cleric
When Aged Executor dies, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
2/1
 R 
Creature – Human Cleric
At the beginning of your upkeep, put a 1/1 white and black Thrull creature token onto the battlefield.

{3}{b}{b}: Each player sacrifices a creature.
4/4
 U 
Creature – Human Monk
Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)

Whenever a creature enters the battlefield under your control, you may gain 1 life.
1/1
 R 
Sorcery
Destroy all nontoken creatures.
 R 
Creature – Elephant Monk
Flash

When Swift Protector enters the battlefield, creatures you control gain indestructible until end of turn.
3/4
 R 
Creature – Treefolk Shaman
At the beginning of each players upkeep, that player sacrifices a creature.

{1}{g}: Put a 1/1 green Saproling creature token onto the battlefield.
3/4
 R 
Creature – Treefolk
Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)

Sacrifice a creature: Put a +1/+1 counter on Bloodsap Willow.
1/1
 R 
Enchantment
Whenever a creature you control dies, you may pay {2}. If you do, each player sacrifices a creature.
 U 
Creature – Fungus
When Festering Fungus dies, up to three target creatures each get -1/-1 until end of turn.
1/1
 R 
Creature – Horror
Whenever a creature enters the battlefield under your control, put a -1/-1 counter on target creature an opponent controls.
5/5
 R 
Creature – Horror
At the beginning of your upkeep, sacrifice a creature and you draw a card.
3/3
 U 
Creature – Zombie
When Recollection Marshal enters the battlefield, you may sacrifice any number of creatures. If you do, return that many target creature cards from your graveyard to your hand.
4/2
 U 
Creature – Horror
{2}{b}, Sacrifice Sewer Grappler: Each opponent sacrifices a creature.
1/1
 R 
Creature – Demon
Flying, Trample

Whenever Spined Defiler deals combat damage to a player, each player sacrifices that many creatures.
6/6
 U 
Creature – Thrull
When Tomeskin Thrull dies, you draw a card and you lose 1 life.
1/1
 R 
Creature – Treefolk Shaman
Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)

Sacrifice a creature: Target creature gets -1/-1 until end of turn.
3/5
 R 
Creature – Human Wizard
When Winnow-Wind Agent enters the battlefield, sacrifice any number of creatures. Draw a card for each creature sacrificed this way.
2/1
 U 
Creature – Elf Monk
When Bolstersap Acolyte enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.

Saprolings you control get +1/+1.
2/2
 U 
Creature – Fungus
When Burstspore Shambler is dealt combat damage, sacrifice it and put three 1/1 green Saproling creature tokens onto the battlefield.
3/3
 C 
Creature – Elk
{g}, Sacrifice Duskglow Elk: Reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield tapped and put all other cards revealed this way on the bottom of your library in a random order.
2/2
1 comment
2014-08-13 17:08:27 by UncleIstvan
 R 
Creature – Treefolk Warrior
Trample

Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)
4/4
3 comments
last 2014-07-29 13:02:23 by Alex
 U 
Enchantment
Whenever a creature you control dies, you may look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
 R 
Creature – Human Warrior
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Legion's Champion.
1/1
 U 
Sorcery
Put two 1/1 green Saproling creature tokens onto the battlefield.

You may cast Root Summons from your graveyard by sacrificing a creature in addition to its other costs.
 U 
Creature – Treefolk Shaman
Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)

{g}, Sacrifice a creature: Destroy target artifact or enchantment.
2/3
 R 
Creature – Treefolk Shaman
Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)

Sacrifice another creature: Add one mana of any color to your mana pool.
2/4
 R 
Creature – Wurm
Haste

Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)
7/6
 R 
Creature – Treefolk
Whenever Sprouting Oak is dealt damage, put that many 1/1 green Saproling creature tokens onto the battlefield.
1/6
 R 
Enchantment
When Stubborn Sprouting enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.

At the beginning of your upkeep, if you control no creatures, put a 1/1 green Saproling creature token onto the battlefield.
 U 
Creature – Treefolk Warrior
Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
4/4
 R 
Creature – Elf Monk
Soulsow (If this creature would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)

Creature tokens you control get +1/+1.
2/2
 U 
Creature – Human Monk
When Etan's Gardener enters the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
1/1
 U 
Sorcery
Put a 0/1 white Goat creature token onto the battlefield for each land you control.
 U 
Creature – Elf Monk
When Lifesap Acolyte enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.

Saprolings you control have lifelink.
1/1
 R 
Creature – Treefolk Shaman
When Orchard Progenitor enters the battlefield, for each creature token you control, put a token onto the battlefield that's a copy of that creature.
2/5
 U 
Creature – Elf Monk
When Seedlayer Martyr dies, put a 1/1 green Saproling creature token onto the battlefield for each other creature that died this turn.
1/1
 R 
Creature – Elemental
Soul of All's power and toughness are each equal to the number of permanents you control.
*/*
4 comments
last 2014-07-25 18:09:06 by UncleIstvan
 R 
Enchantment
Creatures you control get +1/+1 for each creature card in your graveyard.
 R 
Creature – Angel
Flying

When Cruel Shepherd enters the battlefield, put two 1/1 black and white Thrull creature tokens onto the battlefield.

{2}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
3/3
 U 
Creature – Human Cleric
Whenever a creature enters the battlefield or dies, you gain 1 life.
1/1
 R 
Creature – Human Monk
Whenever a creature you control dies, you may pay {2}. If you do, draw a card.
2/2
 R 
Creature – Plant Zombie
Deathtouch

Bloodbloom can't block.

At the beginning of each end step, if three or more other creatures died this turn, you may return Bloodbloom from your graveyard to the battlefield.
2/1
 U 
Creature – Treefolk Shaman
{1}, {t}, Sacrifice a creature: Add {b}{g} to your mana pool.
1/2
3 comments
last 2014-08-18 01:07:41 by UncleIstvan
 U 
Creature – Elf Monk
When Deathsap Acolyte enters the battlefield, put a 1/1 green Saroling creature token onto the battlefield.

Saprolings you control have death touch.
1/1
 R 
Creature – Treefolk Shaman
{1}, Sacrifice a creature: Look at the top card of your library. If it's a land card, you may put it onto the battlefield.
1/3
 C 
Creature – Insect
When Polinator Agelix enters the battlefield or dies, put a 1/1 green Saproling creature token onto the battlefield.
1/1
 R 
Creature – Beat
When Rot Tusker enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each creature card among graveyards
4/4
 R 
Creature – Plant Zombie
Lifelink

Tap five untapped creatures you control: Return Anointed Vineling from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
3/1
 R 
Creature
When ~ dies, you may exile target non land permanent.
2/2
 M 
Legendary Creature – Treefolk
Whenever another nontoken creature you control dies, put two 1/1 green Saproling creature tokens onto the battlefield.
3/4
1 comment
2014-08-11 22:24:51 by UncleIstvan
 R 
Instant
Destroy target nonland permanent. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that card's converted mana cost.
 M 
Sorcery
As an additional cost to cast Molderbomb, sacrifice X creatures.

Destroy X target nonland permanents.
 M 
Creature – Treefolk Shaman
{2}, Sacrifice X creatures: Return target permanent card with converted mana cost X or less from your graveyard to the battlefield.
1/4
 M 
Enchantment
At the beginning of your upkeep, put target permanent card from a graveyard onto the battlefield under your control.
 M 
Enchantment
Nontoken creatures you control have soulsow (If they would deal damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield instead.)
 U 
Artifact
{t}: Add {w} to your mana pool.

{4}{w}, {t}: Creatures you control get +1/+1 until end of turn.
 U 
Artifact
{t}: Add to your mana pool one mana of any type that a land you control could produce.
 U 
Artifact
{t}: Add {b} to your mana pool.

{4}{b}, {t}: Target creature gets -1/-1 until end of turn.
 U 
Artifact
At the beginning of your precombat main phase, add one mana of any color to your mana pool.
 R 
Artifact Creature – Myr
Whenever another creature dies, put a charge counter on Salvage Colossus.

When Salvage Colossus dies, put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Salvage Colossus.
6/6
2 comments
last 2014-08-12 23:25:34 by UncleIstvan
 U 
Artifact
{t}: Add {g} to your mana pool.

{4}{g}, {t}: Put a 1/1 green Saproling creature token onto the battlefield.
 R 
Land
Abandoned Belltower enters the battlefield tapped.

{t}: Add {b} to your mana pool and put a charge counter on Abandoned Belltower.

{2}{b}, {t}, Remove a charge counter from Abandoned Belltower: Put a 1/1 black Bat creature token with flying onto the battlefield.
 R 
Land
{t}: Add {1} to your mana pool.

{t}, Sacrifice a creature: Add one mana of any color to your mana pool.
 R 
Land
Corrosive Fields enters the battlefield tapped.

When Corrosive Fields enters the battlefield, target opponent loses 1 life and you gain 1 life.

{t}: Add {w} or {b} to your mana pool.
 U 
Land
{t}: Add {1} to your mana pool.

Whenever a creature you control dies, sacrifice Crumbling Terrace and draw a card.
4 comments
last 2014-08-14 10:20:00 by Alex
 R 
Land
{t}: Add {1} to your mana pool.

{t}: Add one mana of any color to your mana pool. Activate this ability only if a creature entered the battlefield under your control this turn.
 U 
Land
T: Add {1} to your mana pool.

{2}, {t}: Add {b}{g}{w} to your mana pool.
1/1
 R 
Land
Rustic Farmstead enters the battlefield tapped unless you control a creature.

{t}: Add {g} or {w} to your mana pool.
 R 
Land
{t}: Add {1} to your mana pool.

{t}, Tap an untapped creature you control: Add {2} to your mana pool.

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Show rarities: C U R M

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EDH - BGW: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity