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Showing 17 of 17 Plane cards

Go to section: White (10) Blue (14) Black (10) Red (9) Green (14) Multicolour (3) Artifact (1) Land (2) Plane (17)

Show rarities: N

Phenomenon
When you encounter Avacyn's Return, exile all permanents, then return them to the battlefield under their owner's control. (Then planeswalk away from this phenomenon.)
Plane – Zendikar
Whenever a creature attacks, put a quest counter on Bala Ged, then put a +1/+1 counter on that creature for each quest counter on Bala Ged. Then, if Bala Ged has five or more quest counters on it, planeswalk away from it.
When you planeswalk away from Bala Ged, each creature gets +X/+0 and trample until end of turn, where X is that creature's power. At the beginning of the next end step, destroy each creature that attacked this turn.
Whenever you roll {chaos}, put a quest counter on Bala Ged.
4 comments
last 2014-07-23 05:47:54 by Jsys Cryst
Plane – Mirrodin
Artifact creatures get +2/+2.
Whenever you roll {chaos}, creatures you control gain lifelink and double strike until end of turn.
Plane – Alara
If a player would lose the game, instead that player shuffles his or her hand and graveyard, and all permanents he or she owns into his or her library, then draws seven cards and his or her life total becomes 20, then planeswalk away from Esper.
Whenever you roll {chaos}, target player can't cast spells or activate abilities and plays with his or her hand revealed this turn. You may play cards from that player's hand this turn.
Plane – Lorwyn
If a player would gain life, that player gains twice that much life instead.
Whenever you roll {chaos}, you lose 1 life and put a 1/1 black Faerie creature token with flying onto the battlefield.
Plane – Innistrad
Creature spells cost {2} less to cast.
All creatures get -1/-1.
Whenever you roll {chaos}, you may cast target creature card from your graveyard until end of turn.
Plane – Zendikar
Activated abilities of creatures cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Whenever you roll {chaos}, target creature gains "{2}, {t}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." until end of turn.
Plane – New Phyrexia
Players don't lose the game for having 0 or less life.
As long as a player has 0 or less life, all damage is dealt to him or her as though its source had infect. (Damage is dealt to that player in the form of poison counters.)
Whenever you roll {chaos}, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Plane – Mirrodin
Each noncreature, non-Equipment artifact is an Equipment with equip {x} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
Whenever you roll {chaos}, target permanent becomes an artifact in addition to its other types until end of turn.
Plane – Terisiare
At the beginning of each player's upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, that player chooses one of them. If there are no creatures on the battlefield, planeswalk away from Porphyry Fields of Terisiare.
Whenever you roll {chaos}, put a 0/1 white Goat creature token onto the battlefield.
Plane – Alara
At the beginning of each player's end step, if that player didn't cast a creature spell this turn, each of his or her opponents puts a 2/2 green Lizard creature token onto the battlefield.
Whenever you roll {chaos}, Predator Paths of Varakna deals 2 damage to each creature.
Plane – Shadowmoor
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Whenever you roll {chaos}, flip a coin. If you win the flip, until end of turn, all creatures have haste. If you lose the flip, until end of turn, creatures enter the battlefield tapped.
Plane – Ravnica
At the beginning of each player's upkeep, that player puts a muster counter on Sunhome. Then that player puts a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Sunhome.
Whenever you roll {chaos}, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Plane – Ravnica
When you planeswalk to Vitar Yescu, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Whenever you roll {chaos}, you may play target face-up exiled card you own until end of turn.
Plane – Dominaria
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns.
Whenever you roll {chaos}, put an X/Y green Elemental creature token onto the battlefield. It has "This creature's power is equal to the number of cards in your hand and its toughness is equal to the number of lands you control."
Plane
Each Aura has Aura swap {x} where X is equal to its converted mana cost.
Whenever you roll {chaos}, attach target Aura to target creature.
Plane – Ravnica
At the beginning of each player's upkeep, that player puts a token onto the battlefield that's a copy of any creature on the battlefield.
Creatures can't attack or block, and their activated abilities can't be activated.
Whenever you roll {chaos}, put two +1/+1 counters on target creature.
2 comments
last 2014-07-22 05:37:26 by Jsys Cryst

Go to section: White (10) Blue (14) Black (10) Red (9) Green (14) Multicolour (3) Artifact (1) Land (2) Plane (17)

Show rarities: N


Carddesigns: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity