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Showing 14 of 14 Green cards
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Show rarities: C U R M
When Deepwood Seer enters the battlefield, draw cards equal to the average power of creatures you control, rounded down.
1/1
Hexproof
When Dusk Titan enters the battlefield, any opponent may have you search your library for a green creature card not named Dusk Titan and put that card onto the battlefield, then shuffle your library. If no player does, untap up to six target lands.
When Dusk Titan enters the battlefield, any opponent may have you search your library for a green creature card not named Dusk Titan and put that card onto the battlefield, then shuffle your library. If no player does, untap up to six target lands.
5/5
: Destroy target creature with flying with toughness equal to or less than Fly Hater's power.
1/1
Flash, defender
1/3
+2Until the start of your next turn, creature spells you cast can’t be countered.
-2Until the start of your next turn, creatures you control have hexproof.
-5You get an emblem with “Creatures you control get +1/+1.”
-2Until the start of your next turn, creatures you control have hexproof.
-5You get an emblem with “Creatures you control get +1/+1.”
4
Hexproof
: The next green creature spell you cast costs up to less to cast.
: The next green creature spell you cast costs up to less to cast.
2/2
Loamification can't be countered.
Each creature becomes the basic land of it controller's choice.
Each creature becomes the basic land of it controller's choice.
Trample
At the beginning of your upkeep, you may pay . If you do, put a token onto the battlefield that's a copy of Multiplying Hydra.
At the beginning of your upkeep, you may pay . If you do, put a token onto the battlefield that's a copy of Multiplying Hydra.
4/3
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
Creature tokens you control get +1/+1.
Creature tokens you control get +1/+1.
3/3
Return target land card from your graveyard to the battlefield.
Spellcatcher can't be countered.
Protection from instants and sorceries
Protection from instants and sorceries
1/2
Flash
Vigilance
Vigilance
2/3
Unoriented Ogre gets -1/-1 for each land your opponents control.
6/7
Go to section: White (10) Blue (14) Black (10) Red (9) Green (14) Multicolour (3) Artifact (1) Land (2) Plane (17)
Show rarities: C U R M
Carddesigns: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2014-12-10 14:03:36 by Alex