Custom Legacy Cube: Recent Activity
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Archetypes |
Recent updates to Custom Legacy Cube: (Generated at 2024-05-16 00:43:20)
Custom Legacy Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Archetypes |
Recent updates to Custom Legacy Cube: (Generated at 2024-05-16 00:43:20)
Any cardset with the word "Cube" in the name tends to mean I refrain from power-level comments, because people designing custom cubes tend to be (a) designing cards only intended to play within one particular ecosystem, and (b) often want to push power levels for the fun of it.
Hahaha, as I said on the Front Page I'm working on this project for about 4 years now so yes, at the beginning there was a point when everything exploded into a fireball of "Oops, guess you're dead".
Right now though that doesn't happen anymore. The Archetypes that I'm designing for have been selected to have strengths and weaknesses against each other so against every strategy there should be a viable counter-strategy.
Well there is the Front Page and other details pages which sadly people don't always read too carefully. And yeah, I suspected to have this conversation several times but as long as I get feedback it's worth it. Yet I guess a more direct clarification on the front page could help it.
As far as the discard goes, I tried to spread cantrips and carddraw from blue into other colors to help the powerbalance of the set since I don't want it as blue-centered as actual Legacy is. As a result I ended up with a lot of red looting or other draw/discard variations in red which should help growing Goyfs. Look at Chandra of the Flame and Hymn to Regatha for this. I'd like to get some honest opinions especially on the latter.
Fair enough; nothing wrong with designing overpowered stuff as long as you know that's your intention. Expect everything to explode into a fireball of "did you counter my plan immediately? No? Then you die now!" which sure, that can be fun :)
It's a shame there's no easy way to add a comment to the banner, so that you can warn commentators in advance of a sets ethos. I expect you'll have more or less this conversation a number of times :)
Other things to say, then - you'll also obviously want some discard powered stuff in your set (and in these colours, which is an unusual colour for it)
All right thanks for all the comments and the discussion everyone :)
First I want to explain again that this is a Custom Legacy Cube and I want it to live up to every part of that name. Legacy is a format where Tarmogoyf sometimes is the worst creature in a deck (think RUG Delver), so making cards that are around the same powerlevel as Goyf is exactly what I want to do here. Also we don't have to forget that it still is a Cube. I want to draft this and the set is not supposed to be developed as though any card could go 4 times in every deck.
Now let's see how much better than Tarmogoyf this card actually is given the context we have. Pyrogoyf locks you into GR which means all the BUG decks that exist couldn't play it anyway. That mostly leaves us with Zoo, Jund and RUG Delver. Zoo is close to unplayable right now so it could need a slight buff very much. It would clearly play this card. RUG Delver wants blue mana at every point in the game. I think they would still play Tarmogoyf even if this card existed just because it can be played with Tropical Island + Wasteland. Jund always wants to have black mana in the first three turns to play Thoughtseize, Hymn to Tourach, Abrupt Decay and Liliana of the Veil. It wouldn't play this card and if it would, then only as Tarmogoyf 5-8.
In this set we obviously don't have exactly the same decks as in actual Legacy but some principles stay the same. Removal is cheap and efficient, there are creatures like True-Name Nemesis that laugh in the face of this and there will even be cards like Yawgmoth's Bargain to give combo decks a shot. Also, given that this is just Tarmogoyf and Cenerivore all in one I guess it fits right in there.
For those who still think the card might be oppressive: Worry not. Rest in Peace and friends are coming right your way ;)
Only one more power than "OMG! Much aggro, so banned"? Well I guess it's not substantially worse than one of the nastiest cards printed in recent memory...
it's fine. he maxes out at what, 8/8? pretty fair for 2cc.
Alex is correct. Sorry for being impolite about it.
I think Link is surprised that you thought you wanted a creature that's better than Tarmogoyf, given Tarmogoyf's reputation.
What is this comment supposed to tell me?
The thing is I don't only play the cube with my playgroup but also take it to different stores and just ask around if anyone is up for a round. When I play it with people I know I do more often get the feedback that cards are too similar but when playing with strangers they more often are happy that I reduced the mental load.
I might not even need that many Visions-like effects so if I go down on those the black one is the first I'm going to cut. As I wrote on the front page, right now I'm just pumping the file full of cards and do numbers later.
Actually I did exactly that twist on Hymn to Tourach, see Anthem of Tourach.
That's interesting. My playgroup, on the other hand, doesn't like when cards are too close to real ones but aren't them exactly because noticing differences becomes confusing and a memory issue. So if I need redundancy, I try to design subtle answers.
I guess a Legacy-like environment does need more redundancy, so if it works for you, go for it.
As for the card in a vacuum, it would be more interesting for me if it had a mana cost, and maybe just was two cards, so that it would be more interesting to think when to play it. But I guess that's not what the card is up to.
Tarmogoyf wasn't enough for you?
Do you think so? I thought it can't be too hard since the *s are the same on all goyfs and you just have to look where the "1+"s are. But maybe you're right and board complexity and combat math get confusing. Tesing will show.
I also thought this at first but after a few years of experience with this kind of cube my opinion changed. When playing with custom cards people actually seem to like it when there are cards that are not too far from what they know. That's even more true with sets that are supposed to be drafted. In a draft where they are confronted with so many new cards familiarity is a strong factor that makes the set play better. This card is just black Visions and works the way you'd expect black Visions to work. Clearly it isn't the most innovating designs but I think cards like this serve the purpose of the set well.
As I keep stressing, these cards are supposed to be (at least close to) Legacy playable so I always start with a flat power level. I'll be sure to let you know how this turns out as soon as I've got reliable results.
I have the feeling that if multiple goyfs are on the battlefield at the same time it's going to get really confusing which gets how much.
This may be okay to play, but it's a bit boring that it's so much like Ancestral Vision.
I made this card a long time ago, and I'm sure I've seen other people do it. I like blue discard a lot, but I think it needs to be much much less efficient than black's. Proactive blue answers enable tempo way too much. For example, I did this without the cantrip. I'm curious to hear how this has been testing.
I'm actually considering it. Can't be too bad if you only get one and people mostly play nonbasics right?