Yule: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Human Soldier
Nowel Gateguard gets +1/+1 and has vigilance as long as its enchanted.
“Nowel stands only because a brave few refuse to let it fall.”
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has “{t}: This creature deals 1 damage to target creature or player.”
Ambiance {4}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Nothing burns hotter than a soul stoked with passion.”
 C 
Snow Creature – Wolf
{2}{s}: Pinewood Pack gets +2/+2 until end of turn. Activate this ability only once each turn. ({s} can be paid with one mana from a snow permanent.)
“They’re in their element in the snow; which means, I suppose, that they’re in their element everywhere.”
—Joran, Pinewood Scout
2/2
 C 
Snow Creature – Bird
Flying
Splendor — Whenever you cast a spell that targets Hapridge Swans, you may put a +1/+1 counter on Hapridge Swans.
Snowflakes shed from the wings of such birds are said to bring fortune in the new year.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
Ambient {2}{w} (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 C 
Snow Enchantment – Aura
Enchant creature
Enchanted creature has haste and first strike.
Ambiance {1}{r}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has “{r}: This creature gets +1/+0 until end of turn.”
Ambiance {2}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 C 
Creature – Human Wizard
Splendor — Whenever you cast a spell that targets Witch of the Pale, each opponent loses 1 life. You gain life equal to the life lost this way.
1/1
 C 
Instant
Target creature gets +2/+1 and gains first strike until end of turn. Then, if your chill factor is two or greater, Wintry Assault manifests. (Each snow permanent you control counts towards your chill factor.)
Northwind Vanguard
 
 C 
Snow Creature – Elemental Warrior
First strike
You may have Northwind Vanguard enter the battlefield tapped and attacking if it entered the battlefield during combat on your turn.
2/1
 M 
Creature – Elemental Spirit
Splendor — Whenever you cast a spell that targets Lanternclout, put a blaze counter on it. Then, Lanternclout deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of blaze counters on Lanternclout.
4/4
 C 
Sorcery
Choose one -
• Bring to the Boil deals 4 damage to target nonsnow creature.
• Bring to the Boil deals 7 damage to target snow creature.
 R 
Creature – Human Soldier
Whenever Greathearth Lanterneers attacks, it deals X damage to defending player or to target creature defending player controls, where X is the number of Auras attached to Greathearth Lanterneers.
“Take my sword, take my armor. I am content as long as I may keep my trusty Spritelit lamp.”
4/3
 C 
Snow Creature – Elk
{t}: Add {g} to your mana pool.
Normally skittish, the Hart emerges as Candlemass approaches, attaining a newfound elegance as it strides proudly through the snow.
2/1
 U 
Sorcery
Destroy target nonartifact, nonblack creature. Then you may pay {2}{s}. If you do, Death Stare manifests. ({s} can be paid with one mana from a snow permanent.)
“Never meet the gaze of distant eyes in the Pale...”
Cocytus Thestral
 
 U 
Snow Creature – Spirit Horse
Intimidate
“They belong to predators you cannot hope to escape.”
3/2
 C 
Instant
Counter target spell unless it’s controller pays {x}, where {x} is your chill factor. (Each snow permanent you control counts towards your chill factor.)
Everything has a freezing point.

Nowel Gateguard (common)
Spirits Ablaze (uncommon)
Pinewood Pack (common)
Hapridge Swans (common)
Righteous Gleam (common)
Chillbain Embrace (common)
Hearthbreath (common)
With of the Pale (common)
Wintry Assault (common)
Lanternclout (mythic)
Bring to the Boil (common)
Greathearth Lanternears (rare)
Solstice Hart (common)
Death Stare (uncommon)
Spell Freeze (common)