Yule: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Vampire Wizard
Flying, lifelink
{1}{s}: Put a vampirism counter on another target creature you control. Creatures with vampirism counters on them get +2/+1, have lifelink and are Vampires in addition to their other types. ({s} can be paid with one mana from a snow permanent.)
“Every child deserves a loving Mother.”
4/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Aura you control.
Ambient {2}{w}{w} (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 U 
Creature – Human Wizard
Whenever you cast an enchantment spell, target creature gets -2/-2 until end of turn.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has “{t}: This creature deals 1 damage to target creature or player.”
Ambiance {4}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Nothing burns hotter than a soul stoked with passion.”
 C 
Instant
Target creature gets +2/+1 and gains first strike until end of turn. Then, if your chill factor is two or greater, Wintry Assault manifests. (Each snow permanent you control counts towards your chill factor.)
Northwind Vanguard
 
 C 
Snow Creature – Elemental Warrior
First strike
You may have Northwind Vanguard enter the battlefield tapped and attacking if it entered the battlefield during combat on your turn.
2/1
 C 
Creature – Human Wizard
Splendor — Whenever you cast a spell that targets Witch of the Pale, each opponent loses 1 life. You gain life equal to the life lost this way.
1/1
 C 
Snow Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +0/+1.
Ambient {3}{w} (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 C 
Snow Creature – Griffin
Flying
{s}: Boreal Griffin gains first strike until end of turn. ({s} can be paid with one mana from a snow permanent.)
3/2
 C 
Snow Creature – Wolf
{2}{s}: Pinewood Pack gets +2/+2 until end of turn. Activate this ability only once each turn. ({s} can be paid with one mana from a snow permanent.)
“They’re in their element in the snow; which means, I suppose, that they’re in their element everywhere.”
—Joran, Pinewood Scout
2/2
 C 
Instant
Hearthfire deals 2 damage to target creature or player. Then you may pay {s}. If you do, Hearthfire manifests. ({s} can be paid for with one mana from a snow permanent.)
Candle Sprite
 
 C 
Creature – Elemental
{t}: Candle Sprite deals 1 damage to target creature or player.
0/1
 C 
Snow Enchantment – Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{s}: Enchanted creature gains defender until end of turn. ({s} can be paid with one mana from a snow permanent.)
 C 
Snow Creature – Bird
Flying
Splendor — Whenever you cast a spell that targets Hapridge Swans, you may put a +1/+1 counter on Hapridge Swans.
Snowflakes shed from the wings of such birds are said to bring fortune in the new year.
2/2
 C 
Sorcery
Choose one -
• Bring to the Boil deals 4 damage to target nonsnow creature.
• Bring to the Boil deals 7 damage to target snow creature.
 C 
Snow Enchantment – Aura
Enchant creature
Enchanted creature has haste and first strike.
Ambiance {1}{r}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
Plains
 
 B 
Basic Land – Plains

Leera, Mother of Chilldrain (rare)
Aspect of Courage (uncommon)
Blightcaster* (uncommon)
Spirits Ablaze (uncommon)
Wintry Assault (common)
With of the Pale (common)
Chilled Armaments (common)
Boreal Griffin* (common)
Pinewood Pack (common)
Hearthfire (common)
Gellid Shackles* (common)
Hapridge Swans (common)
Bring to the Boil (common)
Chillbain Embrace (common)
Plains (basic)