Yule: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gets +2/+1 and gains first strike until end of turn. Then, if your chill factor is two or greater, Wintry Assault manifests. (Each snow permanent you control counts towards your chill factor.)
 
Northwind Vanguard
 
 C 
Snow Creature – Elemental Warrior
First strike
You may have Northwind Vanguard enter the battlefield tapped and attacking if it entered the battlefield during combat on your turn.
2/1
 M 
Enchantment – Aura
Enchant creature
Splendor — Enchanted creature has “Whenever you cast a spell that targets this creature, put a 2/2 green Spirit Wolf creature token onto the battlefield.”
Ambient {4}{g}{g} (You may cast this for its ambient cost. If you do, change its text by replacing each instance of “enchanted creature” with “each creature you control.”)
 U 
Sorcery
Destroy target nonartifact, nonblack creature. Then you may pay {2}{s}. If you do, Death Stare manifests. ({s} can be paid with one mana from a snow permanent.)
“Never meet the gaze of distant eyes in the Pale...”
Cocytus Thestral
 
 U 
Snow Creature – Spirit Horse
Intimidate
“They belong to predators you cannot hope to escape.”
3/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Aura you control.
Ambient {2}{w}{w} (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has “{t}: This creature deals 1 damage to target creature or player.”
Ambiance {4}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Nothing burns hotter than a soul stoked with passion.”
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has “{r}: This creature gets +1/+0 until end of turn.”
Ambiance {2}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 C 
Creature – Human Soldier
Nowel Gateguard gets +1/+1 and has vigilance as long as its enchanted.
“Nowel stands only because a brave few refuse to let it fall.”
2/2
 C 
Snow Creature – Elk
{t}: Add {g} to your mana pool.
Normally skittish, the Hart emerges as Candlemass approaches, attaining a newfound elegance as it strides proudly through the snow.
2/1
 C 
Snow Enchantment – Aura
Enchant creature
Enchanted creature has haste and first strike.
Ambiance {1}{r}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
 C 
Instant
Counter target spell unless it’s controller pays {x}, where {x} is your chill factor. (Each snow permanent you control counts towards your chill factor.)
Everything has a freezing point.
 C 
Snow Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +0/+1.
Ambient {3}{w} (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
 C 
Creature – Human Cleric
Splendor — Whenever you cast a spell that targets Celebrant of Candlemass, you gain 2 life.
"As the first flakes of snow begin to fall, our world comes to life."
1/3
 C 
Instant
Biting Cold deals damage equal to your chill factor to target creature. (Each snow permanent you control counts towards your chill factor.)
 C 
Snow Creature – Elemental Wizard
When Frostfeild Auramancer enters the battlefield, search your library for an enchantment card with converted mana cost equal to or less than your chill factor, reveal it, put that card into your hand, then shuffle your library. (Each snow permanent you control counts towards your chill factor.)
“Winter is the ecstacy of nature, wherein everything is clad with radiance.”
2/2
Plains
 
 B 
Basic Land – Plains

Wintry Assault (common, foil)
Blessing of the Pinewoods (mythic)
Death Stare (uncommon)
Aspect of Courage (uncommon)
Spirits Ablaze (uncommon)
Hearthbreath (common)
Nowel Gateguard (common)
Solstice Hart (common)
Chillbain Embrace (common)
Spell Freeze (common)
Chilled Armaments (common)
Celebrant of Candlemass (common)
Biting Cold (common)
Frostfield Auramancer (common)
Plains (basic)