Yule: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever Greathearth Lanterneers attacks, it deals X damage to defending player or to target creature defending player controls, where X is the number of Auras attached to Greathearth Lanterneers.
“Take my sword, take my armor. I am content as long as I may keep my trusty Spritelit lamp.”
4/3
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Enchant creature
Enchanted creature gets +1/+1 for each Aura you control. Ambient (You may cast this for its ambient cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.) |
Whenever you cast an enchantment spell, target creature gets -2/-2 until end of turn.
2/2
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Destroy target nonartifact, nonblack creature. Then you may pay . If you do, Death Stare manifests. ( can be paid with one mana from a snow permanent.)
“Never meet the gaze of distant eyes in the Pale...”
Intimidate
“They belong to predators you cannot hope to escape.”
3/2
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Enchant creature
Enchanted creature has haste and first strike. Ambiance (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.) “Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
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Nowel Gateguard gets +1/+1 and has vigilance as long as its enchanted.
“Nowel stands only because a brave few refuse to let it fall.”
2/2
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Target creature gets +2/+1 and gains first strike until end of turn. Then, if your chill factor is two or greater, Wintry Assault manifests. (Each snow permanent you control counts towards your chill factor.)
First strike
You may have Northwind Vanguard enter the battlefield tapped and attacking if it entered the battlefield during combat on your turn. 2/1
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Flying
: Boreal Griffin gains first strike until end of turn. ( can be paid with one mana from a snow permanent.) 3/2
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Counter target spell unless it’s controller pays , where is your chill factor. (Each snow permanent you control counts towards your chill factor.)
Everything has a freezing point.
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: Pinewood Pack gets +2/+2 until end of turn. Activate this ability only once each turn. ( can be paid with one mana from a snow permanent.)
“They’re in their element in the snow; which means, I suppose, that they’re in their element everywhere.”
—Joran, Pinewood Scout 2/2
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Choose one -
• Bring to the Boil deals 4 damage to target nonsnow creature. • Bring to the Boil deals 7 damage to target snow creature. |
Hearthfire deals 2 damage to target creature or player. Then you may pay . If you do, Hearthfire manifests. ( can be paid for with one mana from a snow permanent.)
: Candle Sprite deals 1 damage to target creature or player.
0/1
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Splendor — Whenever you cast a spell that targets Celebrant of Candlemass, you gain 2 life.
"As the first flakes of snow begin to fall, our world comes to life."
1/3
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Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated. : Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow permanent.) |
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Greathearth Lanternears
(rare)
Aspect of Courage
(uncommon)
Blightcaster*
(uncommon)
Death Stare
(uncommon)
Chillbain Embrace
(common)
Nowel Gateguard
(common)
Wintry Assault
(common)
Boreal Griffin*
(common)
Spell Freeze
(common)
Pinewood Pack
(common)
Bring to the Boil
(common)
Hearthfire
(common)
Celebrant of Candlemass
(common)
Gellid Shackles*
(common)
Mountain
(basic)