Yule

Yule by crimsonreaper

29 cards in Multiverse

20 commons, 4 uncommons, 3 rares, 2 mythics

11 white, 1 blue, 5 black, 9 red, 3 green

13 comments total

A 'Christmas' themed set

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Mechanics

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Recently active cards: (all recent activity)

 U 
Sorcery
Destroy target nonartifact, nonblack creature. Then you may pay {2}{s}. If you do, Death Stare manifests. ({s} can be paid with one mana from a snow permanent.)
“Never meet the gaze of distant eyes in the Pale...”
Cocytus Thestral
 
 U 
Snow Creature – Spirit Horse
Intimidate
“They belong to predators you cannot hope to escape.”
3/2
4 comments
last 2015-03-29 01:32:05 by Link
 C 
Snow Enchantment – Aura
Enchant creature
Enchanted creature has haste and first strike.
Ambiance {1}{r}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
1 comment
2015-03-28 20:04:55 by Alex
 C 
Instant
Biting Cold deals damage equal to your chill factor to target creature. (Each snow permanent you control counts towards your chill factor.)
1 comment
2015-03-28 19:51:32 by Alex
 C 
Snow Creature – Yeti
{2}{s}: Target snow creature gains first strike until end of turn. ({s} can be paid with one mana from a snow permanent.)
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has “{r}: This creature gets +1/+0 until end of turn.”
Ambiance {2}{r} (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)

Recent comments: (all recent activity)
On Death Stare:

Oooh. I didn't even look at when this was created. I just commented because of your recent comment.

On Death Stare:

I think this cardset predates Fate Reforged. So it was intended as an original term (meaning "put this onto the battlefield transformed"), but then Wizards introduced a clashing term. Like when we look back at old custom cardsets and find cards that are out of the modern colour pie, but were in-pie when we designed them.

On Death Stare:

Unfortunately manifest doesn't work for this. You have to say "put this onto the battlefield transformed." Otherwise I believe it enters the battlefield displaying its mysterious "third face" as a colorless, subtype-free 2/2 creature.

On Death Stare:

Y hello thar, Shriekmaw :)

On Chillbain Embrace:

We spent quite some time trying to find a version of this mechanic that works at common, over on the Goblin Artisans Suvnica project. Here's the design challenge and here's Zefferal's review of the submissions: note that the biggest recurring theme is most of the commons we tried to design just aren't suitable for common. Knighthood is uncommon and Fervor is uncommon or rare. It's just really hard to find effects that are suitable for common even in their global form. (And note that Wizards agree that's what two-halved mechanics like this need to do: Cyclonic Rift and Mizzium Mortars in their single-target mode are common cards, but overload into insanely powerful rares.)

On Biting Cold:

­Skred given a slightly saner cost. Good plan.

On Blessing of the Pinewoods:

Well, it's mainly a six-mana mythic that turns ALL your stuff into "Target me to make grizzlies"

Which is relatively exciting to me. Maybe not mythic, probably not 6-cost. Oh wait; it doesn't trigger on your opponents kill spells even?

On Blessing of the Pinewoods:

Um. A 4-mana mythic Aura that does nothing on its own? It requires you to have more targeted spells, and when you do, it turns the enchanted creature into... Akroan Crusader?

The base version of this could cost {g} and it'd still be bad. How about "make a 2/2 token and draw a card"?

On Chilled Armaments:

you can do the opposite keyword that turns it into an Aura. so it's only an aura only if you paid the <keyword> cost.

On Chilled Armaments:

Not for not, but Parapet is normally costed as {1}{w}, even as a common. This is a Parapet with a drawback (if you kill the enchanted creature, you kill the enchantment, too.)

It's a weird problem. I can get why you didn't go +0/+2, because the card stops being a common at that rate (maybe?). I'm not sure how you solve that, and keep the Ambient relevant. I mean, if the Ambient cost {1}{w}, then why would anyone bother paying the {w} for the non-ambient version?

On a separate side note, do you have anyway of dealing with the memory issues this card creates? I know what I'd do: Ambient would lay ontop of creatures, while non-Ambient would lay underneath. It's not exactly something you can enforce, though...

(All recent activity)
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