CardName: Chillbain Embrace
Cost: R
Type: Snow Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature
Enchanted creature has haste and first strike.
Ambiance {1}{R}{R} (You may cast this Aura for its ambiance
cost. If you do, change its text by replacing all instances
of “enchanted creature” with “each creature you control”.)
Flavour Text: “Some warriors submit themselves to the cold, in the hopes
that it will sharpen their minds and bodies.”
Set/Rarity: Yule Common
Chillbain Embrace
C
Snow Enchantment – Aura
Enchant creature
Enchanted creature has haste and first strike.
Ambiance (You may cast this Aura for its ambiance cost. If you do, change its text by replacing all instances of “enchanted creature” with “each creature you control”.)
“Some warriors submit themselves to the cold, in the hopes that it will sharpen their minds and bodies.”
We spent quite some time trying to find a version of this mechanic that works at common, over on the Goblin Artisans Suvnica project. Here's the design challenge and here's Zefferal's review of the submissions: note that the biggest recurring theme is most of the commons we tried to design just aren't suitable for common. Knighthood is uncommon and Fervor is uncommon or rare. It's just really hard to find effects that are suitable for common even in their global form. (And note that Wizards agree that's what two-halved mechanics like this need to do: Cyclonic Rift and Mizzium Mortars in their single-target mode are common cards, but overload into insanely powerful rares.)
We spent quite some time trying to find a version of this mechanic that works at common, over on the Goblin Artisans Suvnica project. Here's the design challenge and here's Zefferal's review of the submissions: note that the biggest recurring theme is most of the commons we tried to design just aren't suitable for common. Knighthood is uncommon and Fervor is uncommon or rare. It's just really hard to find effects that are suitable for common even in their global form. (And note that Wizards agree that's what two-halved mechanics like this need to do: Cyclonic Rift and Mizzium Mortars in their single-target mode are common cards, but overload into insanely powerful rares.)