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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Action Phase Colourless None 0 See comments. 1 1400356906 on 17 May 2014 by amuseum
2 Actions in the game Colourless None 0 See comments. 1 1400355611 on 17 May 2014 by amuseum
3 Agriculture Colourless None 4{4} Tech – 1st Age 7 E Grasslands you control yield +1 Food. 0
4 Archer Colourless None 2{2} Unit – Ground Footman Ranged 2 M 2/1/1/1 0
5 Boston Colourless None 0 City – America 9 P 0
6 Bow and Arrow Colourless None 2{2} Tech – 1st Age 1 M Ranged units you control get +1 strength. 0
7 Brainstorm (long) Colourless None 0 Preliminary ideas. see comment. 1 1399005557 on 02 May 2014 by amuseum
8 Burial Rites Colourless None 1{1} Tech – 1st Age 2 C When a unit you control dies, you may put 1 production counter on a Cultural production. 0
9 Cave Painting Colourless None 2{2} Tech – 1st Age 4 C Each Hill you control counts as +1 culture. 0
10 Closing Phase Colourless None 0 See comments. 1 1400357283 on 17 May 2014 by amuseum
11 Creation Myth Colourless None 2{2} Tech – 1st Age 3 C At the beginning of the maintenance phase, you may put 1 research counter on a Cultural research. 0
12 Desert Colourless None 0 Basic Terrain – Desert 5 Yields +1 trade, +1 material. 0
13 Farmer Colourless None 1{1} Unit – Ground Footman Melee 4 E 1/1/1/1
Yields +1 Food in city with Grassland.
0
14 Fire Making Colourless None 1{1} Tech – 1st Age 3 S Sacrifice a Forest > Put 2 production counters on a production. 0
15 Fisherman Colourless None 1{1} Unit – Ground Footman Melee 4 E 1/1/1/2
Yields +1 Food in city with Sea.
0
16 Forest Colourless None 0 Basic Terrain – Forest 7 Yields +1 food, +1 material. 0
17 Game Turns and Phases Colourless None 0 See comments. 1 1400356378 on 17 May 2014 by amuseum
18 Gatherer Colourless None 1{1} Unit – Ground Footman Melee 4 E 1/1/1/2
Yields +1 Food in city with Forest.
0
19 Grassland Colourless None 0 Basic Terrain – Grassland 9 Yields +2 food. 0
20 Hill Colourless None 0 Basic Terrain – Hill 4 Yields +2 material. 0
21 Horseback Riding Colourless None 3{3} Tech – 1st Age 2 E Mounted units you control get +1 move. 0
22 Los Angeles Colourless None 0 City – America 11 C Works production in this city cost 2 less. (Fast creation of works.) 0
23 Maintenance Phase Colourless None 0 See comments. 1 1400356604 on 17 May 2014 by amuseum
24 Mountain Colourless None 0 Basic Terrain – Mountain 3 Impassable. (Land units can't move or attack here.)
+1 to units defending to adjacent city.
0
25 New York City Colourless None 0 City – America 13 E This city counts as -1 population for city growth. (Fast growth.) 0
26 Opening Phase Colourless None 0 See comments. 1 1400356435 on 17 May 2014 by amuseum
27 Playtest v0.0 Colourless None 0 Playtest results and analysis for preliminary development phase. 1 1399146178 on 03 May 2014 by amuseum
28 River Colourless None 0 Basic Terrain – River 6 Yields +2 trade. 0
29 Sacramento Colourless None 0 City – America 8 P 0
30 San Francisco Colourless None 0 City – America 9 E At the beginning of the maintenance phase, you may put 2 research counters on an Economic research. 0
31 San Jose Colourless None 0 City – America 9 S At the beginning of the maintenance phase, you may put 2 research counters on a Scientific research. 0
32 Scout Colourless None 1{1} Unit – Ground Footman Melee 1 S 1/1/1/3 0
33 Sea Colourless None 0 Basic Terrain – Sea 8 Yields +1 food, +1 trade. 0
34 Spearman Colourless None 1{1} Unit – Ground Footman Ranged 1 M 1/1/1/1 0
35 Warrior Colourless None 2{2} Unit – Ground Footman Melee 2 M 2/1/1/1 0
36 Washington Colourless None 0 City – America 9 M 0
37 Zones in the game Colourless None 0 See comments. 1 1400355453 on 17 May 2014 by amuseum
38 Chariot Red None 6{r}{5} Unit – Ground Mounted Melee 2 M 2/2/1/2 0
39 Horseman Red None 4{r}{3} Unit – Ground Mounted Melee 2 M 2/1/1/2 0
40 Phalanx Green None 4{g}{3} Unit – Ground Footman Melee 2 M 1/1/2/1 0
41 Pikeman Green None 5{g}{4} Unit – Ground Footman Melee 3 M 2/1/2/1
+1 Strength versus Mounted units.
0
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