In History CCG, all players take the same turn simultaneously. They go through each phase together until the entire turn is completed, then a new turn begins. Nevertheless, players vie for initiative so there is some order in how actions are resolved.
PRE-GAME SET UP
All players shuffle their decks and put it into their treasury. Then consult 7. Each player may deploy a city card from their council and put a terrain card from their council adjacent to that city. Put one counter on the city to represent that it has a population of one. This is his capital city. A player wins if he is the last player to control his own capital city.
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In History CCG, all players take the same turn simultaneously. They go through each phase together until the entire turn is completed, then a new turn begins. Nevertheless, players vie for initiative so there is some order in how actions are resolved.
The phases of a turn are Opening Phase, Maintenance Phase, Action Phase, and Closing Phase.
PRE-GAME SET UP
All players shuffle their decks and put it into their treasury. Then consult 7. Each player may deploy a city card from their council and put a terrain card from their council adjacent to that city. Put one counter on the city to represent that it has a population of one. This is his capital city. A player wins if he is the last player to control his own capital city.