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CardName: Maintenance Phase Cost: Type: Pow/Tgh: / Rules Text: See comments. Flavour Text: Set/Rarity: History CCG None

Maintenance Phase
 
 
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Created on 17 May 2014 by amuseum

History:

2014-05-17 19:56:44: amuseum created and commented on the card Maintenance Phase

MAINTENANCE PHASE

The maintenance phase consists of these steps. All players complete each step, starting with the player who won the initiative and moving clockwise, then move to the next step.

  • 1) Total up all trade yields from terrains and other cards you control on the map that grant trade yields. Each city you control yields 1 trade. You may distribute them as below. Any trade not used this turn are lost.
    • a) Use any number of trade to put that many research counters on the tech you are currently researching.
    • b) Use 2 trade to consult then discard a card.
    • c) Use 3 trade to consult.
    • d) Use 4 trade to get a culture counter.
  • 2) For each city you control, total up all material yields from terrains adjacent to that city, plus 1 more material from the city itself, and put that many production counters on the creation or unit that city is producing. If the number of production counters match or exceed that card's production cost, move it in front of the city. It is fresh and ready to act.
  • 3) For each city you control, you may attempt to raise its population. Total up all food yields from terrains adjacent to that city and pull that many cards. Total up all ranks from the pulled cards. If the total is equal to or greater than 6 times the city's population, then raise its population by one. That is, TOTAL of Ranks >= 6 * Population.
  • 4) Deploy a tech card if you have no current research. It becomes your current research. For any city that is not producing anything, you may put a unit or creation card behind that city to denote that it is being produced by that city. That card cannot be used and has no effect until its production has been completed.

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