History CCG

Printable
History CCG: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Showing all 41 cards

Show frames: C R G

Show rarities: N

Or view by sections

 
See comments.
1 comment
2014-05-17 20:01:46 by amuseum
 
See comments.
1 comment
2014-05-17 19:40:11 by amuseum
Tech – 1st Age
Grasslands you control yield +1 Food.
7/E
{2}
 
Unit – Ground Footman Ranged
2/1/1/1
2/M
 
City – America
9/P
Tech – 1st Age
Ranged units you control get +1 strength.
1/M
 
Preliminary ideas. see comment.
1 comment
2014-05-02 04:39:17 by amuseum
Tech – 1st Age
When a unit you control dies, you may put 1 production counter on a Cultural production.
2/C
Tech – 1st Age
Each Hill you control counts as +1 culture.
4/C
 
See comments.
1 comment
2014-05-17 20:08:03 by amuseum
Tech – 1st Age
At the beginning of the maintenance phase, you may put 1 research counter on a Cultural research.
3/C
 
Basic Terrain – Desert
Yields +1 trade, +1 material.
5
{1}
 
Unit – Ground Footman Melee
1/1/1/1
Yields +1 Food in city with Grassland.
4/E
Tech – 1st Age
Sacrifice a Forest > Put 2 production counters on a production.
3/S
Unit – Ground Footman Melee
1/1/1/2
Yields +1 Food in city with Sea.
4/E
 
Basic Terrain – Forest
Yields +1 food, +1 material.
7
 
See comments.
1 comment
2014-05-17 19:52:58 by amuseum
Unit – Ground Footman Melee
1/1/1/2
Yields +1 Food in city with Forest.
4/E
Basic Terrain – Grassland
Yields +2 food.
9
 
Basic Terrain – Hill
Yields +2 material.
4
Tech – 1st Age
Mounted units you control get +1 move.
2/E
City – America
Works production in this city cost 2 less. (Fast creation of works.)
11/C
 
See comments.
1 comment
2014-05-17 19:56:44 by amuseum
Basic Terrain – Mountain
Impassable. (Land units can't move or attack here.)
+1 to units defending to adjacent city.
3
City – America
This city counts as -1 population for city growth. (Fast growth.)
13/E
 
See comments.
1 comment
2014-05-17 19:53:55 by amuseum
 
Playtest results and analysis for preliminary development phase.
1 comment
2014-05-03 19:42:58 by amuseum
 
Basic Terrain – River
Yields +2 trade.
6
City – America
8/P
City – America
At the beginning of the maintenance phase, you may put 2 research counters on an Economic research.
9/E
City – America
At the beginning of the maintenance phase, you may put 2 research counters on a Scientific research.
9/S
{1}
 
Unit – Ground Footman Melee
1/1/1/3
1/S
Sea
 
Basic Terrain – Sea
Yields +1 food, +1 trade.
8
Unit – Ground Footman Ranged
1/1/1/1
1/M
{2}
 
Unit – Ground Footman Melee
2/1/1/1
2/M
City – America
9/M
 
See comments.
1 comment
2014-05-17 19:37:33 by amuseum
{r}{5}
 
Unit – Ground Mounted Melee
2/2/1/2
2/M
Unit – Ground Mounted Melee
2/1/1/2
2/M
{g}{3}
 
Unit – Ground Footman Melee
1/1/2/1
2/M
{g}{4}
 
Unit – Ground Footman Melee
2/1/2/1
+1 Strength versus Mounted units.
3/M

Show frames: C R G

Show rarities: N

Or view by sections


History CCG: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity