Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player reveals the top X cards of their library. For each non-land card revealed this way, exile that card and Lost Cause deals 1 damage to its owner. Then put the rest of the cards on the bottom of their owners' libraries in a random order.
Recuse {x}{r}{r}{w}{w}(You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Artifact Creature – Elf Construct Archer
Reach
Sacrifice Collapsing Sniper: Target attacking creature deals no combat damage this turn. Return Collapsing Sniper to the battlefield at the beginning of the next end step.
1/2
 U 
Enchantment
Whenever a creature an opponent controls attacks or uses an activated ability, put a burden counter on it.
Each creature's activated abilities cost {1} more for each burden counter on that creature.
 U 
Sorcery
Shuffle all creatures with flying into their owners' libraries.
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{1}, {t}: Tap up to two target lands."
 C 
Creature – Faerie
Flying
Revert {u}{b} (Exile this creature from the battlefield: Add {u}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
2/2
 C 
Instant
Target non-black creature gets -3/-3 until end of turn. If that creature dies this turn, put a 1/1 black Construct artifact creature token with deathtouch onto the battlefield.
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Instant
Target creature you control fights another target creature.
Draw a card at the beginning of your next upkeep.
"Early results indicate that the force of the fall is indeed proportional to the mass of the defeated." – Syleri, Merscholar
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Troll-Blooded: Regenerate enchanted creature.
 C 
Artifact Creature – Elf Construct
{t}: Add {g} to your mana pool.
Affix {g} ({g}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
1/1
Latchfinger Lathe
 
 C 
Artifact – Affix Equipment
Equipped creature gets +1/+1 and has "{t}: Add {g} to your mana pool."
If equipped creature leaves the battlefield, transform Latchfinger Lathe.
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
{2}{w}
 
 C 
Instant
Exile target non-white creature unless its controller pays {x}, where X is equal to that creature's converted mana cost. If they do, tap that creature instead.
 C 
Artifact
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp
 T 
Artifact Creature – Construct
Deathtouch
1/1

Lost Cause (rare)
Collapsing Sniper (uncommon)
Song of Burdens (uncommon)
Blow Away (uncommon)
Toll Gate (common)
Flitmarsh Sprite (common)
Break Down (common)
Flame-Barb Whip (common)
Studied Skirmish (common)
Troll-Blooded (common)
Latchfinger Elf (common)
Sun Trumpeter (common)
Oppress (common)
Compass of Pruhemm (common)
Swamp (basic)
Construct (token)