Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
Flowing Muck enters the battlefield tapped unless you put a basic Island or Swamp on the bottom of your library.
 U 
Enchantment
Creatures lose and cannot have activated or triggered abilities.
 U 
Creature – Elemental
Flying
When Lore Elemental enters the battlefield, look at the top five cards of your library. You may exile one card and shuffle the rest into your library. Lore Elemental's power is equal to the converted mana cost of the exiled card. Otherwise, Lore Elemental's power is 0.
"Knowledge is power."
*/2
 U 
Creature – Human Cleric
During your turn, Dismissive Historian has "{t}: Scry 2."
During each other player's turn, Dismissive Historian has protection from sorceries.
1/1
 C 
Creature – Jellyfish
altitude 3 (If this creature deals combat damage to a player, that damage is reduced by 3. This creature can only be blocked by other creatures with Altitude. This creature can only block creatures with Altitude or Flying.)
4/2
 C 
Enchantment
Whenever you choose to activate a creature's feint, you may put a +1/+1 counter on target creature.
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Instant
Target creature you control fights another target creature.
Draw a card at the beginning of your next upkeep.
"Early results indicate that the force of the fall is indeed proportional to the mass of the defeated." – Syleri, Merscholar
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Creature – Faerie
Flying
Revert {u}{b} (Exile this creature from the battlefield: Add {u}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
2/2
 C 
Creature – Merfolk Soldier
Rush (This creature is unaffected by summoning sickness. This creature untaps during each player's untap step.)
2/1
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
 C 
Enchantment
When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment.
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Fish
Whenever this token is dealt damage by a Fighting Fish, its controller loses that much life.
1/2

Flowing Muck (rare)
Primitivism (uncommon)
Lore Elemental (uncommon)
Dismissive Historian (uncommon)
Aurora Jelly (common)
Song of Readiness (common)
Flame-Barb Whip (common)
Studied Skirmish (common)
Mind Plunge (common)
Flitmarsh Sprite (common)
Coldriver Halberdier (common)
Concubinage (common)
Absorption Field (common)
Compass of Tashj (common)
Swamp (basic)
Fish (token)