Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Flying
{1}{b}: Regenerate Dissipating Spirit
Revert {b}{b} (Exile this creature from the battlefield: Add {b}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/3
 
 R 
Sorcery
Each player chooses one land they control, then shuffles all other lands into their libraries. Each player draws a card.
 U 
Sorcery
Choose two – Draw a card; draw two cards then discard a card; draw three cards then discard two cards; draw four cards then discard three cards.
 U 
Creature – Elemental
When Riptide Elemental enters the battlefield, return target creature or artifact to its owner's hand.
Revert {u}{u} (Exile this creature from the battlefield: Add {u}{u} to your mana pool. Return this card to your hand at the beginning of the next end step.)
3/3
 U 
Enchantment
Whenever a spell is countered, that spell's controller loses 2 life and draws a card.
 C 
Creature – Faerie
Flying
Revert {u}{b} (Exile this creature from the battlefield: Add {u}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
2/2
 C 
Creature – Jellyfish
altitude 3 (If this creature deals combat damage to a player, that damage is reduced by 3. This creature can only be blocked by other creatures with Altitude. This creature can only block creatures with Altitude or Flying.)
4/2
 C 
Creature – Human
When Pruhemm Seer enters the battlefield, reveal the top card of your library. You may put it on the bottom of your library. If you do, gain 1 life.
"Choose: legacy or destiny."
2/2
 C 
Creature – Insect
{1}{g}: Fire Ants gets +1/+1 until end of turn. Activate this ability no more than X times per turn, where X is the number of basic Mountains you control.
1/2
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Troll-Blooded: Regenerate enchanted creature.
 C 
Instant
Coursing Shock deals 3 damage to target creature. If target creature is an artifact creature, Coursing Shock also deals 1 damage to its controller.
 C 
Creature – Dryad
When Flitmarsh Traveler enters the battlefield, put a 0/1 blue and black Faerie creature token with flying onto the battlefield.
"Where are you going?" asked Mevi.
The faerie considered for a moment, then settled atop Mevi's head and said, "wherever you are."
1/1
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Fish
Whenever this token is dealt damage by a Fighting Fish, its controller loses that much life.
1/2

Dissipating Spirit (common, foil)
Geoskelter (rare)
Studiousness (uncommon)
Riptide Elemental (uncommon)
Lesson Learned (uncommon)
Flitmarsh Sprite (common)
Aurora Jelly (common)
Pruhemm Seer (common)
Fire Ants (common)
Tidewender (common)
Troll-Blooded (common)
Coursing Shock (common)
Flitmarsh Traveler (common)
Compass of Tashj (common)
Mountain (basic)
Fish (token)