Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player reveals the top X cards of their library. For each non-land card revealed this way, exile that card and Lost Cause deals 1 damage to its owner. Then put the rest of the cards on the bottom of their owners' libraries in a random order.
Recuse {x}{r}{r}{w}{w}(You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Sorcery
When you cast Bring to Life, choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
 U 
Creature – Human Cleric
During your turn, Dismissive Historian has "{t}: Scry 2."
During each other player's turn, Dismissive Historian has protection from sorceries.
1/1
 U 
Sorcery
Draw 3 cards. If any of them are lands, you may put them onto the battlefield.
 C 
Artifact
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
 C 
Creature – Elf Mercenary
If Behemoth Tracker would be dealt damage by a creature with power 5 or greater, prevent that damage.
"The bigger they are, the slower they move."
1/2
 C 
Creature – Dryad
When Flitmarsh Traveler enters the battlefield, put a 0/1 blue and black Faerie creature token with flying onto the battlefield.
"Where are you going?" asked Mevi.
The faerie considered for a moment, then settled atop Mevi's head and said, "wherever you are."
1/1
 C 
Creature – Lamia Archer
Leech, reach
Creatures opponents control with a leech counter lose flying and can't have or gain flying.
2/3
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Instant
Target creature you control fights another target creature.
Draw a card at the beginning of your next upkeep.
"Early results indicate that the force of the fall is indeed proportional to the mass of the defeated." – Syleri, Merscholar
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{1}, {t}: Tap up to two target lands."
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
Island
 
 B 
Basic Land – Island
 T 
Creature – Fish
Whenever this token is dealt damage by a Fighting Fish, its controller loses that much life.
1/2

Lost Cause (rare)
Bring to Life (uncommon)
Dismissive Historian (uncommon)
Explorer's Spirit (uncommon)
Compass of Pruhemm (common)
Behemoth Tracker (common)
Flitmarsh Traveler (common)
Rock Whipper (common)
Sun Trumpeter (common)
Tidewender (common)
Mind Plunge (common)
Studied Skirmish (common)
Toll Gate (common)
Concubinage (common)
Island (basic)
Fish (token)