Shattered Horizons: Virtual Booster
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| Mechanics | Lore Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment. |
Search your library for two cards, then shuffle your library. Put one card in your hand and the other on top of your library.
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Target opponent names a color among cards they control.
Draw X cards, where X is your devotion to , then discard Y cards, where Y is that opponent's devotion to the color they named. |
As long as Competing Theories is on the stack, creatures gain "
: Scry 1".
Each player draws 2 cards. |
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Reach
Sacrifice Collapsing Sniper: Target attacking creature deals no combat damage this turn. Return Collapsing Sniper to the battlefield at the beginning of the next end step. 1/2
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Flying
Revert ![]() (Exile this creature from the battlefield: Add ![]() to your mana pool. Return this card to your hand at the beginning of the next end step.)2/2
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Enchant land
Enchanted land has " , : Tap up to two target lands." |
Rush (This creature is unaffected by summoning sickness. This creature untaps during each player's untap step.)
2/1
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When Pruhemm Seer enters the battlefield, reveal the top card of your library. You may put it on the bottom of your library. If you do, gain 1 life.
"Choose: legacy or destiny."
2/2
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During your turn, Breaching Fantail has First Strike.
During each other player's turn, Breaching Fantail has Flying. 3/4
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Flying
![]() : Regenerate Dissipating Spirit
Revert ![]() (Exile this creature from the battlefield: Add ![]() to your mana pool. Return this card to your hand at the beginning of the next end step.)1/3
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, : Add ![]() , ![]() , or ![]() to your mana pool. |
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When Flitmarsh Traveler enters the battlefield, put a 0/1 blue and black Faerie creature token with flying onto the battlefield.
"Where are you going?" asked Mevi.
The faerie considered for a moment, then settled atop Mevi's head and said, "wherever you are." 1/1
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Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use to pay . |
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At the beginning of your upkeep, scry 2. Then, you may reveal the top card of your library and gain life equal to its converted mana cost.
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Absorption Field
(common, foil)
Demonic Lesson
(rare)
Mind Ebb
(uncommon)
Competing Theories
(uncommon)
Collapsing Sniper
(uncommon)
Flitmarsh Sprite
(common)
Toll Gate
(common)
Coldriver Halberdier
(common)
Pruhemm Seer
(common)
Breaching Fantail
(common)
Dissipating Spirit
(common)
Compass of Melor
(common)
Flitmarsh Traveler
(common)
Flame-Barb Whip
(common)
Swamp
(basic)
Emblem
(token)




: Scry 1".



