Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Elf Construct
{t}: Add {g} to your mana pool.
Affix {g} ({g}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
1/1
 
Latchfinger Lathe
 
 C 
Artifact – Affix Equipment
Equipped creature gets +1/+1 and has "{t}: Add {g} to your mana pool."
If equipped creature leaves the battlefield, transform Latchfinger Lathe.
 R 
Instant
Each player taps all creatures they control. Those creatures do not untap during their controllers' next untap step.
Recuse {3}{g}{u}(You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Sorcery
Choose two – Draw a card; draw two cards then discard a card; draw three cards then discard two cards; draw four cards then discard three cards.
 U 
Enchantment
Creatures lose and cannot have activated or triggered abilities.
 U 
Enchantment
Whenever a spell is countered, that spell's controller loses 2 life and draws a card.
 C 
Enchantment
When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment.
 C 
Artifact
{1}, {t}: Add {g}{u}, {u}{b}, or {b}{g} to your mana pool.
 C 
Creature – Dryad
When Flitmarsh Traveler enters the battlefield, put a 0/1 blue and black Faerie creature token with flying onto the battlefield.
"Where are you going?" asked Mevi.
The faerie considered for a moment, then settled atop Mevi's head and said, "wherever you are."
1/1
 C 
Instant
Coursing Shock deals 3 damage to target creature. If target creature is an artifact creature, Coursing Shock also deals 1 damage to its controller.
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Creature – Dryad Shaman
{t}: Add {g} to your mana pool.
Revert {g} (Exile this creature from the battlefield: Add {g} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/2
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
 C 
Creature – Jellyfish
altitude 3 (If this creature deals combat damage to a player, that damage is reduced by 3. This creature can only be blocked by other creatures with Altitude. This creature can only block creatures with Altitude or Flying.)
4/2
 C 
Artifact
{1}, {t}: Add {r}{w}, {w}{u}, or {u}{r} to your mana pool.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Faerie
Flying
0/1

Latchfinger Elf (common, foil)
Stagnant Pools (rare)
Studiousness (uncommon)
Primitivism (uncommon)
Lesson Learned (uncommon)
Absorption Field (common)
Compass of Axagos (common)
Flitmarsh Traveler (common)
Coursing Shock (common)
Tidewender (common)
Scatterwood Dryad (common)
Concubinage (common)
Aurora Jelly (common)
Compass of Melor (common)
Mountain (basic)
Faerie (token)