Shattered Horizons: Virtual Booster
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| Mechanics | Lore Notes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
, : If a non-creature source you control would deal damage this turn, it deals X damage instead.1/1
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Manifest Destination enters the battlefield tapped.
If Manifest Destination is revealed from your library, you may put it in your hand. : Add , or to your mana pool. |
Construct creatures you control get +1/+1.
Creatures you control with Equipment attached get +1/+1. |
At the beginning of your upkeep, you may search your library for a basic land, reveal it, put it into your hand, then shuffle your library. If you do, you can't play any lands this turn.
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: Add to your mana pool.
Revert (Exile this creature from the battlefield: Add to your mana pool. Return this card to your hand at the beginning of the next end step.)1/2
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Flying
![]() : Regenerate Dissipating Spirit
Revert ![]() (Exile this creature from the battlefield: Add ![]() to your mana pool. Return this card to your hand at the beginning of the next end step.)1/3
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Enchant creature
Enchanted creature gets +2/+2. Sacrifice Troll-Blooded: Regenerate enchanted creature. |
, : Add ![]() , ![]() , or ![]() to your mana pool. |
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Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and draw a card instead. 1/2
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Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead. 2/3
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Leech (When this creature enters the battlefield, put a leech counter on target creature.)
Creatures opponents control with a leech counter get -1/-1. 2/3
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When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment. |
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When you cast Censor, choose a card type.
Until your next turn, cards of the chosen type cannot be cast. |
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use to pay . |
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Lifelink
1/1
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Spell Harmonist
(rare)
Manifest Destination
(uncommon)
Bonesetting Screws
(uncommon)
Internal Compass
(uncommon)
Scatterwood Dryad
(common)
Dissipating Spirit
(common)
Troll-Blooded
(common)
Compass of Melor
(common)
Wishstealer
(common)
Sun Trumpeter
(common)
Slithering Scaleback
(common)
Absorption Field
(common)
Censor
(common)
Flame-Barb Whip
(common)
Island
(basic)
Goat
(token)


,
: If a non-creature source you control would deal damage this turn, it deals X damage instead.
or 

