Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If you would draw a card except the first one you draw in each of your draw steps, you may instead search your library for a card, then shuffle your library and place that card on top of it.
 U 
Creature – Elf Shaman
Flash
When Holistic Woodwalker enters the battlefield, you may destroy target enchantment. If you do, gain life equal to the enchantment's converted mana cost.
1/2
 U 
Creature – Djinn
Flying
Whenever a player casts an instant or sorcery spell, you may put a +1/+1 counter on Rumor Eater.
2/3
 U 
Sorcery
Shuffle all creatures with flying into their owners' libraries.
 C 
Artifact
{1}, {t}: Add {g}{u}, {u}{b}, or {b}{g} to your mana pool.
 C 
Enchantment
When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment.
 C 
Creature – Faerie
Flying
Revert {u}{b} (Exile this creature from the battlefield: Add {u}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
2/2
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
 C 
Artifact Creature – Elf Construct
{t}: Add {g} to your mana pool.
Affix {g} ({g}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
1/1
Latchfinger Lathe
 
 C 
Artifact – Affix Equipment
Equipped creature gets +1/+1 and has "{t}: Add {g} to your mana pool."
If equipped creature leaves the battlefield, transform Latchfinger Lathe.
 C 
Artifact
{1}, {t}: Add {r}{w}, {w}{u}, or {u}{r} to your mana pool.
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Creature – Elf
{t}: Add {g} to your mana pool.
{t}{t}: Add {g}{g}{g} to your mana pool.
1/2
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem – Socratia
At the beginning of your upkeep, scry 2. Then, you may reveal the top card of your library and gain life equal to its converted mana cost.

Solar Academy (rare)
Holistic Woodwalker (uncommon)
Rumor Eater (uncommon)
Blow Away (uncommon)
Compass of Axagos (common)
Absorption Field (common)
Flitmarsh Sprite (common)
Sun Trumpeter (common)
Latchfinger Elf (common)
Compass of Melor (common)
Concubinage (common)
Mind Plunge (common)
Burstbloom Elf (common)
Tidewender (common)
Swamp (basic)
Emblem (token)