Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
If a non-land permanent enters the battlefield and it shares its name with another non-land permanent already in play, destroy them both.
"The worst thing a man can do is to come face-to-face with himself."
 U 
Creature – Elemental
When Riptide Elemental enters the battlefield, return target creature or artifact to its owner's hand.
Revert {u}{u} (Exile this creature from the battlefield: Add {u}{u} to your mana pool. Return this card to your hand at the beginning of the next end step.)
3/3
 U 
Creature – Elf
During your turn, Streamtender Elf has "{t}: Add {g}{g} to your mana pool."
During each other player's turn, Streamtender Elf has "{t}: Add {u}{u} to your mana pool."
1/1
 U 
Creature – Beast
Rally – If another creature entered the battlefield this turn, Spooked Baloth gains trample and gets +2/+2 until end of turn.
3/3
 C 
Creature – Dryad Shaman
{t}: Add {g} to your mana pool.
Revert {g} (Exile this creature from the battlefield: Add {g} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/2
 C 
Artifact
{1}, {t}: Add {u}{r}, {r}{g}, or {g}{u} to your mana pool.
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
 C 
Creature – Elf
{t}: Add {g} to your mana pool.
{t}{t}: Add {g}{g}{g} to your mana pool.
1/2
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
 C 
Artifact
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
 C 
Creature – Djinn Wizard
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and draw a card instead.
1/2
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Enchantment
When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment.
 C 
Creature – Faerie
Flying
Revert {u}{b} (Exile this creature from the battlefield: Add {u}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Goat
Lifelink
1/1

Manifestation Filter (rare)
Riptide Elemental (uncommon)
Streamtender Elf (uncommon)
Spooked Baloth (uncommon)
Scatterwood Dryad (common)
Compass of Iscida (common)
Sun Trumpeter (common)
Burstbloom Elf (common)
Concubinage (common)
Compass of Pruhemm (common)
Wishstealer (common)
Mind Plunge (common)
Absorption Field (common)
Flitmarsh Sprite (common)
Forest (basic)
Goat (token)