Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
 
 R 
Land – Island Swamp
({t}: Add {u} or {b} to your mana pool.)
Flowing Muck enters the battlefield tapped unless you put a basic Island or Swamp on the bottom of your library.
 U 
Creature – Elf Shaman
Flash
When Holistic Woodwalker enters the battlefield, you may destroy target enchantment. If you do, gain life equal to the enchantment's converted mana cost.
1/2
 U 
Artifact Creature – Human Construct
Lifelink, reach
Affix {2}{g/w}({2}{g/w}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
2/2
Bioverberating Frame
 
 U 
Artifact – Affix Equipment
Equipped creature gets +2/+2 and has lifelink and reach.
If equipped creature leaves the battlefield, transform Bioverberating Frame.
 U 
Artifact
Construct creatures you control get +1/+1.
Creatures you control with Equipment attached get +1/+1.
 C 
Creature – Dryad
When Flitmarsh Traveler enters the battlefield, put a 0/1 blue and black Faerie creature token with flying onto the battlefield.
"Where are you going?" asked Mevi.
The faerie considered for a moment, then settled atop Mevi's head and said, "wherever you are."
1/1
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Artifact
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
 C 
Creature – Human
When Pruhemm Seer enters the battlefield, reveal the top card of your library. You may put it on the bottom of your library. If you do, gain 1 life.
"Choose: legacy or destiny."
2/2
 C 
Creature – Merfolk Soldier
Rush (This creature is unaffected by summoning sickness. This creature untaps during each player's untap step.)
2/1
 C 
Creature – Lamia Archer
Leech, reach
Creatures opponents control with a leech counter lose flying and can't have or gain flying.
2/3
 C 
Creature – Faerie
Flying
Revert {u}{b} (Exile this creature from the battlefield: Add {u}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
2/2
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Artifact
{1}, {t}: Add {g}{u}, {u}{b}, or {b}{g} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Faerie
Flying
0/1

Compass of Tashj (common, foil)
Flowing Muck (rare)
Holistic Woodwalker (uncommon)
Bioverberating Tracker (uncommon)
Bonesetting Screws (uncommon)
Flitmarsh Traveler (common)
Tidewender (common)
Compass of Pruhemm (common)
Pruhemm Seer (common)
Coldriver Halberdier (common)
Rock Whipper (common)
Flitmarsh Sprite (common)
Flame-Barb Whip (common)
Compass of Axagos (common)
Swamp (basic)
Faerie (token)