Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
For each card type among permanents on the battlefield, each player chooses one card of that type they control and returns it to their hand.
Recuse {3}{u}{r} (You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Sorcery
Each player shuffles their hand into their library, then draws that many cards.
Recuse {3}{w}{u} (You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Enchantment
All basic lands untap during every untap step.
 U 
Creature – Elf Shaman
Flash
When Holistic Woodwalker enters the battlefield, you may destroy target enchantment. If you do, gain life equal to the enchantment's converted mana cost.
1/2
 C 
Creature – Faerie
Flying
Revert {u}{b} (Exile this creature from the battlefield: Add {u}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
2/2
 C 
Creature – Dryad Shaman
{t}: Add {g} to your mana pool.
Revert {g} (Exile this creature from the battlefield: Add {g} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/2
 C 
Creature – Jellyfish
altitude 3 (If this creature deals combat damage to a player, that damage is reduced by 3. This creature can only be blocked by other creatures with Altitude. This creature can only block creatures with Altitude or Flying.)
4/2
 C 
Creature – Elf
{t}: Add {g} to your mana pool.
{t}{t}: Add {g}{g}{g} to your mana pool.
1/2
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{1}, {t}: Tap up to two target lands."
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Troll-Blooded: Regenerate enchanted creature.
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Goat
Lifelink
1/1

Jump Back (rare)
Dizzying Cacophony (uncommon)
Accelerated Seasons (uncommon)
Holistic Woodwalker (uncommon)
Flitmarsh Sprite (common)
Scatterwood Dryad (common)
Aurora Jelly (common)
Burstbloom Elf (common)
Tidewender (common)
Toll Gate (common)
Concubinage (common)
Troll-Blooded (common)
Mind Plunge (common)
Compass of Tashj (common)
Plains (basic)
Goat (token)