Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature you control fights another target creature.
Draw a card at the beginning of your next upkeep.
"Early results indicate that the force of the fall is indeed proportional to the mass of the defeated." – Syleri, Merscholar
 
 R 
Creature – Tengu Spellslinger
Flying
{x}, {t}: If a non-creature source you control would deal damage this turn, it deals X damage instead.
1/1
 U 
Land
Manifest Destination enters the battlefield tapped.
If Manifest Destination is revealed from your library, you may put it in your hand.
{t}: Add {r}, {w} or {u} to your mana pool.
 U 
Creature – Human Cleric
During your turn, Dismissive Historian has "{t}: Scry 2."
During each other player's turn, Dismissive Historian has protection from sorceries.
1/1
 U 
Artifact Creature – Human Construct
Lifelink, reach
Affix {2}{g/w}({2}{g/w}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
2/2
Bioverberating Frame
 
 U 
Artifact – Affix Equipment
Equipped creature gets +2/+2 and has lifelink and reach.
If equipped creature leaves the battlefield, transform Bioverberating Frame.
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
 C 
Creature – Faerie
Flying
Revert {u}{b} (Exile this creature from the battlefield: Add {u}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
2/2
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Artifact Creature – Elf Construct
{t}: Add {g} to your mana pool.
Affix {g} ({g}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
1/1
Latchfinger Lathe
 
 C 
Artifact – Affix Equipment
Equipped creature gets +1/+1 and has "{t}: Add {g} to your mana pool."
If equipped creature leaves the battlefield, transform Latchfinger Lathe.
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
 C 
Instant
Target creature you control fights another target creature.
Draw a card at the beginning of your next upkeep.
"Early results indicate that the force of the fall is indeed proportional to the mass of the defeated." – Syleri, Merscholar
{2}{w}
 
 C 
Instant
Exile target non-white creature unless its controller pays {x}, where X is equal to that creature's converted mana cost. If they do, tap that creature instead.
 C 
Creature – Lamia Archer
Leech, reach
Creatures opponents control with a leech counter lose flying and can't have or gain flying.
2/3
Island
 
 B 
Basic Land – Island
 T 
Creature – Faerie
Flying
0/1

Studied Skirmish (common, foil)
Spell Harmonist (rare)
Manifest Destination (uncommon)
Dismissive Historian (uncommon)
Bioverberating Tracker (uncommon)
Tidewender (common)
Compass of Tashj (common)
Flitmarsh Sprite (common)
Mind Plunge (common)
Latchfinger Elf (common)
Sun Trumpeter (common)
Studied Skirmish (common)
Oppress (common)
Rock Whipper (common)
Island (basic)
Faerie (token)