Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each player taps all creatures they control. Those creatures do not untap during their controllers' next untap step.
Recuse {3}{g}{u}(You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Creature – Vedalken Wizard
Sorcery spells you cast cost {1} less to cast.
Rally – If another creature entered the battlefield this turn, Showy Spellslinger gains "{t}: Reveal the top card of your library. If it's a sorcery, put it into your hand." until end of turn.
1/2
 U 
Creature – Human
Bumrush Brawlers attack each turn if able.
Rally – If another creature entered the battlefield this turn, Bumrush Brawlers gain haste and get +3/+0 until end of turn.
2/2
 U 
Sorcery
Exile target non-artifact creature. At the beginning of the next end step, put that creature into its owner's graveyard.
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Artifact
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Creature – Dryad Shaman
{t}: Add {g} to your mana pool.
Revert {g} (Exile this creature from the battlefield: Add {g} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/2
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
 C 
Creature – Elf
{t}: Add {g} to your mana pool.
{t}{t}: Add {g}{g}{g} to your mana pool.
1/2
 C 
Creature – Insect
{1}{g}: Fire Ants gets +1/+1 until end of turn. Activate this ability no more than X times per turn, where X is the number of basic Mountains you control.
1/2
 C 
Enchantment
When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment.
 C 
Instant
Target creature you control fights another target creature.
Draw a card at the beginning of your next upkeep.
"Early results indicate that the force of the fall is indeed proportional to the mass of the defeated." – Syleri, Merscholar
Island
 
 B 
Basic Land – Island
 T 
Creature – Goat
Lifelink
1/1

Stagnant Pools (rare)
Showy Spellslinger (uncommon)
Bumrush Brawlers (uncommon)
Deal With Dissidents (uncommon)
Tidewender (common)
Compass of Pruhemm (common)
Flame-Barb Whip (common)
Scatterwood Dryad (common)
Sun Trumpeter (common)
Concubinage (common)
Burstbloom Elf (common)
Fire Ants (common)
Absorption Field (common)
Studied Skirmish (common)
Island (basic)
Goat (token)