Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player reveals the top X cards of their library. For each non-land card revealed this way, exile that card and Lost Cause deals 1 damage to its owner. Then put the rest of the cards on the bottom of their owners' libraries in a random order.
Recuse {x}{r}{r}{w}{w}(You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Creature – Lamia
Leech, leech
Split-Neck Lasher can't be blocked except by two or more creatures.
Each creature an opponent controls with a leech counter can't attack unless its controller pays {1}.
2/4
 U 
Creature – Elf Shaman
Flash
When Holistic Woodwalker enters the battlefield, you may destroy target enchantment. If you do, gain life equal to the enchantment's converted mana cost.
1/2
 U 
Land
Slime Sluice enters the battlefield tapped.
If Slime Sluice is revealed from your library, you may put it in your hand.
{t}: Add {g}, {u} or {b} to your mana pool.
{2}{w}
 
 C 
Instant
Exile target non-white creature unless its controller pays {x}, where X is equal to that creature's converted mana cost. If they do, tap that creature instead.
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Creature – Jellyfish
altitude 3 (If this creature deals combat damage to a player, that damage is reduced by 3. This creature can only be blocked by other creatures with Altitude. This creature can only block creatures with Altitude or Flying.)
4/2
 C 
Enchantment
Whenever you choose to activate a creature's feint, you may put a +1/+1 counter on target creature.
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Artifact
{1}, {t}: Add {g}{u}, {u}{b}, or {b}{g} to your mana pool.
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
 C 
Artifact Creature – Elf Construct
{t}: Add {g} to your mana pool.
Affix {g} ({g}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
1/1
Latchfinger Lathe
 
 C 
Artifact – Affix Equipment
Equipped creature gets +1/+1 and has "{t}: Add {g} to your mana pool."
If equipped creature leaves the battlefield, transform Latchfinger Lathe.
 C 
Creature – Elf Mercenary
If Behemoth Tracker would be dealt damage by a creature with power 5 or greater, prevent that damage.
"The bigger they are, the slower they move."
1/2
 C 
Creature – Merfolk Soldier
During your turn, Breaching Fantail has First Strike.

During each other player's turn, Breaching Fantail has Flying.
3/4
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Faerie
Flying
0/1

Lost Cause (rare)
Split-Neck Lasher (uncommon)
Holistic Woodwalker (uncommon)
Slime Sluice (uncommon)
Oppress (common)
Mind Plunge (common)
Aurora Jelly (common)
Song of Readiness (common)
Tidewender (common)
Compass of Axagos (common)
Compass of Tashj (common)
Latchfinger Elf (common)
Behemoth Tracker (common)
Breaching Fantail (common)
Mountain (basic)
Faerie (token)