Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player chooses one land they control, then shuffles all other lands into their libraries. Each player draws a card.
 U 
Instant
Cast Lost in the Fray only during combat before blockers are declared.
Untap target attacking creature and gain control of it until end of turn.
 U 
Creature – Beast
Rally – If another creature entered the battlefield this turn, Spooked Baloth gains trample and gets +2/+2 until end of turn.
3/3
 U 
Sorcery
Choose two – Draw a card; draw two cards then discard a card; draw three cards then discard two cards; draw four cards then discard three cards.
 C 
Creature – Djinn Wizard
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and draw a card instead.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Troll-Blooded: Regenerate enchanted creature.
 C 
Artifact Creature – Elf Construct
{t}: Add {g} to your mana pool.
Affix {g} ({g}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
1/1
Latchfinger Lathe
 
 C 
Artifact – Affix Equipment
Equipped creature gets +1/+1 and has "{t}: Add {g} to your mana pool."
If equipped creature leaves the battlefield, transform Latchfinger Lathe.
 C 
Creature – Insect
{1}{g}: Fire Ants gets +1/+1 until end of turn. Activate this ability no more than X times per turn, where X is the number of basic Mountains you control.
1/2
 C 
Enchantment
When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment.
{2}{w}
 
 C 
Instant
Exile target non-white creature unless its controller pays {x}, where X is equal to that creature's converted mana cost. If they do, tap that creature instead.
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Artifact
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Creature – Jellyfish
altitude 3 (If this creature deals combat damage to a player, that damage is reduced by 3. This creature can only be blocked by other creatures with Altitude. This creature can only block creatures with Altitude or Flying.)
4/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Faerie
Flying
0/1

Geoskelter (rare)
Lost in the Fray (uncommon)
Spooked Baloth (uncommon)
Studiousness (uncommon)
Wishstealer (common)
Troll-Blooded (common)
Latchfinger Elf (common)
Fire Ants (common)
Absorption Field (common)
Oppress (common)
Mind Plunge (common)
Compass of Pruhemm (common)
Flame-Barb Whip (common)
Aurora Jelly (common)
Forest (basic)
Faerie (token)