Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each player taps all creatures they control. Those creatures do not untap during their controllers' next untap step.
Recuse {3}{g}{u}(You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Artifact Creature – Wall
Defender
Whenever Wishing Wall enters the battlefield or blocks, you may choose a card type, then reveal the top card of your library. If the revealed card matches the chosen type, put it into your hand. Otherwise, put it on the bottom of your library.
0/6
 U 
Enchantment
Whenever a spell is countered, that spell's controller loses 2 life and draws a card.
 U 
Sorcery
Each player searches their library for a nonland permanent with converted mana cost X or greater and exiles it, then shuffles their library.
Recuse {x}{u}{u}{b}{b} (You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
 C 
Artifact
{1}, {t}: Add {u}{r}, {r}{g}, or {g}{u} to your mana pool.
 C 
Creature – Dryad
When Flitmarsh Traveler enters the battlefield, put a 0/1 blue and black Faerie creature token with flying onto the battlefield.
"Where are you going?" asked Mevi.
The faerie considered for a moment, then settled atop Mevi's head and said, "wherever you are."
1/1
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
 C 
Creature – Insect
{1}{g}: Fire Ants gets +1/+1 until end of turn. Activate this ability no more than X times per turn, where X is the number of basic Mountains you control.
1/2
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Creature – Merfolk Soldier
Rush (This creature is unaffected by summoning sickness. This creature untaps during each player's untap step.)
2/1
 C 
Creature – Merfolk Soldier
During your turn, Breaching Fantail has First Strike.

During each other player's turn, Breaching Fantail has Flying.
3/4
Swamp
 
 B 
Basic Land – Swamp
 T 
Artifact Creature – Construct
Deathtouch
1/1

Stagnant Pools (rare)
Wishing Wall (uncommon)
Lesson Learned (uncommon)
Bid Farewell (uncommon)
Compass of Tashj (common)
Sun Trumpeter (common)
Compass of Iscida (common)
Flitmarsh Traveler (common)
Flame-Barb Whip (common)
Concubinage (common)
Fire Ants (common)
Mind Plunge (common)
Coldriver Halberdier (common)
Breaching Fantail (common)
Swamp (basic)
Construct (token)