Shattered Horizons: Virtual Booster

Shattered Horizons: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Tengu Spellslinger
Flying
{x}, {t}: If a non-creature source you control would deal damage this turn, it deals X damage instead.
1/1
 
 M 
Legendary Planeswalker – Socratia
+1Until your next turn, all creatures you control gain hexproof.
-2Socratia becomes a copy of target nonland permanent until the beginning of your next precombat main phase.
-7You get an emblem with "at the beginning of your upkeep, scry 2. Then, you may reveal the top card of your library and gain life equal to its converted mana cost."
-7You get an emblem that's a copy of target emblem.
3
 U 
Sorcery
Each player shuffles their hand into their library, then draws that many cards.
Recuse {3}{w}{u} (You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Creature – Human Cleric
During your turn, Dismissive Historian has "{t}: Scry 2."
During each other player's turn, Dismissive Historian has protection from sorceries.
1/1
 U 
Land
Slime Sluice enters the battlefield tapped.
If Slime Sluice is revealed from your library, you may put it in your hand.
{t}: Add {g}, {u} or {b} to your mana pool.
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{1}, {t}: Tap up to two target lands."
 C 
Artifact Creature – Elf Construct
{t}: Add {g} to your mana pool.
Affix {g} ({g}: Transform this card and attach it to target creature you control. Affix only as a sorcery.)
1/1
Latchfinger Lathe
 
 C 
Artifact – Affix Equipment
Equipped creature gets +1/+1 and has "{t}: Add {g} to your mana pool."
If equipped creature leaves the battlefield, transform Latchfinger Lathe.
 C 
Creature – Djinn Wizard
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and draw a card instead.
1/2
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
{w}{w}{w}
 
 C 
Instant
When you cast Censor, choose a card type.
Until your next turn, cards of the chosen type cannot be cast.
 C 
Enchantment
Whenever you choose to activate a creature's feint, you may put a +1/+1 counter on target creature.
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
 C 
Creature – Merfolk Soldier
During your turn, Breaching Fantail has First Strike.

During each other player's turn, Breaching Fantail has Flying.
3/4
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Faerie
Flying
0/1

Spell Harmonist (rare, foil)
Socratia, Archivist of Selves (mythic)
Dizzying Cacophony (uncommon)
Dismissive Historian (uncommon)
Slime Sluice (uncommon)
Toll Gate (common)
Latchfinger Elf (common)
Wishstealer (common)
Sun Trumpeter (common)
Censor (common)
Song of Readiness (common)
Compass of Tashj (common)
Breaching Fantail (common)
Flame-Barb Whip (common)
Mountain (basic)
Faerie (token)