Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Players can't cast spells with converted mana cost greater than the converted mana cost of the top card in their graveyard.
 U 
Creature – Elemental
When Riptide Elemental enters the battlefield, return target creature or artifact to its owner's hand.
Revert {u}{u} (Exile this creature from the battlefield: Add {u}{u} to your mana pool. Return this card to your hand at the beginning of the next end step.)
3/3
 U 
Enchantment
Whenever a spell is countered, that spell's controller loses 2 life and draws a card.
 U 
Land
Crumbling Butte enters the battlefield tapped.
If Crumbling Butte is revealed from your library, you may put it in your hand.
{t}: Add {w}, {b} or {r} to your mana pool.
 C 
Enchantment
When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment.
 C 
Instant
Exile target creature you control and gain life equal to its toughness. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
The elites of Pruhemm enjoy the company of all sizes, shapes, colors and creatures.
 C 
Instant
Target non-black creature gets -3/-3 until end of turn. If that creature dies this turn, put a 1/1 black Construct artifact creature token with deathtouch onto the battlefield.
 C 
Instant
Target creature you control fights another target creature.
Draw a card at the beginning of your next upkeep.
"Early results indicate that the force of the fall is indeed proportional to the mass of the defeated." – Syleri, Merscholar
 C 
Instant
Coursing Shock deals 3 damage to target creature. If target creature is an artifact creature, Coursing Shock also deals 1 damage to its controller.
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Artifact
{1}, {t}: Add {r}{w}, {w}{u}, or {u}{r} to your mana pool.
 C 
Creature – Insect
{1}{g}: Fire Ants gets +1/+1 until end of turn. Activate this ability no more than X times per turn, where X is the number of basic Mountains you control.
1/2
 C 
Creature – Dryad Shaman
{t}: Add {g} to your mana pool.
Revert {g} (Exile this creature from the battlefield: Add {g} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/2
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Goat
Lifelink
1/1

Toxic Cloud (rare)
Riptide Elemental (uncommon)
Lesson Learned (uncommon)
Crumbling Butte (uncommon)
Absorption Field (common)
Concubinage (common)
Break Down (common)
Studied Skirmish (common)
Coursing Shock (common)
Flame-Barb Whip (common)
Compass of Melor (common)
Fire Ants (common)
Scatterwood Dryad (common)
Sun Trumpeter (common)
Forest (basic)
Goat (token)