Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Draw 3 cards. If any of them are lands, you may put them onto the battlefield.
 
 R 
Sorcery
Target player reveals the top half of their library, rounded down. That player exiles all land cards revealed this way, then shuffles their library.
Gain 1 life for each basic land exiled in this way.
 U 
Creature – Vedalken Wizard
Sorcery spells you cast cost {1} less to cast.
Rally – If another creature entered the battlefield this turn, Showy Spellslinger gains "{t}: Reveal the top card of your library. If it's a sorcery, put it into your hand." until end of turn.
1/2
 U 
Sorcery
Draw 3 cards. If any of them are lands, you may put them onto the battlefield.
 U 
Creature – Elemental
Flying
When Lore Elemental enters the battlefield, look at the top five cards of your library. You may exile one card and shuffle the rest into your library. Lore Elemental's power is equal to the converted mana cost of the exiled card. Otherwise, Lore Elemental's power is 0.
"Knowledge is power."
*/2
 C 
Enchantment
When Absorption Field enters the battlefield, you may destroy target enchantment.
Sacrifice Absorption Field: Destroy target enchantment.
{2}{w}
 
 C 
Instant
Exile target non-white creature unless its controller pays {x}, where X is equal to that creature's converted mana cost. If they do, tap that creature instead.
 C 
Creature – Elf Mercenary
If Behemoth Tracker would be dealt damage by a creature with power 5 or greater, prevent that damage.
"The bigger they are, the slower they move."
1/2
 C 
Creature – Merfolk Soldier
During your turn, Breaching Fantail has First Strike.

During each other player's turn, Breaching Fantail has Flying.
3/4
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Artifact
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
 C 
Creature – Dryad Shaman
{t}: Add {g} to your mana pool.
Revert {g} (Exile this creature from the battlefield: Add {g} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/2
 C 
Creature – Djinn Wizard
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and draw a card instead.
1/2
 C 
Creature – Merfolk Soldier
Rush (This creature is unaffected by summoning sickness. This creature untaps during each player's untap step.)
2/1
Forest
 
 B 
Basic Land – Forest
 T 
Emblem – Socratia
At the beginning of your upkeep, scry 2. Then, you may reveal the top card of your library and gain life equal to its converted mana cost.

Explorer's Spirit (uncommon, foil)
Encroaching Flood (rare)
Showy Spellslinger (uncommon)
Explorer's Spirit (uncommon)
Lore Elemental (uncommon)
Absorption Field (common)
Oppress (common)
Behemoth Tracker (common)
Breaching Fantail (common)
Flame-Barb Whip (common)
Compass of Pruhemm (common)
Scatterwood Dryad (common)
Wishstealer (common)
Coldriver Halberdier (common)
Forest (basic)
Emblem (token)