Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each player taps all creatures they control. Those creatures do not untap during their controllers' next untap step.
Recuse {3}{g}{u}(You may cast this spell for its recuse cost. If you do, change its text by replacing all instances of "player" with "opponent.")
 U 
Creature – Elemental
Flying
When Lore Elemental enters the battlefield, look at the top five cards of your library. You may exile one card and shuffle the rest into your library. Lore Elemental's power is equal to the converted mana cost of the exiled card. Otherwise, Lore Elemental's power is 0.
"Knowledge is power."
*/2
 U 
Instant
As an additional cost to casting Reconsider, discard a card.
Counter target spell.
Draw a card at the beginning of the next turn's upkeep.
 U 
Artifact Creature – Elf Construct Archer
Reach
Sacrifice Collapsing Sniper: Target attacking creature deals no combat damage this turn. Return Collapsing Sniper to the battlefield at the beginning of the next end step.
1/2
 C 
Creature – Insect
{1}{g}: Fire Ants gets +1/+1 until end of turn. Activate this ability no more than X times per turn, where X is the number of basic Mountains you control.
1/2
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{1}, {t}: Tap up to two target lands."
 C 
Artifact
{1}, {t}: Add {b}{g}, {g}{w}, or {w}{b} to your mana pool.
 C 
Creature – Dryad
When Flitmarsh Traveler enters the battlefield, put a 0/1 blue and black Faerie creature token with flying onto the battlefield.
"Where are you going?" asked Mevi.
The faerie considered for a moment, then settled atop Mevi's head and said, "wherever you are."
1/1
{2}{w}
 
 C 
Instant
Exile target non-white creature unless its controller pays {x}, where X is equal to that creature's converted mana cost. If they do, tap that creature instead.
 C 
Creature – Merfolk Wizard
When Tidewender enters the battlefield, choose one – return target enchantment to its owner's hand, or return target enchantment in a graveyard to its owner's hand.
1/1
 C 
Artifact
{1}, {t}: Add {g}{u}, {u}{b}, or {b}{g} to your mana pool.
 C 
Sorcery
Flame-Barb Whip deals 2 damage to each of X target creatures.
You may only use {r} to pay {x}.
 C 
Creature – Spirit
Flying
{1}{b}: Regenerate Dissipating Spirit
Revert {b}{b} (Exile this creature from the battlefield: Add {b}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/3
 C 
Creature – Tengu
Flying
Feint – If this creature would deal combat damage to an opponent, you may choose to have it deal no damage and you gain 4 life instead.
2/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Emblem – Socratia
At the beginning of your upkeep, scry 2. Then, you may reveal the top card of your library and gain life equal to its converted mana cost.

Stagnant Pools (rare)
Lore Elemental (uncommon)
Reconsider (uncommon)
Collapsing Sniper (uncommon)
Fire Ants (common)
Toll Gate (common)
Compass of Tashj (common)
Flitmarsh Traveler (common)
Oppress (common)
Tidewender (common)
Compass of Axagos (common)
Flame-Barb Whip (common)
Dissipating Spirit (common)
Sun Trumpeter (common)
Swamp (basic)
Emblem (token)