Shattered Horizons: Virtual Booster

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Mechanics | Lore Notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Elemental
Flying
When Lore Elemental enters the battlefield, look at the top five cards of your library. You may exile one card and shuffle the rest into your library. Lore Elemental's power is equal to the converted mana cost of the exiled card. Otherwise, Lore Elemental's power is 0.
"Knowledge is power."
*/2
 
 R 
Sorcery
Target player reveals the top half of their library, rounded down. That player exiles all land cards revealed this way, then shuffles their library.
Gain 1 life for each basic land exiled in this way.
 U 
Enchantment
At the beginning of your upkeep, you may search your library for a basic land, reveal it, put it into your hand, then shuffle your library. If you do, you can't play any lands this turn.
 U 
Instant
Cast Lost in the Fray only during combat before blockers are declared.
Untap target attacking creature and gain control of it until end of turn.
 U 
Artifact
When Portable Training Ground enters the battlefield, choose a creature type.
Creatures of the chosen type you control get +1/+1.
{1},{t}: Target creature of the chosen type gains first strike and vigilance until end of turn.
 C 
Creature – Dryad
When Flitmarsh Traveler enters the battlefield, put a 0/1 blue and black Faerie creature token with flying onto the battlefield.
"Where are you going?" asked Mevi.
The faerie considered for a moment, then settled atop Mevi's head and said, "wherever you are."
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Troll-Blooded: Regenerate enchanted creature.
 C 
Creature – Insect
{1}{g}: Fire Ants gets +1/+1 until end of turn. Activate this ability no more than X times per turn, where X is the number of basic Mountains you control.
1/2
{2}{w}
 
 C 
Instant
Exile target non-white creature unless its controller pays {x}, where X is equal to that creature's converted mana cost. If they do, tap that creature instead.
 C 
Creature – Dryad Shaman
{t}: Add {g} to your mana pool.
Revert {g} (Exile this creature from the battlefield: Add {g} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/2
 C 
Sorcery
Choose a nonland card type. Target opponent reveals their hand. That player discards one card of the chosen type.
 C 
Creature – Spirit
Flying
{1}{b}: Regenerate Dissipating Spirit
Revert {b}{b} (Exile this creature from the battlefield: Add {b}{b} to your mana pool. Return this card to your hand at the beginning of the next end step.)
1/3
 C 
Artifact
{1}, {t}: Add {w}{b}, {b}{r}, or {r}{w} to your mana pool.
 C 
Creature – Human
Shell (This creature cannot be the target of Auras.)
1/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Fish
Whenever this token is dealt damage by a Fighting Fish, its controller loses that much life.
1/2

Lore Elemental (uncommon, foil)
Encroaching Flood (rare)
Internal Compass (uncommon)
Lost in the Fray (uncommon)
Portable Training Ground (uncommon)
Flitmarsh Traveler (common)
Troll-Blooded (common)
Fire Ants (common)
Oppress (common)
Scatterwood Dryad (common)
Mind Plunge (common)
Dissipating Spirit (common)
Compass of Pruhemm (common)
Pruhemm Watchman (common)
Mountain (basic)
Fish (token)