Shattered Horizons: Lore Notes

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Mechanics | Lore Notes

The plane of Ranweld is characterized by two grand vortices of mana, spinning against each other. This has led to the development of five realms within, each characterized by a 'magnet' prime color, supported by its usual enemy colors.

General mechanics:

Shell (This creature cannot be the target of Auras.)

Recuse - big bombs that, normally, force all players to do something. If extra Focus cost is paid, turns "each player" in text to "each opponent"

The five realms:

===Pruhemm - White magnet, red/black supporting===

"The Brutal Kingdom"

Characteristic race: Humans

Supporting race: Lamias

Mechanics: Taunt, Leech ('inverted Sliver' mechanic)

===Iscida - Blue magnet, green/red supporting===

"The Wild Academy"

Characteristic race: Merfolk

Supporting race: Trolls

Mechanics: Rush (no summoning sickness and untaps each turn), Rally

===Tashj - Black magnet, green/white supporting===

"Machines Seeking Life"

Characteristic race: Constructs

Supporting race: Elves

Mechanics: Augment (somewhere between Bestow and equipment), TBD

===Melor - Red magnet, white/blue supporting===

"The Music of War"

Characteristic race: Tengu

Supporting race: Djinni

Flavor "Military band" + "Battle mages"

Mechanics: Feint, Altitude

===Axagos - Green magnet, blue/black supporting===

"The Poisonous Grove"

Characteristic race: Dryads/treefolk

Supporting race: Faeries

Mechanics: Revert, Supertapping

Updated on 2 May 2014 by ChalkdustOnline