Westeros

Westeros by wlframe

154 cards in Multiverse

81 with no rarity, 19 commons, 35 uncommons,
14 rares, 5 mythics

1 colourless, 1 token hybrid bluegreen, 1 token green, 1 token black, 1 token red, 12 white, 14 blue,
16 black, 14 red, 15 green, 38 multicolour, 6 hybrid, 19 artifact, 15 land

44 comments total

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Mechanics

Cardset comments (4) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Artifact
{t}: add {g}, {u}, or {w} to your mana pool
1 comment
2016-01-22 14:06:53 by ThisMightBeRyan
 R 
Creature – Human Warrior
Doublestrike, horsemanship
When Dothraki Khal enters the battlefield, put a 0/1 green horse creature token onto the battlefield.
When you control no horse permanents, sacrifice Dothraki Khal.
A Khal that cannot ride is no Khal at all.
2/3
Creature – Human
Creatures you control have Undying.
{t}, sacrifice a creature: Remove a counter from target permanent.
"What is dead may never die, but rises again, harder and stronger."
1/3
Planeswalker – Chandra
+1 Chandra, the Red Priestess deals 1 damage to up to one target creature, scry 1.
-4 put three 1/1 black elemental creature token with Haste and Deathtouch onto the battlefield.
-6 you get an emblem with "Whenever you cast and instant or sorcery spell, scry 2, then draw a card."
"The night is dark and full of terrors"
1/3
7 comments
last 2014-04-10 13:08:40 by wlframe
 C 
Land – Castle
Red Keep enters the battlefield tapped.
{t}: add one mana of any color to your mana pool.

Recent comments: (all recent activity)
On The Godswood:

So, Obelisk of Bant? At least the banner cycle from Khans had an upside, albeit not a great one. Maybe a second, flavorful ability would be better suited.

On The Citadel:

True. I'd play this every control deck I owned, regardless of color. In fact, the activation could come with the line "Sacrifice this land" and I'd still put it in a few control decks.

On The Citadel:

Yeah, I'd kinda want this to replace everything except my first and second land drops in most decks. And (assuming a cycle) I'd be mildly worried about degenerate decks that run extra land drops and quickly filter down to a very tiny deck, that just incidentally has a tonne of lands in play.

Mind you, that also sounds like an awesome fun combo deck to try and build.

On The Citadel:

That's a lot better. Still way, way too good, though. I'd play this in monogreen or monoblue decks... and in fact I can imagine some monowhite or monored decks playing it.

On The Long Night:

Yeah, that seems fine. I think by comparison with Engineered Plague this could easily cost {2}{b} or {1}{b}{b} rather than {b}{b}{b}{b}.

On Qyburn, Tainted Maester:

Niice. It's Dralnu, Lich Lord, but affecting all graveyards, coming with a free Rise from the Grave, and without the drawback.

On Guest's Right:

Interesting effect. Prevents the trick of Act of Treason then sacrifice. But on its own, this is an extremely narrow effect that's not worth a card at any mana cost. Even if I was playing white in limited, and was sideboarding against an opponent who'd shown me two Threatens and two sac outlets, I still wouldn't sideboard this in, because it's just got too little chance of coming up and doesn't do enough even when it does come up. On the other hand, if this was one of two effects on a card, or even better was the rules text of a creature card costing something like 2/2 for WW, it'd be fine.

On The Long Night:

Colour-pie-wise, this effect would be more at home in blue than in black.

On Frostfang Mammoth:

Elephantgiantship? :) This a really funny card.

On Human Berserker:
(All recent activity)
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